Player Matchup

Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Extrilaquist
Merlin
Level 128
God Stats
5W - 1L
1,500 SR
Queue Stats
126W - 107L
1,628 Elo+
Party 2
Ganesha
Ganesha
JEMS94
Ganesha
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 102L
1,522 Elo+
Solo
Ah Puch
Ah Puch
jongie
Ah Puch
Level 142
God Stats
5W - 1L
1,767 SR
Queue Stats
333W - 340L
1,547 Elo+
Solo
Neith
Neith
soccersteven2006
Neith
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
118W - 97L
1,641 Elo+
Party 2
Team Averages
Level 110
1,553 SR
1,568 Elo+

VS

Team Averages
Level 131
1,431 SR
1,532 Elo+
Apollo
Apollo
Cumbersome
Apollo
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 50L
1,562 Elo+
Solo
Agni
Agni
DatGuyScrim
Agni
Level 157
God Stats
2W - 3L
1,518 SR
Queue Stats
125W - 97L
1,549 Elo+
Solo
Arachne
Arachne
MeLlamoRoberto
Arachne
Level 128
God Stats
3W - 5L
1,480 SR
Queue Stats
168W - 176L
1,505 Elo+
Party 1
Charon
Charon
ThalamicOak99
Charon
Level 85
God Stats
1W - 3L
1,388 SR
Queue Stats
91W - 94L
1,477 Elo+
Party 1
Ganesha
Ganesha
UnlimitedSoulss
Ganesha
Level 143
God Stats
3W - 9L
1,269 SR
Queue Stats
1,128W - 1,143L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 1 / 8
8,117
1,160
6,570
4,313
1,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
11
1 / 2 / 10
6,787
970
2,988
4,159
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Ganesha
JEMS94
Ganesha
12
0 / 1 / 14
6,814
973
3,480
6,249
3,683
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
jongie
Ah Puch
13
4 / 1 / 8
7,854
1,122
8,072
3,406
1,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
5 / 1 / 7
7,961
1,137
5,577
5,088
1,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cumbersome
Apollo
9
2 / 1 / 0
5,683
812
1,556
2,032
798
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 4 / 1
5,974
853
6,485
5,036
1,799
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
1 / 2 / 2
6,109
873
1,410
6,871
7,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 4
5,552
793
4,640
6,118
5,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 4 / 5
5,952
850
3,485
8,075
7,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
14
Kills
5
6
Deaths
14
47
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
8
8
L
Apollo
Cumbersome
Apollo
2
1
0
2
L
2
4
1
0.63
W
Merlin
1
2
10
3
W
Ganesha
JEMS94
Ganesha
0
1
14
7
L
1
2
2
1
L
0
3
4
0.67
L
0
4
5
0.63
W
Ah Puch
jongie
Ah Puch
4
1
8
8
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,687
Damage
17,576
23,215
Taken
28,132
9,243
Mitigated
22,467
7,793
Healing
4,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,570
2,984
0
345
4,313
1,570
1,330
2,169
2,110
0
20,246
L
Apollo
Cumbersome
Apollo
1,556
138
0
64
2,032
798
0
1,136
896
0
7,481
L
6,485
178
259
143
5,036
1,799
0
2,391
2,645
16,337
0
W
Merlin
2,988
436
278
665
4,159
1,280
615
3,040
1,009
9,223
0
W
Ganesha
JEMS94
Ganesha
3,480
251
1,285
1,267
6,249
3,683
161
4,060
2,071
7,854
111
L
1,410
494
308
1,640
6,871
7,023
0
3,432
3,439
0
2,685
L
4,640
71
0
561
6,118
5,242
0
2,777
3,341
6,971
0
L
3,485
79
125
1,083
8,075
7,605
0
4,380
3,695
7,764
0
W
Ah Puch
jongie
Ah Puch
8,072
229
833
1,482
3,406
1,052
43
2,588
735
13,372
1,109
W
5,577
1,446
324
1,314
5,088
1,658
1,070
2,264
2,680
0
17,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,533
Gold Earned
29,270
118
Minions Killed
57
0
Camps Cleared
0
664,397
Distance Traveled
597,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,117
1,160
48
7
0
128,720
0
L
Apollo
5,683
812
16
2
0
83,236
0
L
Agni
5,974
853
26
4
0
133,532
0
W
Merlin
6,787
970
17
2
0
123,241
0
W
Ganesha
6,814
973
0
0
0
130,522
0
L
Arachne
6,109
873
6
1
0
128,961
0
L
Charon
5,552
793
8
1
0
133,966
0
L
Ganesha
5,952
850
1
0
0
117,856
0
W
Ah Puch
7,854
1,122
26
4
0
141,064
0
W
Neith
7,961
1,137
27
4
0
140,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role