Player Matchup

Cerberus
Cerberus
Diamond III
ArGePo
Cerberus
Diamond III
Level 120
God Stats
3W - 1L
1,367 SR
Queue Stats
62W - 22L
2,361 MMR
Party 1
Tyr
Tyr
Diamond III
Bunker14
Tyr
Diamond III
Level 146
God Stats
2W - 0L
1,284 SR
Queue Stats
61W - 21L
2,361 MMR
Party 1
Raijin
Raijin
Diamond III
GeMiGu14
Raijin
Diamond III
Level 153
God Stats
19W - 4L
1,920 SR
Queue Stats
62W - 22L
2,361 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,524 SR
2,361 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,581 SR
1,611 MMR
Vulcan
Vulcan
Gold II
CariveteFM
Vulcan
Gold II
Level 89
God Stats
1W - 1L
1,330 SR
Queue Stats
56W - 44L
1,600 MMR
Party 2
Chaac
Chaac
Gold IV
Deftweed
Chaac
Gold IV
Level 125
God Stats
9W - 11L
1,729 SR
Queue Stats
56W - 45L
1,600 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
PestufoStyle
Kuzenbo
Gold III
Level 152
God Stats
13W - 8L
1,684 SR
Queue Stats
56W - 45L
1,632 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArGePo
Cerberus
13
1 / 0 / 11
8,041
804
4,668
9,713
7,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
4 / 1 / 8
8,192
819
8,303
11,093
8,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
GeMiGu14
Raijin
14
8 / 0 / 4
9,271
927
13,277
7,096
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
MedusaNe ZhaHerculesMulanAchilles

VS

Bans
Morgan Le FayBaron SamediAnubisAnhurAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CariveteFM
Vulcan
11
0 / 5 / 0
6,299
630
5,752
7,518
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Deftweed
Chaac
10
0 / 3 / 0
6,190
619
4,115
9,848
5,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
PestufoStyle
Kuzenbo
10
1 / 5 / 0
6,670
667
6,900
11,826
11,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
13
Kills
1
1
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ArGePo
Cerberus
1
0
11
6.5
W
4
1
8
8
L
Vulcan
CariveteFM
Vulcan
0
5
0
0
L
Chaac
Deftweed
Chaac
0
3
0
0
W
Raijin
GeMiGu14
Raijin
8
0
4
10
L
Kuzenbo
PestufoStyle
Kuzenbo
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,248
Damage
16,767
27,902
Taken
29,192
18,457
Mitigated
19,508
6,454
Healing
3,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ArGePo
Cerberus
4,668
137
0
1,781
9,713
7,902
367
3,543
5,599
24,880
939
W
8,303
553
0
3,117
11,093
8,053
740
4,295
6,109
0
20,769
L
Vulcan
CariveteFM
Vulcan
5,752
121
0
476
7,518
2,143
0
4,121
3,027
19,823
189
L
Chaac
Deftweed
Chaac
4,115
107
0
2,019
9,848
5,617
0
6,145
3,030
0
25,846
W
Raijin
GeMiGu14
Raijin
13,277
934
170
1,386
7,096
2,502
1,497
2,625
4,184
52,189
0
L
Kuzenbo
PestufoStyle
Kuzenbo
6,900
2,026
0
1,199
11,826
11,748
0
5,778
5,308
12,064
1,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,504
Gold Earned
19,159
177
Minions Killed
84
0
Camps Cleared
0
600,177
Distance Traveled
576,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,041
804
40
4
0
204,784
0
W
Tyr
8,192
819
30
3
0
217,301
0
L
Vulcan
6,299
630
39
4
0
185,913
0
L
Chaac
6,190
619
25
3
0
200,332
0
W
Raijin
9,271
927
107
11
0
178,092
0
L
Kuzenbo
6,670
667
20
2
0
190,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role