Player Matchup

Osiris
Osiris
Got2BeMeaty
Osiris
Level 148
God Stats
6W - 3L
1,744 SR
Queue Stats
41W - 41L
1,612 Elo+
Party 1
Bakasura
Bakasura
Kidney Farts1
Bakasura
Level 116
God Stats
5W - 6L
1,533 SR
Queue Stats
78W - 55L
1,605 Elo+
Party 1
Kuzenbo
Kuzenbo
Ned Nation 1
Kuzenbo
Level 149
God Stats
19W - 13L
1,621 SR
Queue Stats
347W - 307L
1,538 Elo+
Solo
Artemis
Artemis
gotyouwetter
Artemis
Level 146
God Stats
35W - 34L
1,544 SR
Queue Stats
207W - 202L
1,555 Elo+
Solo
He Bo
He Bo
xD4B00TYB4ND1Tx
He Bo
Level 156
God Stats
1W - 1L
1,225 SR
Queue Stats
95W - 77L
1,613 Elo+
Party 1
Team Averages
Level 143
1,533 SR
1,585 Elo+

VS

Team Averages
Level 136
1,528 SR
1,473 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Jazzwaycooler
Discordia
Level 151
God Stats
49W - 48L
1,469 SR
Queue Stats
243W - 251L
1,475 Elo+
Solo
Amaterasu
Amaterasu
Taesungg
Amaterasu
Level 82
God Stats
6W - 12L
1,416 SR
Queue Stats
121W - 117L
1,479 Elo+
Party 2
Chang'e
Chang'e
a sad succubus
Chang'e
Level 149
God Stats
2W - 5L
1,712 SR
Queue Stats
8W - 15L
1,395 Elo+
Party 2
Cthulhu
Cthulhu
thee-priestess
Cthulhu
Level 155
God Stats
0W - 4L
1,542 SR
Queue Stats
102W - 114L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
2 / 1 / 7
8,765
974
6,330
10,574
9,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bakasura
Kidney Farts1
Bakasura
14
2 / 2 / 5
8,405
934
4,960
9,865
9,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Kuzenbo
Ned Nation 1
Kuzenbo
14
3 / 1 / 7
8,777
975
9,588
10,548
12,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
gotyouwetter
Artemis
14
2 / 3 / 3
8,658
962
3,544
7,928
2,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 1 / 5
8,726
970
6,328
7,120
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 4 / 4
8,369
930
7,590
10,322
3,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Jazzwaycooler
Discordia
12
0 / 1 / 4
7,754
862
6,892
2,751
762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Taesungg
Amaterasu
13
1 / 5 / 4
8,148
905
5,744
14,842
10,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 2 / 0
9,899
1,100
14,340
7,554
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 0 / 0
5,310
590
0
0
0

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
12
Kills
8
8
Deaths
12
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
4
0.5
W
Osiris
2
1
7
5.5
L
Discordia
Jazzwaycooler
Discordia
0
1
4
2
W
Bakasura
Kidney Farts1
Bakasura
2
2
5
2.25
W
Kuzenbo
Ned Nation 1
Kuzenbo
3
1
7
6.5
L
Amaterasu
Taesungg
Amaterasu
1
5
4
0.6
L
7
2
0
3.5
W
Artemis
gotyouwetter
Artemis
2
3
3
1.17
L
0
0
0
0
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,750
Damage
34,566
46,035
Taken
35,469
35,537
Mitigated
16,576
6,718
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,590
2,035
0
1,218
10,322
3,326
0
4,901
4,251
0
28,559
W
Osiris
6,330
2,064
0
2,295
10,574
9,156
216
3,941
6,268
0
26,852
L
Discordia
Jazzwaycooler
Discordia
6,892
292
0
451
2,751
762
0
995
1,554
20,205
0
W
Bakasura
Kidney Farts1
Bakasura
4,960
2,934
0
1,024
9,865
9,023
227
4,300
5,044
0
7,548
W
Kuzenbo
Ned Nation 1
Kuzenbo
9,588
1,989
0
2,519
10,548
12,406
68
4,302
5,930
17,856
2,261
L
Amaterasu
Taesungg
Amaterasu
5,744
2,782
0
4,348
14,842
10,132
0
4,246
9,196
0
18,390
L
14,340
1,000
832
3,230
7,554
2,356
0
2,948
3,756
35,334
835
W
Artemis
gotyouwetter
Artemis
3,544
1,400
0
0
7,928
2,758
2,349
3,855
3,805
0
27,033
L
0
0
0
0
0
0
0
0
0
0
0
W
6,328
167
0
880
7,120
2,194
599
3,502
3,367
20,941
439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,331
Gold Earned
39,480
213
Minions Killed
191
0
Camps Cleared
0
985,561
Distance Traveled
686,879
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,369
930
52
6
0
183,440
0
W
Osiris
8,765
974
53
6
0
207,112
0
L
Discordia
7,754
862
36
4
0
104,456
1
W
Bakasura
8,405
934
27
3
0
204,360
0
W
Kuzenbo
8,777
975
20
2
0
213,840
0
L
Amaterasu
8,148
905
30
3
0
189,930
0
L
Chang'e
9,899
1,100
73
8
0
209,053
0
W
Artemis
8,658
962
61
7
0
156,992
0
L
Cthulhu
5,310
590
0
0
0
0
0
W
He Bo
8,726
970
52
6
0
203,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role