Player Matchup

Shiva
Shiva
Aramito
Shiva
Level 108
God Stats
1W - 1L
1,511 SR
Queue Stats
98W - 86L
1,461 Elo+
Solo
Sobek
Sobek
Faze-Argos7
Sobek
Level 87
God Stats
1W - 6L
1,106 SR
Queue Stats
398W - 388L
1,522 Elo+
Party 1
Kali
Kali
MikeLove010
Kali
Level 84
God Stats
2W - 3L
1,481 SR
Queue Stats
169W - 158L
1,421 Elo+
Party 1
Eset
Eset
StealthfighterQ
Eset
Level 88
God Stats
7W - 6L
1,648 SR
Queue Stats
454W - 461L
1,459 Elo+
Solo
Danzaburou
Danzaburou
look-a-pandaa
Danzaburou
Level 76
God Stats
3W - 4L
1,526 SR
Queue Stats
112W - 104L
1,418 Elo+
Party 1
Team Averages
Level 89
1,454 SR
1,456 Elo+

VS

Team Averages
Level 78
1,611 SR
1,421 Elo+
Ymir
Ymir
CptLongshaft
Ymir
Level 116
God Stats
5W - 1L
1,741 SR
Queue Stats
77W - 89L
1,321 Elo+
Solo
Lancelot
Lancelot
DATCOOKIE8326
Lancelot
Level 89
God Stats
25W - 15L
1,575 SR
Queue Stats
511W - 493L
1,474 Elo+
Solo
Thanatos
Thanatos
Hovsep_King
Thanatos
Level 52
God Stats
3W - 2L
1,524 SR
Queue Stats
30W - 32L
1,467 Elo+
Party 2
Sol
Sol
Kus-TraoLaw_Taha
Sol
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 55L
1,414 Elo+
Party 2
Medusa
Medusa
Sajirae
Medusa
Level 47
God Stats
3W - 0L
1,716 SR
Queue Stats
144W - 156L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Aramito
Shiva
14
1 / 3 / 3
8,510
532
10,473
13,043
8,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
2 / 5 / 3
7,634
477
9,655
18,678
17,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 6 / 4
8,536
534
6,135
19,153
7,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
2 / 4 / 0
6,651
416
1,592
4,426
983
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
look-a-pandaa
Danzaburou
14
5 / 3 / 3
9,396
587
8,179
10,015
3,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 9
8,558
535
7,905
15,482
16,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
DATCOOKIE8326
Lancelot
16
4 / 1 / 6
9,606
600
11,964
11,443
6,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
Hovsep_King
Thanatos
15
5 / 3 / 8
8,459
529
5,776
12,514
5,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
5 / 4 / 6
9,392
587
6,133
9,544
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Medusa
Sajirae
Medusa
13
6 / 3 / 5
8,326
520
11,052
9,495
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
13
Kills
21
21
Deaths
13
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Shiva
Aramito
Shiva
1
3
3
0.83
W
1
2
9
2.75
W
Lancelot
DATCOOKIE8326
Lancelot
4
1
6
7
L
2
5
3
0.7
W
Thanatos
Hovsep_King
Thanatos
5
3
8
3
W
5
4
6
2
L
3
6
4
0.83
W
Medusa
Sajirae
Medusa
6
3
5
2.83
L
2
4
0
0.5
L
Danzaburou
look-a-pandaa
Danzaburou
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,034
Damage
42,830
65,315
Taken
58,478
39,172
Mitigated
34,192
22,352
Healing
16,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Aramito
Shiva
10,473
2,112
52
2,416
13,043
8,454
348
2,998
10,045
0
65,823
W
7,905
1,548
0
2,191
15,482
16,019
166
4,534
10,777
27,851
2,616
W
Lancelot
DATCOOKIE8326
Lancelot
11,964
1,432
0
4,326
11,443
6,679
445
1,140
9,918
772
65,741
L
9,655
381
0
6,225
18,678
17,967
196
4,622
14,056
32,059
2,496
W
Thanatos
Hovsep_King
Thanatos
5,776
1,238
0
7,599
12,514
5,346
707
1,041
11,428
0
50,343
W
6,133
1,935
0
2,537
9,544
2,660
2,172
880
8,578
45,777
1,285
L
6,135
2,829
0
9,009
19,153
7,795
0
2,350
16,803
0
71,294
W
Medusa
Sajirae
Medusa
11,052
4,375
0
300
9,495
3,488
984
3,416
6,034
0
43,832
L
1,592
366
117
1,097
4,426
983
0
1,214
3,212
17,187
588
L
Danzaburou
look-a-pandaa
Danzaburou
8,179
2,974
0
3,436
10,015
3,973
1,077
2,884
7,131
0
56,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,727
Gold Earned
44,341
400
Minions Killed
393
0
Camps Cleared
0
1,421,371
Distance Traveled
1,631,363
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,510
532
111
7
0
322,287
0
W
Ymir
8,558
535
47
3
0
301,530
0
W
Lancelot
9,606
600
134
8
0
385,451
1
L
Sobek
7,634
477
46
3
0
309,794
0
W
Thanatos
8,459
529
71
4
0
357,088
0
W
Sol
9,392
587
78
5
0
307,638
0
L
Kali
8,536
534
114
7
0
321,988
0
W
Medusa
8,326
520
63
4
0
279,656
0
L
Eset
6,651
416
34
2
0
217,020
0
L
Danzaburou
9,396
587
95
6
0
250,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role