Player Matchup

Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver V
Dinosaurio_p2
Shiva
Silver V
Level 67
God Stats
9W - 4L
1,644 SR
Queue Stats
13W - 27L
932 MMR
Solo
Sylvanus
Sylvanus
Bronze I
OzMarkee
Sylvanus
Bronze I
Level 144
God Stats
1W - 2L
2,088 SR
Queue Stats
38W - 60L
1,014 MMR
Solo
Janus
Janus
Silver III
edu56
Janus
Silver III
Level 56
God Stats
16W - 8L
1,493 SR
Queue Stats
80W - 95L
883 MMR
Solo
Danzaburou
Danzaburou
Silver III
platinum_kujo
Danzaburou
Silver III
Level 158
God Stats
4W - 1L
1,673 SR
Queue Stats
350W - 366L
900 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,680 SR
1,046 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,520 SR
950 MMR
Thor
Thor
Silver III
ARDIPARTY
Thor
Silver III
Level 59
God Stats
26W - 31L
1,550 SR
Queue Stats
58W - 72L
1,026 MMR
Solo
Bellona
Bellona
Silver III
ElBany
Bellona
Silver III
Level 88
God Stats
23W - 30L
1,494 SR
Queue Stats
90W - 105L
964 MMR
Solo
Terra
Terra
Silver IV
N1ght0wl_3
Terra
Silver IV
Level 155
God Stats
17W - 12L
1,538 SR
Queue Stats
140W - 171L
880 MMR
Solo
Izanami
Izanami
Silver III
jeduardog20
Izanami
Silver III
Level 159
God Stats
9W - 12L
1,517 SR
Queue Stats
323W - 347L
919 MMR
Solo
Olorun
Olorun
Silver II
pS x Gambit
Olorun
Silver II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 102L
965 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
7 / 1 / 4
9,398
553
5,464
12,746
4,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 2 / 7
9,645
567
13,777
14,245
8,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
OzMarkee
Sylvanus
13
2 / 2 / 6
8,805
518
4,374
13,248
10,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Janus
edu56
Janus
15
7 / 0 / 7
9,740
573
14,251
7,203
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
platinum_kujo
Danzaburou
19
2 / 0 / 0
10,507
618
6,069
12,538
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Nu WaThanatosMedusaCu Chulainn

VS

Bans
ArachneAtlasLokiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
0 / 7 / 2
7,890
464
6,735
19,518
6,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bellona
ElBany
Bellona
10
2 / 3 / 0
7,897
465
5,990
9,685
5,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
11
0 / 1 / 3
7,362
433
7,661
12,769
10,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
jeduardog20
Izanami
15
1 / 3 / 0
9,227
543
7,149
8,809
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
15
2 / 8 / 0
9,306
547
5,807
13,376
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
22
Kills
5
5
Deaths
22
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
1
4
9
L
Thor
0
7
2
0.14
W
4
2
7
3.75
L
Bellona
ElBany
Bellona
2
3
0
0.67
L
Terra
0
1
3
1.5
W
Sylvanus
OzMarkee
Sylvanus
2
2
6
2.5
W
Janus
edu56
Janus
7
0
7
10.5
L
Izanami
jeduardog20
Izanami
1
3
0
0.33
L
Olorun
2
8
0
0.25
W
Danzaburou
platinum_kujo
Danzaburou
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,935
Damage
33,342
59,980
Taken
64,157
30,960
Mitigated
29,586
31,810
Healing
18,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,464
2,002
0
6,291
12,746
4,917
2,093
2,690
10,056
0
51,944
L
Thor
6,735
498
0
6,554
19,518
6,398
0
6,915
12,012
0
67,598
W
13,777
3,006
0
3,840
14,245
8,196
457
3,529
10,131
0
52,210
L
Bellona
ElBany
Bellona
5,990
2,563
0
3,520
9,685
5,503
0
745
8,381
0
33,947
L
Terra
7,661
431
480
2,835
12,769
10,716
0
4,926
7,247
23,437
0
W
Sylvanus
OzMarkee
Sylvanus
4,374
901
6,802
5,637
13,248
10,464
377
4,208
9,040
19,940
0
W
Janus
edu56
Janus
14,251
483
0
1,534
7,203
2,822
441
2,521
4,682
60,157
1,269
L
Izanami
jeduardog20
Izanami
7,149
4,166
0
2,630
8,809
2,679
78
281
8,446
0
79,245
L
Olorun
5,807
2,211
120
2,120
13,376
4,290
875
4,841
8,220
61,987
447
W
Danzaburou
platinum_kujo
Danzaburou
6,069
3,770
0
7,706
12,538
4,561
1,193
1,143
11,395
0
99,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,095
Gold Earned
41,682
464
Minions Killed
439
0
Camps Cleared
0
1,721,672
Distance Traveled
1,433,857
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,398
553
76
4
0
369,227
2
L
Thor
7,890
464
97
6
0
325,091
0
W
Shiva
9,645
567
77
5
0
328,737
0
L
Bellona
7,897
465
60
4
0
187,927
2
L
Terra
7,362
433
39
2
0
321,200
1
W
Sylvanus
8,805
518
34
2
0
320,655
4
W
Janus
9,740
573
113
7
0
378,447
6
L
Izanami
9,227
543
138
8
0
318,015
3
L
Olorun
9,306
547
105
6
0
281,624
0
W
Danzaburou
10,507
618
164
10
0
324,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role