Player Matchup

Horus
Horus
DopeJesus
Horus
Level 120
God Stats
9W - 3L
1,694 SR
Queue Stats
145W - 123L
1,540 Elo+
Solo
Zhong Kui
Zhong Kui
Rawgirthy
Zhong Kui
Level 86
God Stats
7W - 8L
1,568 SR
Queue Stats
515W - 538L
1,469 Elo+
Solo
Medusa
Medusa
ReiBasil
Medusa
Level 66
God Stats
155W - 147L
1,513 SR
Queue Stats
584W - 601L
1,477 Elo+
Solo
Ares
Ares
Trentling
Ares
Level 134
God Stats
2W - 1L
1,698 SR
Queue Stats
10W - 16L
1,377 Elo+
Solo
Baron Samedi
Baron Samedi
redox_rundown9
Baron Samedi
Level 97
God Stats
37W - 27L
1,514 SR
Queue Stats
483W - 462L
1,479 Elo+
Solo
Team Averages
Level 101
1,597 SR
1,468 Elo+

VS

Team Averages
Level 114
1,463 SR
1,504 Elo+
Chaac
Chaac
NobleNtNt
Chaac
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
272W - 272L
1,480 Elo+
Solo
Ao Kuang
Ao Kuang
OscarDMC20
Ao Kuang
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 48L
1,547 Elo+
Party 1
Artemis
Artemis
TheIntenseBro
Artemis
Level 121
God Stats
28W - 16L
1,368 SR
Queue Stats
459W - 409L
1,526 Elo+
Solo
Sylvanus
Sylvanus
elgatitotriste1
Sylvanus
Level 123
God Stats
0W - 5L
1,512 SR
Queue Stats
167W - 177L
1,532 Elo+
Solo
Poseidon
Poseidon
iCraKetReviil
Poseidon
Level 107
God Stats
1W - 3L
1,438 SR
Queue Stats
43W - 41L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DopeJesus
Horus
14
4 / 1 / 4
8,159
583
10,736
13,718
6,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zhong Kui
Rawgirthy
Zhong Kui
16
5 / 1 / 1
10,325
738
11,534
8,752
7,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
ReiBasil
Medusa
13
2 / 4 / 3
7,668
548
6,134
8,808
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ares
12
1 / 2 / 1
7,444
532
7,870
12,300
8,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
redox_rundown9
Baron Samedi
13
3 / 4 / 2
8,454
604
5,688
8,951
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
NobleNtNt
Chaac
13
1 / 4 / 1
7,622
544
5,032
13,522
8,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
OscarDMC20
Ao Kuang
13
4 / 2 / 2
7,361
526
7,566
13,282
4,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Artemis
12
2 / 3 / 5
6,965
498
10,429
9,862
3,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sylvanus
13
5 / 1 / 2
7,960
569
5,250
16,789
14,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
iCraKetReviil
Poseidon
13
0 / 5 / 2
7,119
509
3,895
8,517
2,419
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
15
Kills
12
12
Deaths
15
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
DopeJesus
Horus
4
1
4
6
L
Chaac
NobleNtNt
Chaac
1
4
1
0.38
L
Ao Kuang
OscarDMC20
Ao Kuang
4
2
2
2.5
W
Zhong Kui
Rawgirthy
Zhong Kui
5
1
1
5.5
W
Medusa
ReiBasil
Medusa
2
4
3
0.88
L
Artemis
2
3
5
1.5
W
Ares
1
2
1
0.75
L
Sylvanus
5
1
2
6
L
Poseidon
iCraKetReviil
Poseidon
0
5
2
0.2
W
Baron Samedi
redox_rundown9
Baron Samedi
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,962
Damage
32,172
52,529
Taken
61,972
29,179
Mitigated
33,304
19,001
Healing
19,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
DopeJesus
Horus
10,736
4,852
730
3,823
13,718
6,091
91
4,098
9,620
0
53,916
L
Chaac
NobleNtNt
Chaac
5,032
732
0
3,498
13,522
8,616
0
7,973
5,549
0
55,964
L
Ao Kuang
OscarDMC20
Ao Kuang
7,566
2,434
0
3,302
13,282
4,720
0
3,526
9,756
51,485
3,508
W
Zhong Kui
Rawgirthy
Zhong Kui
11,534
3,670
0
6,432
8,752
7,026
396
417
8,335
71,642
12,837
W
Medusa
ReiBasil
Medusa
6,134
1,939
0
2,326
8,808
2,604
969
2,295
6,513
0
52,185
L
Artemis
10,429
3,124
0
892
9,862
3,386
0
2,330
7,532
0
55,284
W
Ares
7,870
279
0
3,650
12,300
8,705
0
3,071
9,229
26,232
0
L
Sylvanus
5,250
1,328
3,365
6,176
16,789
14,163
27
6,806
9,983
22,560
4,123
L
Poseidon
iCraKetReviil
Poseidon
3,895
516
0
1,968
8,517
2,419
0
3,337
5,180
56,705
0
W
Baron Samedi
redox_rundown9
Baron Samedi
5,688
485
61
1,979
8,951
4,753
184
6,078
2,873
49,427
866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,050
Gold Earned
37,027
436
Minions Killed
422
0
Camps Cleared
0
1,395,709
Distance Traveled
1,393,483
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,159
583
78
6
0
330,918
2
L
Chaac
7,622
544
119
9
0
269,264
0
L
Ao Kuang
7,361
526
78
6
0
314,270
3
W
Zhong Kui
10,325
738
153
11
0
260,650
2
W
Medusa
7,668
548
90
6
0
285,382
0
L
Artemis
6,965
498
80
6
0
251,607
4
W
Ares
7,444
532
29
2
0
299,132
3
L
Sylvanus
7,960
569
33
2
0
262,316
2
L
Poseidon
7,119
509
112
8
0
296,026
4
W
Baron Samedi
8,454
604
86
6
0
219,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role