Player Matchup

Hercules
Hercules
Jacktown
Hercules
Level 107
God Stats
2W - 2L
1,558 SR
Queue Stats
39W - 53L
1,430 Elo+
Party 3
Pele
Pele
ShellGoldfish0
Pele
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,411 Elo+
Party 2
Zhong Kui
Zhong Kui
TheFemBoyBandit
Zhong Kui
Level 148
God Stats
7W - 7L
1,577 SR
Queue Stats
47W - 42L
1,443 Elo+
Party 3
Danzaburou
Danzaburou
Wolfysthename241
Danzaburou
Level 104
God Stats
6W - 3L
1,824 SR
Queue Stats
32W - 35L
1,479 Elo+
Party 2
Amaterasu
Amaterasu
ZombieDEATH687
Amaterasu
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,437 Elo+
Party 2
Team Averages
Level 107
1,592 SR
1,440 Elo+

VS

Team Averages
Level 131
1,454 SR
1,450 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DaisyDragon54
Gilgamesh
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,430 Elo+
Party 1
Cliodhna
Cliodhna
DominusSanies
Cliodhna
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,424 Elo+
Party 1
Yu Huang
Yu Huang
LavenderLethal
Yu Huang
Level 85
God Stats
1W - 4L
1,236 SR
Queue Stats
176W - 170L
1,445 Elo+
Solo
Martichoras
Martichoras
Zifnab The Good
Martichoras
Level 166
God Stats
10W - 8L
1,532 SR
Queue Stats
316W - 319L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jacktown
Hercules
12
2 / 1 / 4
7,243
517
4,230
12,250
8,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 3 / 1
8,711
622
7,423
12,698
4,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
TheFemBoyBandit
Zhong Kui
16
6 / 1 / 0
9,360
669
6,812
9,584
6,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Wolfysthename241
Danzaburou
10
0 / 7 / 3
6,645
475
5,557
11,702
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
ZombieDEATH687
Amaterasu
12
1 / 3 / 2
8,035
574
6,707
14,644
6,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 5 / 1
6,504
465
7,121
8,562
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
DaisyDragon54
Gilgamesh
14
5 / 0 / 0
8,419
601
12,551
12,406
12,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cliodhna
DominusSanies
Cliodhna
13
6 / 3 / 2
7,568
541
9,206
10,648
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
12
3 / 5 / 5
7,523
537
8,665
8,542
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
Zifnab The Good
Martichoras
11
0 / 2 / 1
5,787
413
2,371
7,805
2,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
15
Kills
15
15
Deaths
15
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
5
1
0.3
L
Gilgamesh
DaisyDragon54
Gilgamesh
5
0
0
5
L
Cliodhna
DominusSanies
Cliodhna
6
3
2
2.33
W
Hercules
Jacktown
Hercules
2
1
4
4
L
Yu Huang
3
5
5
1.1
W
6
3
1
2.17
W
Zhong Kui
TheFemBoyBandit
Zhong Kui
6
1
0
6
W
Danzaburou
Wolfysthename241
Danzaburou
0
7
3
0.21
L
Martichoras
Zifnab The Good
Martichoras
0
2
1
0.25
W
Amaterasu
ZombieDEATH687
Amaterasu
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,729
Damage
39,914
60,878
Taken
47,963
27,541
Mitigated
23,525
19,147
Healing
9,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,121
890
129
393
8,562
2,497
0
3,942
4,620
33,429
1,077
L
Gilgamesh
DaisyDragon54
Gilgamesh
12,551
3,381
0
2,140
12,406
12,269
0
0
12,406
0
58,187
L
Cliodhna
DominusSanies
Cliodhna
9,206
1,364
0
5,635
10,648
3,463
0
243
10,405
0
60,220
W
Hercules
Jacktown
Hercules
4,230
793
204
2,424
12,250
8,124
208
4,983
6,575
0
31,032
L
Yu Huang
8,665
1,331
0
560
8,542
2,603
0
0
8,542
50,460
1,991
W
7,423
1,098
0
2,710
12,698
4,127
0
2,037
10,585
0
61,095
W
Zhong Kui
TheFemBoyBandit
Zhong Kui
6,812
1,525
0
6,681
9,584
6,737
4,616
1,918
7,340
65,001
17,195
W
Danzaburou
Wolfysthename241
Danzaburou
5,557
1,024
0
2,457
11,702
2,545
0
5,203
6,491
0
29,676
L
Martichoras
Zifnab The Good
Martichoras
2,371
625
0
777
7,805
2,693
0
2,260
5,545
0
33,754
W
Amaterasu
ZombieDEATH687
Amaterasu
6,707
3,470
0
4,671
14,644
6,008
381
297
13,451
0
48,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,994
Gold Earned
35,801
437
Minions Killed
387
0
Camps Cleared
0
1,386,108
Distance Traveled
1,363,736
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,504
465
58
4
0
248,209
0
L
Gilgamesh
8,419
601
110
8
0
304,826
0
L
Cliodhna
7,568
541
93
7
0
309,514
2
W
Hercules
7,243
517
49
4
0
283,820
0
L
Yu Huang
7,523
537
78
6
0
258,677
0
W
Pele
8,711
622
91
7
0
336,137
0
W
Zhong Kui
9,360
669
154
11
0
251,392
0
W
Danzaburou
6,645
475
45
3
0
256,931
3
L
Martichoras
5,787
413
48
3
0
242,510
5
W
Amaterasu
8,035
574
98
7
0
257,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role