Player Matchup

Heimdallr
Heimdallr
Diamond II
 
Heimdallr
Diamond II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond I
 
Hercules
Diamond I
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Masters
 
Thor
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond I
Majuub
Cthulhu
Diamond I
Level 195
God Stats
47W - 28L
1,647 SR
Queue Stats
300W - 276L
2,484 MMR
Solo
Ra
Ra
Diamond I
Skỵneo
Ra
Diamond I
Level 208
God Stats
14W - 12L
1,672 SR
Queue Stats
439W - 418L
2,504 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,564 SR
1,898 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 202
1,555 SR
2,284 MMR
Cabrakan
Cabrakan
Masters
 
Cabrakan
Masters
Level 283
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Diamond I
Completed485
Medusa
Diamond I
Level 125
God Stats
13W - 11L
1,590 SR
Queue Stats
1,058W - 1,062L
2,487 MMR
Solo
Cerberus
Cerberus
Masters
Gamehunter
Cerberus
Masters
Level 195
God Stats
21W - 14L
1,681 SR
Queue Stats
181W - 153L
2,414 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Gаbu
Tsukuyomi
Masters
Level 209
God Stats
20W - 24L
1,560 SR
Queue Stats
487W - 439L
2,441 MMR
Solo
Ix Chel
Ix Chel
Masters
JustJack
Ix Chel
Masters
Level 197
God Stats
16W - 13L
1,445 SR
Queue Stats
144W - 145L
2,579 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 4 / 0
5,794
644
3,844
6,566
1,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
 
Hercules
10
0 / 2 / 0
4,975
553
1,216
8,143
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
 
Thor
8
0 / 2 / 0
4,717
524
3,068
7,543
2,811
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cthulhu
Majuub
Cthulhu
10
0 / 2 / 0
5,056
562
1,484
7,172
5,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 1 / 0
5,700
633
1,117
3,140
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ao KuangThothTerraNe Zha

VS

Bans
SobekAresSylvanusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
1 / 0 / 5
5,497
611
3,751
6,061
4,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
11
4 / 1 / 0
6,046
672
5,169
5,789
1,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Gamehunter
Cerberus
12
2 / 0 / 0
6,836
760
3,412
4,212
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tsukuyomi
Gаbu
Tsukuyomi
10
1 / 0 / 3
5,255
584
2,524
4,243
1,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
JustJack
Ix Chel
11
3 / 0 / 2
6,015
668
6,077
3,685
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
11
11
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
4
0
0.25
L
Hercules
 
Hercules
0
2
0
0
L
Thor
 
Thor
0
2
0
0
W
Cabrakan
 
Cabrakan
1
0
5
3.5
W
Medusa
4
1
0
4
W
Cerberus
Gamehunter
Cerberus
2
0
0
2
W
Tsukuyomi
Gаbu
Tsukuyomi
1
0
3
2.5
W
Ix Chel
JustJack
Ix Chel
3
0
2
4
L
Cthulhu
Majuub
Cthulhu
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,729
Damage
20,933
32,564
Taken
23,990
13,762
Mitigated
11,395
12,477
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,844
2,111
0
2,342
6,566
1,938
0
672
5,894
0
44,216
L
Hercules
 
Hercules
1,216
401
0
4,250
8,143
3,089
0
3,508
4,635
0
40,172
L
Thor
 
Thor
3,068
706
0
1,873
7,543
2,811
0
3,141
4,402
0
16,292
W
Cabrakan
 
Cabrakan
3,751
707
0
1,968
6,061
4,392
0
663
5,320
15,187
734
W
Medusa
5,169
1,822
0
1,271
5,789
1,698
0
0
5,789
0
43,117
W
Cerberus
Gamehunter
Cerberus
3,412
224
0
1,449
4,212
3,104
0
1,230
2,982
38,396
3,504
W
Tsukuyomi
Gаbu
Tsukuyomi
2,524
548
0
2,710
4,243
1,121
0
525
3,626
0
30,539
W
Ix Chel
JustJack
Ix Chel
6,077
945
755
1,017
3,685
1,080
0
255
3,338
43,712
0
L
Cthulhu
Majuub
Cthulhu
1,484
83
0
2,343
7,172
5,021
0
2,910
3,794
30,304
0
L
1,117
0
408
1,261
3,140
903
0
2,294
846
39,459
293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,242
Gold Earned
29,649
345
Minions Killed
367
0
Camps Cleared
0
985,268
Distance Traveled
1,104,376
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,794
644
87
10
0
172,581
0
L
Hercules
4,975
553
74
8
0
219,806
0
L
Thor
4,717
524
20
2
0
203,914
2
W
Cabrakan
5,497
611
17
2
0
237,762
3
W
Medusa
6,046
672
82
9
0
217,615
0
W
Cerberus
6,836
760
114
13
0
204,109
2
W
Tsukuyomi
5,255
584
66
7
0
239,158
0
W
Ix Chel
6,015
668
88
10
0
205,732
3
L
Cthulhu
5,056
562
62
7
0
173,903
0
L
Ra
5,700
633
102
11
0
215,064
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role