Player Matchup

King Arthur
King Arthur
Canouse
King Arthur
Level 121
God Stats
31W - 28L
1,587 SR
Queue Stats
145W - 143L
1,484 Elo+
Solo
Yu Huang
Yu Huang
Chewy1418
Yu Huang
Level 153
God Stats
1W - 5L
1,189 SR
Queue Stats
54W - 48L
1,436 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Leanancrash
Morgan Le Fay
Level 29
God Stats
1W - 3L
1,474 SR
Queue Stats
68W - 116L
1,202 Elo+
Party 1
Ares
Ares
anAUTISTICwoman
Ares
Level 222
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,454 Elo+
Party 1
Bacchus
Bacchus
babbyboo12
Bacchus
Level 147
God Stats
166W - 132L
1,577 SR
Queue Stats
1,026W - 1,085L
1,450 Elo+
Solo
Team Averages
Level 134
1,465 SR
1,405 Elo+

VS

Team Averages
Level 74
1,395 SR
1,484 Elo+
Maui
Maui
 
Maui
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BlueTart9658
Danzaburou
Level 68
God Stats
8W - 13L
1,379 SR
Queue Stats
316W - 326L
1,478 Elo+
Solo
Poseidon
Poseidon
froster850
Poseidon
Level 92
God Stats
10W - 11L
1,254 SR
Queue Stats
127W - 119L
1,551 Elo+
Solo
Nox
Nox
virusrojo1
Nox
Level 40
God Stats
16W - 24L
1,342 SR
Queue Stats
87W - 89L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Canouse
King Arthur
14
3 / 0 / 13
8,735
1,248
9,463
6,519
3,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yu Huang
Chewy1418
Yu Huang
14
9 / 0 / 5
9,329
1,333
8,909
1,628
549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Leanancrash
Morgan Le Fay
14
2 / 0 / 11
8,110
1,159
6,057
4,297
1,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
0 / 4 / 12
7,279
1,040
3,357
8,061
5,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
babbyboo12
Bacchus
13
2 / 0 / 12
8,344
1,192
4,359
4,122
4,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

343

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
0 / 4 / 4
8,052
1,150
2,791
11,131
11,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ra
 
Ra
12
0 / 6 / 3
7,141
1,020
5,396
7,849
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
BlueTart9658
Danzaburou
12
2 / 0 / 2
7,467
1,067
4,326
4,625
1,656
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
froster850
Poseidon
12
2 / 5 / 1
7,463
1,066
8,181
9,566
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 2
6,633
948
785
2,073
608
Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
16
Kills
4
4
Deaths
16
53
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
4
4
0.5
L
Ra
 
Ra
0
6
3
0.25
L
Danzaburou
BlueTart9658
Danzaburou
2
0
2
3
W
King Arthur
Canouse
King Arthur
3
0
13
9.5
W
Yu Huang
Chewy1418
Yu Huang
9
0
5
11.5
W
Morgan Le Fay
Leanancrash
Morgan Le Fay
2
0
11
7.5
W
0
4
12
1.5
W
Bacchus
babbyboo12
Bacchus
2
0
12
8
L
Poseidon
froster850
Poseidon
2
5
1
0.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,145
Damage
21,479
24,627
Taken
35,244
15,500
Mitigated
18,873
3,087
Healing
3,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,791
475
0
454
11,131
11,068
0
7,109
3,759
7,701
0
L
Ra
 
Ra
5,396
252
1,010
375
7,849
2,358
0
5,149
2,473
18,871
0
L
Danzaburou
BlueTart9658
Danzaburou
4,326
812
0
566
4,625
1,656
0
3,095
1,444
0
18,959
W
King Arthur
Canouse
King Arthur
9,463
1,461
0
1,107
6,519
3,443
0
5,015
1,354
198
21,923
W
Yu Huang
Chewy1418
Yu Huang
8,909
266
0
0
1,628
549
0
1,083
545
26,383
693
W
Morgan Le Fay
Leanancrash
Morgan Le Fay
6,057
755
0
189
4,297
1,686
0
2,912
1,385
21,569
0
W
3,357
329
0
92
8,061
5,447
0
5,743
2,318
6,062
338
W
Bacchus
babbyboo12
Bacchus
4,359
237
0
1,699
4,122
4,375
0
2,250
1,872
12,518
0
L
Poseidon
froster850
Poseidon
8,181
2,401
0
1,463
9,566
3,183
0
6,776
2,714
29,241
0
L
785
166
0
0
2,073
608
0
623
1,383
4,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,797
Gold Earned
36,756
128
Minions Killed
131
7
Camps Cleared
4
710,874
Distance Traveled
567,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,052
1,150
6
1
0
136,750
0
L
Ra
7,141
1,020
43
6
1
127,022
0
L
Danzaburou
7,467
1,067
29
4
2
141,371
0
W
King Arthur
8,735
1,248
17
2
4
147,493
0
W
Yu Huang
9,329
1,333
59
8
1
150,769
0
W
Morgan Le Fay
8,110
1,159
27
4
0
145,986
0
W
Ares
7,279
1,040
5
1
1
124,162
0
W
Bacchus
8,344
1,192
20
3
1
142,464
0
L
Poseidon
7,463
1,066
47
7
1
114,226
0
L
Nox
6,633
948
6
1
0
48,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role