Player Matchup

Xbalanque
Xbalanque
C4RR
Xbalanque
Level 120
God Stats
0W - 3L
1,271 SR
Queue Stats
254W - 230L
1,483 Elo+
Party 1
Terra
Terra
GHOSTPVPer
Terra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 235L
1,439 Elo+
Party 2
Achilles
Achilles
IGotOneHit
Achilles
Level 143
God Stats
5W - 4L
1,122 SR
Queue Stats
311W - 311L
1,468 Elo+
Party 2
Thoth
Thoth
TheOneNdOnlyCarr
Thoth
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 169L
1,530 Elo+
Party 1
Amaterasu
Amaterasu
maanmochlir
Amaterasu
Level 154
God Stats
6W - 3L
1,496 SR
Queue Stats
210W - 200L
1,463 Elo+
Solo
Team Averages
Level 118
1,378 SR
1,477 Elo+

VS

Team Averages
Level 131
1,510 SR
1,495 Elo+
Fenrir
Fenrir
Can-a-duh
Fenrir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 152L
1,516 Elo+
Solo
Erlang Shen
Erlang Shen
End iMigu3l
Erlang Shen
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 103L
1,488 Elo+
Solo
Discordia
Discordia
mMDGm
Discordia
Level 143
God Stats
3W - 4L
1,350 SR
Queue Stats
91W - 96L
1,456 Elo+
Solo
Neith
Neith
smintydrop
Neith
Level 124
God Stats
3W - 1L
1,666 SR
Queue Stats
71W - 63L
1,530 Elo+
Party 3
Cerberus
Cerberus
thejantasy
Cerberus
Level 148
God Stats
100W - 73L
1,534 SR
Queue Stats
629W - 616L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
C4RR
Xbalanque
13
1 / 5 / 1
7,195
450
9,651
13,191
4,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
12
0 / 4 / 3
7,368
461
3,734
16,650
10,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Achilles
IGotOneHit
Achilles
15
5 / 3 / 1
8,373
523
6,201
12,740
5,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

16
4 / 3 / 1
9,492
593
6,677
6,744
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
maanmochlir
Amaterasu
13
1 / 3 / 2
7,864
492
9,099
18,042
17,374
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Can-a-duh
Fenrir
15
5 / 3 / 6
8,614
538
10,274
14,448
6,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Erlang Shen
End iMigu3l
Erlang Shen
15
3 / 2 / 4
8,989
562
8,928
13,648
9,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
mMDGm
Discordia
13
1 / 5 / 5
7,977
499
4,450
7,863
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
15
7 / 1 / 4
9,639
602
10,149
9,872
3,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
thejantasy
Cerberus
14
2 / 0 / 8
9,548
597
9,582
13,670
13,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
11
Kills
18
18
Deaths
11
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
C4RR
Xbalanque
1
5
1
0.3
W
Fenrir
Can-a-duh
Fenrir
5
3
6
2.67
W
Erlang Shen
End iMigu3l
Erlang Shen
3
2
4
2.5
L
Terra
0
4
3
0.38
L
Achilles
IGotOneHit
Achilles
5
3
1
1.83
L
4
3
1
1.5
W
Discordia
mMDGm
Discordia
1
5
5
0.7
L
Amaterasu
maanmochlir
Amaterasu
1
3
2
0.67
W
Neith
7
1
4
9
W
Cerberus
thejantasy
Cerberus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,362
Damage
43,383
67,367
Taken
59,501
39,533
Mitigated
35,373
21,306
Healing
19,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
C4RR
Xbalanque
9,651
4,429
0
3,383
13,191
4,141
0
950
12,241
0
57,097
W
Fenrir
Can-a-duh
Fenrir
10,274
3,911
0
4,844
14,448
6,925
0
631
13,777
0
74,959
W
Erlang Shen
End iMigu3l
Erlang Shen
8,928
4,186
0
5,461
13,648
9,612
0
670
12,978
0
51,536
L
Terra
3,734
496
2,398
3,098
16,650
10,897
0
4,953
11,697
22,717
0
L
Achilles
IGotOneHit
Achilles
6,201
1,779
0
4,994
12,740
5,261
0
3,150
9,590
0
56,633
L
6,677
614
0
430
6,744
1,860
0
3,076
3,668
69,636
107
W
Discordia
mMDGm
Discordia
4,450
236
0
860
7,863
2,082
0
3,957
3,499
39,548
996
L
Amaterasu
maanmochlir
Amaterasu
9,099
5,627
0
7,003
18,042
17,374
0
1,882
16,160
0
39,181
W
Neith
10,149
3,072
0
3,633
9,872
3,319
835
2,204
7,580
0
68,475
W
Cerberus
thejantasy
Cerberus
9,582
616
0
4,510
13,670
13,435
78
2,638
10,858
50,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,292
Gold Earned
44,767
415
Minions Killed
497
0
Camps Cleared
0
1,625,781
Distance Traveled
1,609,823
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,195
450
81
5
0
310,823
2
W
Fenrir
8,614
538
109
7
0
376,158
3
W
Erlang Shen
8,989
562
74
5
0
302,458
2
L
Terra
7,368
461
24
2
0
326,375
6
L
Achilles
8,373
523
101
6
0
332,991
6
L
Thoth
9,492
593
147
9
0
331,746
4
W
Discordia
7,977
499
62
4
0
261,826
0
L
Amaterasu
7,864
492
62
4
0
323,846
2
W
Neith
9,639
602
119
7
0
315,487
3
W
Cerberus
9,548
597
133
8
0
353,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role