Player Matchup

Danzaburou
Danzaburou
AP0C ACIDIC
Danzaburou
Level 105
God Stats
0W - 3L
1,493 SR
Queue Stats
266W - 291L
1,349 Elo+
Party 1
Sol
Sol
Khoduan
Sol
Level 89
God Stats
13W - 9L
1,604 SR
Queue Stats
112W - 122L
1,484 Elo+
Solo
Anubis
Anubis
UKtam
Anubis
Level 35
God Stats
1W - 6L
1,265 SR
Queue Stats
25W - 37L
1,341 Elo+
Party 1
Team Averages
Level 76
1,454 SR
1,391 Elo+

VS

Team Averages
Level 88
1,652 SR
1,772 Elo+
Medusa
Medusa
FERGANATOR77
Medusa
Level 104
God Stats
68W - 53L
1,546 SR
Queue Stats
272W - 286L
1,432 Elo+
Solo
Chang'e
Chang'e
Guille12MC
Chang'e
Level 97
God Stats
1W - 0L
1,722 SR
Queue Stats
94W - 8L
1,934 Elo+
Party 2
King Arthur
King Arthur
Richie97
King Arthur
Level 64
God Stats
18W - 1L
1,687 SR
Queue Stats
84W - 4L
1,949 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AP0C ACIDIC
Danzaburou
13
1 / 1 / 3
7,177
718
5,167
7,535
3,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
12
4 / 6 / 2
7,960
796
6,413
10,281
3,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
UKtam
Anubis
11
1 / 6 / 4
7,076
708
7,057
8,418
3,501
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
6 / 1 / 6
9,316
932
10,687
7,585
2,235
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chang'e
Guille12MC
Chang'e
13
3 / 2 / 5
8,225
823
4,810
8,107
1,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Richie97
King Arthur
14
4 / 3 / 8
8,609
861
7,353
9,238
6,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
6
Kills
13
13
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AP0C ACIDIC
Danzaburou
1
1
3
2.5
W
Medusa
6
1
6
9
W
Chang'e
Guille12MC
Chang'e
3
2
5
2.75
L
Sol
4
6
2
0.83
W
King Arthur
Richie97
King Arthur
4
3
8
2.67
L
Anubis
UKtam
Anubis
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,637
Damage
22,850
26,234
Taken
24,930
10,326
Mitigated
10,528
5,901
Healing
8,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AP0C ACIDIC
Danzaburou
5,167
1,299
0
2,747
7,535
3,807
0
1,354
6,103
0
23,799
W
Medusa
10,687
2,941
0
1,932
7,585
2,235
1,172
4,695
2,890
0
44,946
W
Chang'e
Guille12MC
Chang'e
4,810
311
2,008
2,879
8,107
1,667
92
3,993
4,114
24,148
503
L
Sol
6,413
2,346
0
2,418
10,281
3,018
98
1,672
8,522
21,450
601
W
King Arthur
Richie97
King Arthur
7,353
864
0
1,813
9,238
6,626
116
4,299
4,939
0
21,140
L
Anubis
UKtam
Anubis
7,057
774
0
736
8,418
3,501
0
1,678
6,636
21,765
541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,213
Gold Earned
26,150
119
Minions Killed
161
0
Camps Cleared
0
488,621
Distance Traveled
624,717
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,177
718
49
5
0
187,236
0
W
Medusa
9,316
932
75
8
0
208,957
0
W
Chang'e
8,225
823
52
5
0
198,903
0
L
Sol
7,960
796
36
4
0
154,745
0
W
King Arthur
8,609
861
34
3
0
216,857
0
L
Anubis
7,076
708
34
3
0
146,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role