Player Matchup

Fenrir
Fenrir
Drakry121-
Fenrir
Level 85
God Stats
1W - 5L
1,639 SR
Queue Stats
149W - 170L
1,496 Elo+
Party 2
Ymir
Ymir
HarryBravo
Ymir
Level 160
God Stats
0W - 1L
1,562 SR
Queue Stats
52W - 54L
1,614 Elo+
Solo
Nu Wa
Nu Wa
memelaz
Nu Wa
Level 127
God Stats
5W - 4L
1,762 SR
Queue Stats
156W - 174L
1,506 Elo+
Party 2
Team Averages
Level 124
1,654 SR
1,539 Elo+

VS

Team Averages
Level 149
1,467 SR
1,612 Elo+
Danzaburou
Danzaburou
Kiarekkami
Danzaburou
Level 146
God Stats
4W - 4L
1,604 SR
Queue Stats
67W - 39L
1,631 Elo+
Party 1
Agni
Agni
Pouyaga
Agni
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 55L
1,572 Elo+
Solo
Sylvanus
Sylvanus
orgullopuma27
Sylvanus
Level 156
God Stats
2W - 1L
1,298 SR
Queue Stats
51W - 29L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Drakry121-
Fenrir
14
2 / 8 / 3
10,137
634
4,421
14,059
4,715
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 7 / 4
10,776
674
7,690
17,401
6,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
memelaz
Nu Wa
17
2 / 4 / 4
11,857
741
8,305
8,050
3,473
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kiarekkami
Danzaburou
19
8 / 2 / 11
13,592
850
13,711
10,242
3,999
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
Pouyaga
Agni
18
9 / 3 / 7
12,715
795
12,001
10,366
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
orgullopuma27
Sylvanus
16
2 / 2 / 14
11,083
693
7,147
12,889
16,239
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
5
Kills
19
19
Deaths
7
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Drakry121-
Fenrir
2
8
3
0.44
L
1
7
4
0.43
W
Danzaburou
Kiarekkami
Danzaburou
8
2
11
6.75
W
Agni
Pouyaga
Agni
9
3
7
4.17
L
Nu Wa
memelaz
Nu Wa
2
4
4
1
W
Sylvanus
orgullopuma27
Sylvanus
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,416
Damage
32,859
39,510
Taken
33,497
14,487
Mitigated
23,669
4,438
Healing
7,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Drakry121-
Fenrir
4,421
619
0
1,770
14,059
4,715
0
6,987
6,632
0
29,858
L
7,690
1,611
0
2,581
17,401
6,299
0
6,549
10,489
41,925
1,226
W
Danzaburou
Kiarekkami
Danzaburou
13,711
6,127
0
2,403
10,242
3,999
1,727
4,324
5,918
0
71,812
W
Agni
Pouyaga
Agni
12,001
477
72
1,454
10,366
3,431
760
6,001
4,365
61,866
2,291
L
Nu Wa
memelaz
Nu Wa
8,305
3,145
0
87
8,050
3,473
120
4,435
3,380
43,279
643
W
Sylvanus
orgullopuma27
Sylvanus
7,147
1,267
2,194
1,844
12,889
16,239
255
5,261
7,628
29,440
1,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,770
Gold Earned
37,390
172
Minions Killed
272
0
Camps Cleared
0
756,211
Distance Traveled
863,548
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,137
634
41
3
0
258,251
2
L
Ymir
10,776
674
62
4
0
256,849
0
W
Danzaburou
13,592
850
97
6
0
303,176
0
W
Agni
12,715
795
130
8
0
294,687
0
L
Nu Wa
11,857
741
69
4
0
241,111
0
W
Sylvanus
11,083
693
45
3
0
265,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role