Player Matchup

Fenrir
Fenrir
KeyPlains131014
Fenrir
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,557 Elo+
Solo
Ymir
Ymir
PapaDonnn
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,560 Elo+
Party 2
Janus
Janus
Potato Tot 444
Janus
Level 149
God Stats
24W - 14L
1,587 SR
Queue Stats
175W - 159L
1,573 Elo+
Party 4
Nemesis
Nemesis
mincraftlover56
Nemesis
Level 119
God Stats
1W - 4L
1,308 SR
Queue Stats
150W - 132L
1,605 Elo+
Party 4
Medusa
Medusa
xItsRangerRick
Medusa
Level 155
God Stats
8W - 8L
1,614 SR
Queue Stats
176W - 150L
1,489 Elo+
Party 2
Team Averages
Level 142
1,502 SR
1,557 Elo+

VS

Team Averages
Level 151
1,668 SR
1,548 Elo+
Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DRCirclestrat
Shiva
Level 161
God Stats
16W - 13L
1,564 SR
Queue Stats
161W - 145L
1,549 Elo+
Party 3
Chaac
Chaac
KILL HIPPO
Chaac
Level 157
God Stats
6W - 3L
1,639 SR
Queue Stats
135W - 112L
1,550 Elo+
Party 3
Hades
Hades
TheSunLancer
Hades
Level 124
God Stats
3W - 0L
1,865 SR
Queue Stats
39W - 38L
1,572 Elo+
Party 1
Scylla
Scylla
ºKoneko
Scylla
Level 155
God Stats
39W - 20L
1,772 SR
Queue Stats
127W - 98L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
6,002
462
5,106
9,133
4,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
10
1 / 4 / 0
6,405
493
2,870
11,142
8,895
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 2 / 0
6,888
530
5,147
5,378
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 1
6,232
479
2,949
10,909
3,194
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
0 / 5 / 1
6,709
516
6,896
8,764
2,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
3 / 1 / 3
7,506
577
4,715
7,508
2,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
4 / 1 / 5
7,426
571
8,108
8,103
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
13
2 / 0 / 8
7,735
595
4,611
7,148
5,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
4 / 1 / 1
8,504
654
5,167
9,477
3,405
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
ºKoneko
Scylla
15
5 / 0 / 0
8,317
640
7,552
4,796
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
18
18
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
3
4.5
W
4
1
5
6.5
W
Chaac
2
0
8
6
L
1
3
1
0.5
L
Ymir
1
4
0
0.25
L
0
2
0
0
W
4
1
1
4.5
L
1
4
1
0.38
L
0
5
1
0.1
W
Scylla
ºKoneko
Scylla
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,968
Damage
30,153
45,326
Taken
37,032
21,382
Mitigated
16,431
9,933
Healing
13,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,715
1,311
0
2,519
7,508
2,936
0
1,118
6,358
0
58,854
W
8,108
2,567
378
732
8,103
3,370
0
1,771
6,230
0
55,266
W
Chaac
4,611
595
209
2,551
7,148
5,382
38
2,072
4,994
0
26,930
L
5,106
2,167
0
2,749
9,133
4,897
0
4,267
4,866
0
30,127
L
Ymir
2,870
668
0
1,296
11,142
8,895
0
1,402
9,740
16,879
1,304
L
5,147
69
0
750
5,378
1,495
0
3,419
1,959
54,314
941
W
5,167
1,624
0
6,293
9,477
3,405
88
313
9,124
48,572
4,332
L
2,949
721
0
4,211
10,909
3,194
0
3,236
7,673
0
39,157
L
6,896
2,548
0
927
8,764
2,901
0
0
8,764
0
60,899
W
Scylla
ºKoneko
Scylla
7,552
691
0
456
4,796
1,338
447
2,137
2,489
64,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,236
Gold Earned
39,488
373
Minions Killed
482
0
Camps Cleared
0
1,224,823
Distance Traveled
1,393,828
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,506
577
107
8
0
268,366
1
W
Shiva
7,426
571
84
6
0
325,352
0
W
Chaac
7,735
595
44
3
0
293,456
0
L
Fenrir
6,002
462
52
4
0
195,389
0
L
Ymir
6,405
493
32
2
0
222,549
3
L
Janus
6,888
530
118
9
0
283,535
0
W
Hades
8,504
654
118
9
0
237,434
4
L
Nemesis
6,232
479
64
5
0
301,829
0
L
Medusa
6,709
516
107
8
0
221,521
0
W
Scylla
8,317
640
129
10
0
269,220
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role