Player Matchup

Hercules
Hercules
CebollaChan
Hercules
Level 181
God Stats
4W - 6L
1,566 SR
Queue Stats
120W - 134L
1,570 Elo+
Solo
Anubis
Anubis
CurlActivated
Anubis
Level 136
God Stats
7W - 5L
1,521 SR
Queue Stats
75W - 70L
1,518 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Twincamm
Ah Muzen Cab
Level 117
God Stats
57W - 70L
1,496 SR
Queue Stats
113W - 126L
1,457 Elo+
Solo
Chang'e
Chang'e
Yoklet
Chang'e
Level 69
God Stats
0W - 1L
1,715 SR
Queue Stats
77W - 59L
1,642 Elo+
Solo
Ra
Ra
fran241302
Ra
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 64L
1,452 Elo+
Solo
Team Averages
Level 131
1,560 SR
1,528 Elo+

VS

Team Averages
Level 101
1,555 SR
1,500 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Hyperstimaddict
Ganesha
Level 129
God Stats
2W - 2L
1,596 SR
Queue Stats
125W - 99L
1,480 Elo+
Solo
Fenrir
Fenrir
SorryLaShun
Fenrir
Level 102
God Stats
8W - 4L
1,649 SR
Queue Stats
63W - 51L
1,571 Elo+
Solo
Cupid
Cupid
fruit2023
Cupid
Level 86
God Stats
23W - 26L
1,522 SR
Queue Stats
355W - 363L
1,468 Elo+
Solo
Hercules
Hercules
saetharian
Hercules
Level 126
God Stats
15W - 19L
1,509 SR
Queue Stats
800W - 776L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CebollaChan
Hercules
10
2 / 0 / 1
5,983
1,197
3,267
3,878
2,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 2
5,727
1,145
3,813
3,771
1,392
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ah Muzen Cab
Twincamm
Ah Muzen Cab
10
0 / 3 / 1
5,302
1,060
4,442
3,763
1,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Yoklet
Chang'e
10
0 / 0 / 1
5,262
1,052
779
1,480
352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 2
5,454
1,091
1,500
2,789
874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

373

VS

Team 2 Tickets

378

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 0 / 3
5,984
1,197
3,728
609
201
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 0 / 6
6,299
1,260
1,359
4,067
2,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
11
2 / 0 / 3
5,908
1,182
2,464
3,558
2,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
fruit2023
Cupid
10
1 / 2 / 5
5,678
1,136
2,328
3,244
790
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hercules
saetharian
Hercules
10
1 / 1 / 5
5,847
1,169
4,058
4,709
3,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
3
Kills
6
6
Deaths
3
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
3
3.5
L
Hercules
CebollaChan
Hercules
2
0
1
2.5
L
1
2
2
1
W
0
0
6
3
W
Fenrir
2
0
3
3.5
L
Ah Muzen Cab
Twincamm
Ah Muzen Cab
0
3
1
0.17
L
Chang'e
Yoklet
Chang'e
0
0
1
0.5
L
0
1
2
1
W
Cupid
fruit2023
Cupid
1
2
5
1.75
W
Hercules
saetharian
Hercules
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,801
Damage
13,937
15,681
Taken
16,187
6,101
Mitigated
8,894
3,842
Healing
3,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,728
1,511
0
0
609
201
0
29
564
14,429
0
L
Hercules
CebollaChan
Hercules
3,267
899
0
1,093
3,878
2,381
0
1,244
2,565
0
10,202
L
3,813
264
0
809
3,771
1,392
0
1,510
2,224
15,900
0
W
1,359
98
0
648
4,067
2,729
0
1,548
2,354
11,619
0
W
Fenrir
2,464
444
0
344
3,558
2,060
0
1,038
2,451
0
5,864
L
Ah Muzen Cab
Twincamm
Ah Muzen Cab
4,442
1,037
0
0
3,763
1,102
0
849
2,841
0
16,014
L
Chang'e
Yoklet
Chang'e
779
48
474
992
1,480
352
0
628
818
4,814
0
L
1,500
39
259
215
2,789
874
0
856
1,933
11,938
0
W
Cupid
fruit2023
Cupid
2,328
738
758
770
3,244
790
0
1,602
1,603
0
11,115
W
Hercules
saetharian
Hercules
4,058
871
0
1,250
4,709
3,114
0
1,575
2,904
0
9,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,728
Gold Earned
29,716
118
Minions Killed
97
3
Camps Cleared
5
443,406
Distance Traveled
522,582
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,984
1,197
13
3
1
97,605
0
L
Hercules
5,983
1,197
23
5
0
97,164
0
L
Anubis
5,727
1,145
32
6
0
91,000
0
W
Ganesha
6,299
1,260
6
1
0
110,131
0
W
Fenrir
5,908
1,182
26
5
1
109,793
0
L
Ah Muzen Cab
5,302
1,060
30
6
2
92,275
0
L
Chang'e
5,262
1,052
10
2
1
58,241
0
L
Ra
5,454
1,091
23
5
0
104,726
0
W
Cupid
5,678
1,136
31
6
1
97,256
0
W
Hercules
5,847
1,169
21
4
2
107,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role