Player Matchup

Chernobog
Chernobog
DIOSEDSELA01
Chernobog
Level 105
God Stats
127W - 116L
1,599 SR
Queue Stats
167W - 162L
1,472 Elo+
Solo
Mulan
Mulan
Darkirua
Mulan
Level 29
God Stats
1W - 8L
1,082 SR
Queue Stats
51W - 69L
1,387 Elo+
Party 1
Ares
Ares
EzTheHuntress
Ares
Level 59
God Stats
2W - 5L
1,476 SR
Queue Stats
61W - 91L
1,391 Elo+
Party 1
Chaac
Chaac
SuperNova9320
Chaac
Level 105
God Stats
0W - 2L
1,510 SR
Queue Stats
111W - 105L
1,471 Elo+
Solo
Thanatos
Thanatos
TacoBoss79
Thanatos
Level 47
God Stats
6W - 6L
1,328 SR
Queue Stats
194W - 209L
1,442 Elo+
Solo
Team Averages
Level 69
1,399 SR
1,433 Elo+

VS

Team Averages
Level 73
1,675 SR
1,449 Elo+
Cthulhu
Cthulhu
Floki323
Cthulhu
Level 45
God Stats
13W - 14L
1,408 SR
Queue Stats
53W - 66L
1,409 Elo+
Solo
Fenrir
Fenrir
FreezeFlow
Fenrir
Level 115
God Stats
9W - 4L
1,887 SR
Queue Stats
287W - 273L
1,424 Elo+
Solo
Neith
Neith
Lumafluffi
Neith
Level 85
God Stats
9W - 9L
1,725 SR
Queue Stats
403W - 380L
1,467 Elo+
Solo
Medusa
Medusa
Ratatouillee
Medusa
Level 80
God Stats
3W - 2L
1,858 SR
Queue Stats
112W - 119L
1,560 Elo+
Solo
Zhong Kui
Zhong Kui
zakonprodan
Zhong Kui
Level 38
God Stats
5W - 2L
1,499 SR
Queue Stats
66W - 88L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DIOSEDSELA01
Chernobog
9
1 / 3 / 0
5,520
502
2,021
6,294
1,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Darkirua
Mulan
10
3 / 4 / 4
6,094
554
5,338
10,248
5,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
2 / 6 / 5
5,553
505
4,187
9,112
6,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
3 / 2 / 0
6,283
571
5,587
9,341
4,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
TacoBoss79
Thanatos
10
1 / 3 / 1
5,568
506
2,930
9,106
2,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Floki323
Cthulhu
10
2 / 3 / 10
6,459
587
5,622
11,976
7,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
FreezeFlow
Fenrir
11
8 / 2 / 2
6,489
590
5,997
8,018
2,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
12
3 / 0 / 5
6,634
603
5,310
5,172
1,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
10
4 / 4 / 5
5,919
538
6,755
8,571
2,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
zakonprodan
Zhong Kui
11
1 / 2 / 2
6,404
582
5,115
7,001
4,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
18
18
Deaths
11
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chernobog
DIOSEDSELA01
Chernobog
1
3
0
0.33
L
Mulan
Darkirua
Mulan
3
4
4
1.25
L
2
6
5
0.75
W
Cthulhu
Floki323
Cthulhu
2
3
10
2.33
W
Fenrir
FreezeFlow
Fenrir
8
2
2
4.5
W
Neith
3
0
5
5.5
W
Medusa
4
4
5
1.63
L
3
2
0
1.5
L
Thanatos
TacoBoss79
Thanatos
1
3
1
0.5
W
Zhong Kui
zakonprodan
Zhong Kui
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,063
Damage
28,799
44,101
Taken
40,738
20,901
Mitigated
19,421
14,447
Healing
11,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
DIOSEDSELA01
Chernobog
2,021
1,193
0
2,354
6,294
1,393
0
0
6,294
0
34,605
L
Mulan
Darkirua
Mulan
5,338
833
0
1,598
10,248
5,893
0
3,037
7,211
0
30,410
L
4,187
455
0
351
9,112
6,372
0
2,752
6,360
9,262
0
W
Cthulhu
Floki323
Cthulhu
5,622
842
1,481
3,269
11,976
7,345
0
1,750
10,082
22,501
174
W
Fenrir
FreezeFlow
Fenrir
5,997
1,323
0
1,189
8,018
2,965
159
302
7,660
0
31,022
W
Neith
5,310
1,601
0
1,895
5,172
1,655
159
21
5,151
0
44,820
W
Medusa
6,755
4,061
0
1,152
8,571
2,651
208
2,114
6,359
0
32,601
L
5,587
1,186
0
2,693
9,341
4,590
0
4,229
5,112
0
34,410
L
Thanatos
TacoBoss79
Thanatos
2,930
983
0
7,451
9,106
2,653
0
488
8,618
0
37,279
W
Zhong Kui
zakonprodan
Zhong Kui
5,115
732
0
2,050
7,001
4,805
0
0
7,001
34,289
1,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,018
Gold Earned
31,905
244
Minions Killed
281
0
Camps Cleared
0
1,023,028
Distance Traveled
1,082,004
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,520
502
57
5
0
210,334
1
L
Mulan
6,094
554
48
4
0
189,489
0
L
Ares
5,553
505
8
1
0
220,890
2
W
Cthulhu
6,459
587
48
4
0
203,540
0
W
Fenrir
6,489
590
48
4
0
274,342
1
W
Neith
6,634
603
76
7
0
217,790
0
W
Medusa
5,919
538
38
3
0
206,730
2
L
Chaac
6,283
571
64
6
0
182,240
0
L
Thanatos
5,568
506
67
6
0
220,075
4
W
Zhong Kui
6,404
582
71
6
0
179,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role