Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Augght
Da Ji
Level 29
God Stats
5W - 4L
1,581 SR
Queue Stats
16W - 18L
1,426 Elo+
Party 1
Mulan
Mulan
KOTAБAPMOT
Mulan
Level 112
God Stats
16W - 9L
1,390 SR
Queue Stats
303W - 341L
1,367 Elo+
Party 1
Rama
Rama
Lirrra
Rama
Level 97
God Stats
2W - 2L
1,427 SR
Queue Stats
153W - 160L
1,395 Elo+
Party 1
Horus
Horus
Rodpache
Horus
Level 121
God Stats
1W - 4L
1,050 SR
Queue Stats
474W - 454L
1,534 Elo+
Solo
Team Averages
Level 99
1,390 SR
1,444 Elo+

VS

Team Averages
Level 90
1,493 SR
1,409 Elo+
Chang'e
Chang'e
ColossalHail
Chang'e
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
278W - 301L
1,436 Elo+
Solo
Medusa
Medusa
F A E N 4
Medusa
Level 69
God Stats
1W - 2L
1,701 SR
Queue Stats
164W - 182L
1,491 Elo+
Party 2
Sylvanus
Sylvanus
WiserBurrito158
Sylvanus
Level 105
God Stats
1W - 7L
1,216 SR
Queue Stats
84W - 81L
1,440 Elo+
Party 2
Cthulhu
Cthulhu
irishtoff123
Cthulhu
Level 88
God Stats
2W - 5L
1,465 SR
Queue Stats
248W - 248L
1,565 Elo+
Solo
Hercules
Hercules
shockwave2346
Hercules
Level 121
God Stats
1W - 4L
1,586 SR
Queue Stats
70W - 58L
1,114 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
0 / 0 / 1
5,004
500
6,419
4,024
930
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Augght
Da Ji
11
4 / 0 / 1
5,870
587
4,236
7,520
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 3 / 0
4,790
479
3,146
6,641
2,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rama
Lirrra
Rama
11
2 / 1 / 1
5,798
580
3,891
7,435
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
Rodpache
Horus
11
1 / 0 / 0
6,334
633
4,732
8,197
5,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ColossalHail
Chang'e
9
0 / 2 / 0
4,745
475
2,119
7,935
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
F A E N 4
Medusa
9
0 / 1 / 2
4,923
492
2,428
4,787
1,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
9
3 / 0 / 0
5,527
553
3,025
9,205
4,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
irishtoff123
Cthulhu
9
1 / 4 / 0
5,589
559
2,898
6,734
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
shockwave2346
Hercules
10
0 / 1 / 0
5,785
579
5,665
8,177
6,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
8
Kills
4
4
Deaths
8
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
0
1
0.5
W
Da Ji
Augght
Da Ji
4
0
1
4.5
L
Chang'e
ColossalHail
Chang'e
0
2
0
0
L
Medusa
F A E N 4
Medusa
0
1
2
1
W
1
3
0
0.33
W
Rama
Lirrra
Rama
2
1
1
2.5
W
Horus
Rodpache
Horus
1
0
0
1
L
Sylvanus
3
0
0
3
L
Cthulhu
irishtoff123
Cthulhu
1
4
0
0.25
L
Hercules
shockwave2346
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,424
Damage
16,135
33,817
Taken
36,838
13,932
Mitigated
16,676
10,380
Healing
13,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,419
390
0
2,652
4,024
930
0
1,432
2,592
38,563
658
W
Da Ji
Augght
Da Ji
4,236
1,038
0
1,023
7,520
2,764
0
853
6,631
0
48,103
L
Chang'e
ColossalHail
Chang'e
2,119
244
96
4,370
7,935
2,002
0
76
7,859
33,060
0
L
Medusa
F A E N 4
Medusa
2,428
531
0
840
4,787
1,529
0
2,788
1,999
0
35,686
W
3,146
325
158
523
6,641
2,154
0
1,532
5,109
0
20,072
W
Rama
Lirrra
Rama
3,891
2,967
0
2,224
7,435
2,147
0
3,548
3,527
0
34,262
W
Horus
Rodpache
Horus
4,732
1,589
0
3,800
8,197
5,937
0
251
7,389
1,220
35,126
L
Sylvanus
3,025
635
1,078
2,535
9,205
4,215
0
3,499
5,706
18,211
1,683
L
Cthulhu
irishtoff123
Cthulhu
2,898
285
0
510
6,734
2,441
0
0
6,734
31,732
349
L
Hercules
shockwave2346
Hercules
5,665
1,307
0
3,836
8,177
6,489
0
494
7,095
0
36,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,796
Gold Earned
26,569
331
Minions Killed
318
0
Camps Cleared
0
1,033,443
Distance Traveled
918,811
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,004
500
71
7
0
203,510
0
W
Da Ji
5,870
587
73
7
0
234,880
0
L
Chang'e
4,745
475
63
6
0
212,906
0
L
Medusa
4,923
492
50
5
0
194,487
0
W
Mulan
4,790
479
35
4
0
209,084
0
W
Rama
5,798
580
68
7
0
194,726
0
W
Horus
6,334
633
84
8
0
191,243
0
L
Sylvanus
5,527
553
52
5
0
172,280
6
L
Cthulhu
5,589
559
76
8
0
162,546
0
L
Hercules
5,785
579
77
8
0
176,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role