Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Masters
Gamehunter
Artio
Masters
Level 195
God Stats
9W - 1L
1,964 SR
Queue Stats
181W - 153L
2,579 MMR
Solo
Anhur
Anhur
Diamond I
Partecus420
Anhur
Diamond I
Level 175
God Stats
3W - 6L
1,380 SR
Queue Stats
184W - 162L
2,555 MMR
Solo
Ne Zha
Ne Zha
Masters
Pilouts
Ne Zha
Masters
Level 217
God Stats
33W - 18L
1,762 SR
Queue Stats
528W - 506L
2,543 MMR
Solo
Yemoja
Yemoja
Masters
ViiVES
Yemoja
Masters
Level 129
God Stats
8W - 13L
1,514 SR
Queue Stats
610W - 555L
2,518 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 188
1,624 SR
2,339 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 144
1,540 SR
2,164 MMR
Tyr
Tyr
Masters
 
Tyr
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond II
 
Scylla
Diamond II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Masters
BarrileteCósmico
Awilix
Masters
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 138L
2,562 MMR
Party 1
Neith
Neith
Masters
TheGreenZombie
Neith
Masters
Level 126
God Stats
15W - 21L
1,564 SR
Queue Stats
204W - 173L
2,661 MMR
Party 1
Loki
Loki
Masters
looneyghost4
Loki
Masters
Level 156
God Stats
247W - 205L
1,635 SR
Queue Stats
317W - 300L
2,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 1 / 4
7,914
565
7,052
6,875
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
14
2 / 2 / 4
8,390
599
13,141
15,414
13,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 2 / 5
8,522
609
10,649
12,591
4,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Pilouts
Ne Zha
15
8 / 3 / 4
8,465
605
10,657
13,795
4,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Yemoja
ViiVES
Yemoja
13
2 / 2 / 4
7,427
531
7,028
14,432
10,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bans
AphroditeAresCu ChulainnAo Kuang

VS

Bans
Chang'eMedusaSobekCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 4 / 3
8,234
588
11,446
18,728
12,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
 
Scylla
13
1 / 3 / 2
7,536
538
7,485
7,972
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 3 / 2
6,867
491
7,839
17,891
9,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 3 / 1
7,525
538
9,738
11,337
3,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 4 / 1
7,936
567
5,836
9,628
3,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
17
Kills
10
10
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
4
4
L
Tyr
 
Tyr
2
4
3
0.88
L
Scylla
 
Scylla
1
3
2
0.67
L
3
3
2
1.33
W
Artio
2
2
4
2
W
3
2
5
2.75
W
Ne Zha
Pilouts
Ne Zha
8
3
4
3.33
L
1
3
1
0.5
W
Yemoja
ViiVES
Yemoja
2
2
4
2
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,527
Damage
42,344
63,107
Taken
65,556
35,325
Mitigated
29,572
29,540
Healing
20,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,052
408
0
803
6,875
2,404
0
2,440
4,203
68,832
0
L
Tyr
 
Tyr
11,446
454
0
8,449
18,728
12,065
0
10,629
6,768
700
59,616
L
Scylla
 
Scylla
7,485
468
0
865
7,972
2,032
0
3,205
4,601
51,729
1,260
L
7,839
2,423
100
5,492
17,891
9,236
0
7,153
10,304
81
20,389
W
Artio
13,141
1,082
1,529
8,009
15,414
13,452
0
1,531
13,877
56,384
0
W
10,649
6,976
0
4,333
12,591
4,343
0
0
12,591
0
71,356
W
Ne Zha
Pilouts
Ne Zha
10,657
3,715
0
5,476
13,795
4,885
0
1,997
11,554
0
64,058
L
9,738
3,050
0
2,664
11,337
3,159
40
1,365
9,972
0
66,026
W
Yemoja
ViiVES
Yemoja
7,028
2,113
5,722
3,668
14,432
10,241
29
2,194
12,084
27,565
0
L
5,836
1,585
0
3,342
9,628
3,080
0
2,763
6,690
0
60,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,718
Gold Earned
38,098
500
Minions Killed
446
0
Camps Cleared
0
1,545,444
Distance Traveled
1,517,867
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,914
565
154
11
0
363,438
2
L
Tyr
8,234
588
100
7
0
288,511
3
L
Scylla
7,536
538
108
8
0
288,555
3
L
Awilix
6,867
491
17
1
0
332,262
4
W
Artio
8,390
599
110
8
0
312,747
3
W
Anhur
8,522
609
130
9
0
261,734
4
W
Ne Zha
8,465
605
83
6
0
321,725
1
L
Neith
7,525
538
116
8
0
271,536
0
W
Yemoja
7,427
531
23
2
0
285,800
3
L
Loki
7,936
567
105
8
0
337,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role