Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
InfiniteAPEIROS
Sol
Level 88
God Stats
0W - 3L
1,229 SR
Queue Stats
74W - 85L
1,393 Elo+
Solo
Martichoras
Martichoras
jesushh98
Martichoras
Level 69
God Stats
3W - 6L
1,218 SR
Queue Stats
278W - 326L
1,398 Elo+
Solo
Team Averages
Level 67
1,316 SR
1,431 Elo+

VS

Team Averages
Level 101
1,658 SR
1,352 Elo+
Cthulhu
Cthulhu
P1ONEER_NUT
Cthulhu
Level 69
God Stats
19W - 25L
1,667 SR
Queue Stats
76W - 100L
1,312 Elo+
Party 1
Chernobog
Chernobog
Wickison
Chernobog
Level 128
God Stats
12W - 7L
1,691 SR
Queue Stats
102W - 128L
1,314 Elo+
Party 1
Baron Samedi
Baron Samedi
xIN-famoUSx
Baron Samedi
Level 106
God Stats
15W - 7L
1,614 SR
Queue Stats
152W - 147L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 1 / 0
6,272
627
2,480
8,355
3,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

13
0 / 2 / 0
6,558
656
4,039
8,252
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
jesushh98
Martichoras
9
1 / 2 / 0
6,586
659
3,700
7,459
2,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
P1ONEER_NUT
Cthulhu
14
1 / 0 / 3
7,825
783
10,380
13,021
7,193
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Wickison
Chernobog
11
0 / 1 / 3
7,489
749
1,829
3,014
794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
xIN-famoUSx
Baron Samedi
14
4 / 0 / 1
8,133
813
7,354
5,149
1,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
5
5
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
0
0
L
0
2
0
0
W
Cthulhu
P1ONEER_NUT
Cthulhu
1
0
3
2.5
W
Chernobog
Wickison
Chernobog
0
1
3
1.5
L
Martichoras
jesushh98
Martichoras
1
2
0
0.5
W
Baron Samedi
xIN-famoUSx
Baron Samedi
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,219
Damage
19,563
24,066
Taken
21,184
8,951
Mitigated
9,887
6,490
Healing
9,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,480
24
1,706
1,389
8,355
3,953
0
7,510
825
7,105
42
L
4,039
779
0
3,033
8,252
2,576
0
6,109
2,113
23,072
1,110
W
Cthulhu
P1ONEER_NUT
Cthulhu
10,380
75
347
5,187
13,021
7,193
130
3,945
9,076
32,785
950
W
Chernobog
Wickison
Chernobog
1,829
1,104
0
1,406
3,014
794
414
429
2,585
0
39,424
L
Martichoras
jesushh98
Martichoras
3,700
1,611
0
362
7,459
2,422
0
4,013
3,412
0
23,238
W
Baron Samedi
xIN-famoUSx
Baron Samedi
7,354
314
533
1,727
5,149
1,900
360
2,095
3,054
18,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,416
Gold Earned
23,447
87
Minions Killed
153
0
Camps Cleared
0
465,822
Distance Traveled
557,367
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,272
627
8
1
0
174,156
0
L
Sol
6,558
656
41
4
0
180,560
3
W
Cthulhu
7,825
783
60
6
0
218,690
2
W
Chernobog
7,489
749
63
6
0
141,252
1
L
Martichoras
6,586
659
38
4
0
111,106
0
W
Baron Samedi
8,133
813
30
3
0
197,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role