Player Matchup

Mercury
Mercury
Breetzel
Mercury
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,435 Elo+
Solo
Bakasura
Bakasura
Kivlov88
Bakasura
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
217W - 255L
1,350 Elo+
Solo
Medusa
Medusa
THE PREST1CLE
Medusa
Level 105
God Stats
3W - 2L
1,666 SR
Queue Stats
166W - 169L
1,409 Elo+
Solo
Guan Yu
Guan Yu
courtneyjake12
Guan Yu
Level 122
God Stats
2W - 2L
1,789 SR
Queue Stats
378W - 384L
1,411 Elo+
Party 1
Bacchus
Bacchus
jakecourtney12
Bacchus
Level 121
God Stats
8W - 5L
1,648 SR
Queue Stats
378W - 376L
1,411 Elo+
Party 1
Team Averages
Level 96
1,621 SR
1,403 Elo+

VS

Team Averages
Level 67
1,347 SR
1,461 Elo+
Thoth
Thoth
EL HASIEL
Thoth
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 50L
1,665 Elo+
Solo
Neith
Neith
IR1SH EL1T3
Neith
Level 107
God Stats
7W - 5L
1,191 SR
Queue Stats
274W - 355L
1,386 Elo+
Solo
Camazotz
Camazotz
Im Shoxting
Camazotz
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,444 Elo+
Solo
Ymir
Ymir
Panchooherrera13
Ymir
Level 69
God Stats
1W - 1L
1,191 SR
Queue Stats
276W - 281L
1,408 Elo+
Solo
Terra
Terra
lunatastic-
Terra
Level 91
God Stats
4W - 5L
1,351 SR
Queue Stats
238W - 278L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Breetzel
Mercury
16
3 / 8 / 7
10,262
570
9,251
19,349
8,580
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bakasura
Kivlov88
Bakasura
14
1 / 11 / 3
9,333
519
8,018
20,769
17,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

19
3 / 4 / 8
10,647
592
25,502
21,754
9,319
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
0 / 3 / 10
9,920
551
5,245
24,988
21,626
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

20
7 / 1 / 7
13,708
762
17,932
20,078
26,888
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
EL HASIEL
Thoth
20
3 / 2 / 17
12,278
682
26,569
12,847
7,644
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

20
10 / 2 / 14
13,168
732
26,054
13,445
8,701
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Camazotz
Im Shoxting
Camazotz
20
8 / 3 / 16
13,222
735
21,867
21,013
14,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 2 / 17
12,301
683
13,530
18,866
25,211
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

17
1 / 5 / 16
12,025
668
7,281
26,320
34,799
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
107
14
Kills
27
27
Deaths
14
35
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Mercury
Breetzel
Mercury
3
8
7
0.81
W
Thoth
EL HASIEL
Thoth
3
2
17
5.75
W
10
2
14
8.5
W
Camazotz
Im Shoxting
Camazotz
8
3
16
5.33
L
Bakasura
Kivlov88
Bakasura
1
11
3
0.23
W
5
2
17
6.75
L
3
4
8
1.75
L
0
3
10
1.67
L
7
1
7
10.5
W
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,948
Damage
95,301
106,938
Taken
92,491
83,489
Mitigated
90,933
38,071
Healing
44,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Breetzel
Mercury
9,251
4,959
2,521
2,370
19,349
8,580
285
6,682
12,271
0
19,165
W
Thoth
EL HASIEL
Thoth
26,569
2,558
0
0
12,847
7,644
2,183
2,851
9,895
47,794
0
W
26,054
15,849
1,228
1,943
13,445
8,701
2,266
2,865
10,108
0
47,386
W
Camazotz
Im Shoxting
Camazotz
21,867
5,946
784
7,963
21,013
14,578
1,657
4,669
15,797
0
43,443
L
Bakasura
Kivlov88
Bakasura
8,018
4,116
351
1,982
20,769
17,076
93
6,915
13,127
0
11,215
W
13,530
581
3,092
3,428
18,866
25,211
716
3,368
15,236
32,451
3,937
L
25,502
9,984
1,458
3,708
21,754
9,319
376
10,480
10,436
0
51,500
L
5,245
521
9,582
9,534
24,988
21,626
76
8,544
15,340
240
14,807
L
17,932
1,098
401
6,164
20,078
26,888
35
7,720
11,335
29,147
2,914
W
7,281
1,051
18,189
7,809
26,320
34,799
408
2,984
22,733
13,730
1,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,870
Gold Earned
62,994
140
Minions Killed
202
0
Camps Cleared
0
1,504,377
Distance Traveled
1,594,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,262
570
29
2
0
313,138
0
W
Thoth
12,278
682
43
2
0
327,750
0
W
Neith
13,168
732
59
3
0
264,863
0
W
Camazotz
13,222
735
44
2
0
363,968
0
L
Bakasura
9,333
519
20
1
0
212,103
0
W
Ymir
12,301
683
45
3
0
296,064
0
L
Medusa
10,647
592
52
3
0
275,481
0
L
Guan Yu
9,920
551
19
1
0
329,546
0
L
Bacchus
13,708
762
20
1
0
374,109
0
W
Terra
12,025
668
11
1
0
342,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role