Player Matchup

Izanami
Izanami
 
Izanami
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Ryelstyle
Bacchus
Level 119
God Stats
12W - 8L
1,348 SR
Queue Stats
295W - 303L
1,459 Elo+
Solo
Thanatos
Thanatos
SergioGu18
Thanatos
Level 138
God Stats
5W - 4L
1,344 SR
Queue Stats
207W - 223L
1,499 Elo+
Solo
Sylvanus
Sylvanus
Theboujieone
Sylvanus
Level 123
God Stats
2W - 3L
1,538 SR
Queue Stats
111W - 91L
1,563 Elo+
Solo
Charon
Charon
maybtday
Charon
Level 143
God Stats
3W - 1L
1,727 SR
Queue Stats
178W - 165L
1,544 Elo+
Solo
Team Averages
Level 125
1,492 SR
1,513 Elo+

VS

Team Averages
Level 128
1,415 SR
1,520 Elo+
Skadi
Skadi
Alpha zL1
Skadi
Level 117
God Stats
0W - 3L
1,156 SR
Queue Stats
126W - 113L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
Astutia
Cthulhu
Level 156
God Stats
0W - 2L
1,558 SR
Queue Stats
102W - 66L
1,621 Elo+
Solo
Chaac
Chaac
BardSauce
Chaac
Level 83
God Stats
1W - 3L
1,485 SR
Queue Stats
78W - 90L
1,424 Elo+
Solo
Sylvanus
Sylvanus
FreezeFrame Jr
Sylvanus
Level 157
God Stats
1W - 3L
1,375 SR
Queue Stats
135W - 132L
1,539 Elo+
Party 1
Artemis
Artemis
jbridgeh2o
Artemis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 87L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 2 / 10
6,737
962
9,807
7,477
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
Ryelstyle
Bacchus
14
4 / 0 / 12
8,205
1,172
9,825
11,082
13,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
SergioGu18
Thanatos
13
7 / 2 / 6
7,899
1,128
7,997
8,990
4,355
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
Theboujieone
Sylvanus
12
2 / 1 / 8
7,343
1,049
4,310
8,336
6,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
maybtday
Charon
12
3 / 3 / 10
7,567
1,081
4,954
9,059
5,632
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Alpha zL1
Skadi
11
2 / 4 / 1
6,214
888
5,248
5,331
2,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Astutia
Cthulhu
13
2 / 4 / 4
7,045
1,006
7,575
9,611
9,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chaac
BardSauce
Chaac
11
2 / 2 / 4
6,540
934
9,168
7,408
5,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
11
0 / 3 / 4
6,003
858
4,089
10,579
10,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Artemis
jbridgeh2o
Artemis
11
2 / 4 / 2
6,798
971
6,989
6,521
3,429
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
17
Kills
8
8
Deaths
17
46
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
10
3
L
Skadi
Alpha zL1
Skadi
2
4
1
0.63
L
Cthulhu
Astutia
Cthulhu
2
4
4
1
L
Chaac
BardSauce
Chaac
2
2
4
2
L
Sylvanus
0
3
4
0.67
W
Bacchus
Ryelstyle
Bacchus
4
0
12
10
W
Thanatos
SergioGu18
Thanatos
7
2
6
5
W
Sylvanus
Theboujieone
Sylvanus
2
1
8
6
L
Artemis
jbridgeh2o
Artemis
2
4
2
0.75
W
Charon
maybtday
Charon
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,893
Damage
33,069
44,944
Taken
39,450
33,395
Mitigated
30,906
24,992
Healing
11,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,807
5,332
326
1,533
7,477
3,235
1,795
2,911
4,533
0
20,960
L
Skadi
Alpha zL1
Skadi
5,248
1,137
158
58
5,331
2,799
0
2,808
2,523
0
9,814
L
Cthulhu
Astutia
Cthulhu
7,575
160
368
731
9,611
9,349
0
3,500
6,111
15,961
0
L
Chaac
BardSauce
Chaac
9,168
991
318
2,683
7,408
5,323
0
3,894
3,514
0
16,354
L
Sylvanus
4,089
537
3,795
3,494
10,579
10,006
0
3,529
7,050
5,728
0
W
Bacchus
Ryelstyle
Bacchus
9,825
382
289
2,490
11,082
13,332
469
3,427
7,528
19,619
2,381
W
Thanatos
SergioGu18
Thanatos
7,997
1,697
4,616
5,860
8,990
4,355
472
2,057
6,711
0
16,191
W
Sylvanus
Theboujieone
Sylvanus
4,310
778
4,789
3,073
8,336
6,841
87
1,621
6,676
6,156
1,343
L
Artemis
jbridgeh2o
Artemis
6,989
1,828
136
147
6,521
3,429
0
3,972
2,549
0
14,374
W
Charon
maybtday
Charon
4,954
496
1,156
860
9,059
5,632
551
1,648
7,339
8,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,751
Gold Earned
32,600
89
Minions Killed
66
0
Camps Cleared
0
780,981
Distance Traveled
602,637
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,737
962
32
5
0
135,395
0
L
Skadi
6,214
888
8
1
0
72,955
0
L
Cthulhu
7,045
1,006
15
2
0
146,679
0
L
Chaac
6,540
934
16
2
0
122,974
0
L
Sylvanus
6,003
858
11
2
0
130,941
0
W
Bacchus
8,205
1,172
28
4
0
161,074
0
W
Thanatos
7,899
1,128
10
1
0
177,953
0
W
Sylvanus
7,343
1,049
11
2
0
159,519
0
L
Artemis
6,798
971
16
2
0
129,088
0
W
Charon
7,567
1,081
8
1
0
147,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role