Player Matchup

Hachiman
Hachiman
Darkirua
Hachiman
Level 29
God Stats
4W - 3L
1,552 SR
Queue Stats
51W - 69L
1,392 Elo+
Party 1
Ares
Ares
EzTheHuntress
Ares
Level 59
God Stats
2W - 5L
1,514 SR
Queue Stats
61W - 91L
1,396 Elo+
Party 1
Da Ji
Da Ji
Gusstafson88
Da Ji
Level 31
God Stats
4W - 5L
1,289 SR
Queue Stats
33W - 57L
1,401 Elo+
Solo
Ix Chel
Ix Chel
ImDemigod
Ix Chel
Level 123
God Stats
1W - 3L
1,251 SR
Queue Stats
40W - 50L
1,352 Elo+
Party 2
Cthulhu
Cthulhu
gaag2
Cthulhu
Level 127
God Stats
8W - 5L
1,422 SR
Queue Stats
89W - 90L
1,411 Elo+
Party 2
Team Averages
Level 74
1,406 SR
1,390 Elo+

VS

Team Averages
Level 103
1,538 SR
1,463 Elo+
Ganesha
Ganesha
Celtog7788
Ganesha
Level 49
God Stats
26W - 18L
1,557 SR
Queue Stats
175W - 165L
1,511 Elo+
Solo
Scylla
Scylla
Cookie_MonzterZA
Scylla
Level 154
God Stats
10W - 7L
1,553 SR
Queue Stats
385W - 393L
1,450 Elo+
Party 3
Odin
Odin
IsKummaStyles
Odin
Level 59
God Stats
1W - 2L
1,165 SR
Queue Stats
141W - 159L
1,436 Elo+
Solo
Mulan
Mulan
MSP_PentaGon6595
Mulan
Level 115
God Stats
17W - 10L
1,829 SR
Queue Stats
812W - 820L
1,463 Elo+
Party 3
Skadi
Skadi
MooncakeZA
Skadi
Level 140
God Stats
56W - 46L
1,587 SR
Queue Stats
226W - 253L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Darkirua
Hachiman
13
4 / 2 / 0
7,784
519
7,494
11,170
3,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 3 / 4
6,710
447
5,106
16,172
11,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 2 / 2
5,927
395
2,722
7,469
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
ImDemigod
Ix Chel
15
1 / 1 / 0
8,189
546
4,156
6,414
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
gaag2
Cthulhu
13
0 / 2 / 1
7,804
520
7,345
10,914
6,577
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Celtog7788
Ganesha
12
0 / 1 / 8
7,641
509
5,943
11,209
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 0 / 3
8,929
595
7,866
4,343
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 3
6,863
458
3,313
10,113
7,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 2 / 3
7,751
517
9,365
11,816
5,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
13
2 / 2 / 1
7,377
492
9,124
6,875
2,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
10
10
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Celtog7788
Ganesha
0
1
8
4
W
3
0
3
4.5
L
Hachiman
Darkirua
Hachiman
4
2
0
2
L
0
3
4
0.67
L
1
2
2
1
L
Ix Chel
ImDemigod
Ix Chel
1
1
0
1
W
0
2
3
0.75
W
5
2
3
3.25
W
Skadi
2
2
1
1.25
L
Cthulhu
gaag2
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,823
Damage
35,611
52,139
Taken
44,356
26,063
Mitigated
24,255
17,873
Healing
12,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Celtog7788
Ganesha
5,943
500
0
3,959
11,209
7,862
0
3,244
7,943
20,267
1,034
W
7,866
720
0
1,400
4,343
1,162
0
1,454
2,665
62,431
107
L
Hachiman
Darkirua
Hachiman
7,494
5,392
0
6,413
11,170
3,643
48
4,077
7,005
0
54,944
L
5,106
440
0
3,160
16,172
11,883
270
4,119
11,901
19,149
0
L
2,722
723
0
2,666
7,469
2,092
0
1,555
5,730
0
22,425
L
Ix Chel
ImDemigod
Ix Chel
4,156
566
676
2,118
6,414
1,868
0
1,599
4,627
69,431
235
W
3,313
719
0
1,313
10,113
7,078
15
5,218
4,895
0
31,298
W
9,365
1,034
0
4,594
11,816
5,893
0
4,247
7,347
0
63,450
W
Skadi
9,124
2,568
0
1,468
6,875
2,260
381
1,591
5,284
0
60,478
L
Cthulhu
gaag2
Cthulhu
7,345
334
0
2,840
10,914
6,577
0
1,649
8,891
51,908
1,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,414
Gold Earned
38,561
396
Minions Killed
414
0
Camps Cleared
0
1,324,693
Distance Traveled
1,543,275
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,641
509
2
0
0
311,970
10
W
Scylla
8,929
595
140
9
0
329,932
4
L
Hachiman
7,784
519
92
6
0
238,379
0
L
Ares
6,710
447
27
2
0
277,151
7
L
Da Ji
5,927
395
37
2
0
201,160
0
L
Ix Chel
8,189
546
149
10
0
330,842
0
W
Odin
6,863
458
57
4
0
236,075
0
W
Mulan
7,751
517
98
7
0
354,538
3
W
Skadi
7,377
492
117
8
0
310,760
1
L
Cthulhu
7,804
520
91
6
0
277,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role