Player Matchup

Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Darkirua
Hachiman
Level 29
God Stats
4W - 3L
1,426 SR
Queue Stats
51W - 69L
1,381 Elo+
Party 1
Athena
Athena
EzTheHuntress
Athena
Level 59
God Stats
7W - 5L
1,500 SR
Queue Stats
61W - 91L
1,387 Elo+
Party 1
Ra
Ra
c4lipxp
Ra
Level 152
God Stats
1W - 1L
1,787 SR
Queue Stats
53W - 60L
1,478 Elo+
Solo
Hun Batz
Hun Batz
llorllo13
Hun Batz
Level 145
God Stats
2W - 3L
1,689 SR
Queue Stats
241W - 234L
1,472 Elo+
Solo
Team Averages
Level 108
1,580 SR
1,443 Elo+

VS

Team Averages
Level 81
1,508 SR
1,456 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BlueBanana2
Gilgamesh
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 41L
1,490 Elo+
Solo
Maui
Maui
Deadlymousecidal
Maui
Level 125
God Stats
17W - 11L
1,554 SR
Queue Stats
213W - 204L
1,507 Elo+
Solo
Arachne
Arachne
FraanTop
Arachne
Level 41
God Stats
30W - 27L
1,392 SR
Queue Stats
239W - 243L
1,357 Elo+
Solo
Danzaburou
Danzaburou
Schweizertime
Danzaburou
Level 120
God Stats
34W - 33L
1,595 SR
Queue Stats
256W - 256L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 3 / 0
4,580
458
2,382
9,007
2,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hachiman
Darkirua
Hachiman
8
1 / 4 / 0
4,914
491
3,206
6,883
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 3 / 2
5,472
547
2,210
8,945
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 3 / 0
5,933
593
1,989
4,516
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
llorllo13
Hun Batz
12
2 / 1 / 0
7,015
702
3,869
6,344
2,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 1 / 1
5,839
584
4,912
3,227
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
BlueBanana2
Gilgamesh
8
0 / 2 / 2
4,639
464
2,144
7,668
4,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
2 / 2 / 8
5,991
599
4,511
6,676
3,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
FraanTop
Arachne
10
4 / 0 / 2
6,097
610
4,869
6,066
2,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Danzaburou
Schweizertime
Danzaburou
11
5 / 1 / 2
6,668
667
6,413
4,558
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
5
Kills
14
14
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
0
0
W
Nu Wa
 
Nu Wa
3
1
1
3.5
W
Gilgamesh
BlueBanana2
Gilgamesh
0
2
2
0.5
L
Hachiman
Darkirua
Hachiman
1
4
0
0.25
W
2
2
8
3
L
1
3
2
0.67
W
Arachne
FraanTop
Arachne
4
0
2
5
W
Danzaburou
Schweizertime
Danzaburou
5
1
2
6
L
1
3
0
0.33
L
Hun Batz
llorllo13
Hun Batz
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,656
Damage
22,849
35,695
Taken
28,195
14,074
Mitigated
12,785
9,873
Healing
7,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,382
1,740
0
2,462
9,007
2,790
0
2,116
6,710
0
26,922
W
Nu Wa
 
Nu Wa
4,912
1,076
0
750
3,227
932
0
1,355
1,872
36,403
1,884
W
Gilgamesh
BlueBanana2
Gilgamesh
2,144
519
0
1,696
7,668
4,420
0
292
7,376
0
18,939
L
Hachiman
Darkirua
Hachiman
3,206
1,591
0
2,565
6,883
1,761
0
1,692
5,123
0
31,270
W
4,511
1,211
0
1,094
6,676
3,911
0
1,145
5,531
13,358
0
L
2,210
770
0
1,868
8,945
6,275
90
2,096
6,753
11,216
0
W
Arachne
FraanTop
Arachne
4,869
3,708
0
1,352
6,066
2,060
0
1,116
4,950
0
30,900
W
Danzaburou
Schweizertime
Danzaburou
6,413
2,363
0
2,707
4,558
1,462
0
532
4,026
0
50,606
L
1,989
135
108
1,247
4,516
1,183
0
2,532
1,701
40,940
0
L
Hun Batz
llorllo13
Hun Batz
3,869
1,056
0
1,623
6,344
2,065
0
187
6,097
0
54,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,914
Gold Earned
29,234
310
Minions Killed
256
0
Camps Cleared
0
950,691
Distance Traveled
1,029,295
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,580
458
42
4
0
206,171
0
W
Nu Wa
5,839
584
68
7
0
208,027
2
W
Gilgamesh
4,639
464
30
3
0
191,256
0
L
Hachiman
4,914
491
52
5
0
167,524
0
W
Maui
5,991
599
21
2
0
204,781
4
L
Athena
5,472
547
23
2
0
202,372
1
W
Arachne
6,097
610
55
6
0
232,195
0
W
Danzaburou
6,668
667
82
8
0
193,036
0
L
Ra
5,933
593
88
9
0
187,666
3
L
Hun Batz
7,015
702
105
11
0
186,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role