Player Matchup

Thanatos
Thanatos
DaisyDragon54
Thanatos
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,498 Elo+
Party 1
Horus
Horus
DominusSanies
Horus
Level 140
God Stats
0W - 2L
1,297 SR
Queue Stats
15W - 20L
1,496 Elo+
Party 1
Jormungandr
Jormungandr
JamesGames1920
Jormungandr
Level 117
God Stats
0W - 1L
1,529 SR
Queue Stats
24W - 18L
1,545 Elo+
Solo
Janus
Janus
TacoHoldinPanda
Janus
Level 132
God Stats
1W - 1L
1,672 SR
Queue Stats
70W - 68L
1,568 Elo+
Solo
Hachiman
Hachiman
dhyan
Hachiman
Level 127
God Stats
9W - 6L
1,653 SR
Queue Stats
185W - 144L
1,551 Elo+
Solo
Team Averages
Level 118
1,530 SR
1,531 Elo+

VS

Team Averages
Level 138
1,637 SR
1,524 Elo+
Vulcan
Vulcan
Grease_N_GoHome
Vulcan
Level 142
God Stats
5W - 3L
1,887 SR
Queue Stats
306W - 281L
1,570 Elo+
Solo
Loki
Loki
ManL1keMoe
Loki
Level 218
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 132L
1,529 Elo+
Solo
Terra
Terra
SittingDuckmin
Terra
Level 126
God Stats
4W - 3L
1,765 SR
Queue Stats
303W - 291L
1,515 Elo+
Solo
Artemis
Artemis
StuckAirplane99
Artemis
Level 63
God Stats
33W - 45L
1,516 SR
Queue Stats
57W - 86L
1,501 Elo+
Solo
Surtr
Surtr
TomMusclay
Surtr
Level 142
God Stats
42W - 42L
1,515 SR
Queue Stats
314W - 302L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DaisyDragon54
Thanatos
12
2 / 6 / 2
7,085
506
7,584
14,647
4,966
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
0 / 5 / 2
6,225
445
4,630
12,280
7,858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jormungandr
JamesGames1920
Jormungandr
12
0 / 2 / 0
7,137
510
7,029
14,462
12,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
1 / 4 / 1
6,512
465
1,147
5,361
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
dhyan
Hachiman
16
4 / 2 / 0
8,793
628
7,090
9,499
3,450
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
8,861
633
11,221
6,249
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
8 / 1 / 3
8,152
582
4,766
8,129
2,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
2 / 2 / 5
6,994
500
2,371
10,478
5,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
2 / 3 / 4
8,153
582
7,840
8,020
2,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
15
2 / 0 / 2
8,934
638
11,322
13,641
8,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
7
Kills
19
19
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thanatos
DaisyDragon54
Thanatos
2
6
2
0.5
L
0
5
2
0.2
W
5
1
6
8
L
Jormungandr
JamesGames1920
Jormungandr
0
2
0
0
W
8
1
3
9.5
W
2
2
5
2.25
W
2
3
4
1.33
L
1
4
1
0.38
W
Surtr
2
0
2
3
L
Hachiman
dhyan
Hachiman
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,480
Damage
37,520
56,249
Taken
46,517
30,419
Mitigated
20,895
21,055
Healing
20,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
DaisyDragon54
Thanatos
7,584
2,759
0
9,102
14,647
4,966
0
3,159
11,488
0
47,496
L
4,630
1,634
185
2,827
12,280
7,858
0
5,556
6,630
0
16,475
W
11,221
47
0
1,848
6,249
1,741
221
939
5,148
50,781
603
L
Jormungandr
JamesGames1920
Jormungandr
7,029
2,074
0
4,242
14,462
12,453
0
1,734
11,854
58,473
0
W
4,766
1,584
0
4,221
8,129
2,568
0
126
7,985
0
49,938
W
2,371
414
2,890
3,567
10,478
5,435
56
115
10,300
20,343
851
W
7,840
1,130
0
0
8,020
2,978
0
0
8,020
0
59,650
L
1,147
106
0
900
5,361
1,692
0
2,771
2,590
33,938
0
W
Surtr
11,322
4,621
0
7,603
13,641
8,173
0
5,993
6,888
2,596
71,251
L
Hachiman
dhyan
Hachiman
7,090
3,462
0
3,799
9,499
3,450
0
755
8,744
0
81,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,752
Gold Earned
41,094
426
Minions Killed
438
0
Camps Cleared
0
1,306,887
Distance Traveled
1,383,926
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,085
506
86
6
0
324,271
0
L
Horus
6,225
445
12
1
0
297,339
2
W
Vulcan
8,861
633
92
7
0
300,320
4
L
Jormungandr
7,137
510
109
8
0
255,319
5
W
Loki
8,152
582
99
7
0
269,212
0
W
Terra
6,994
500
21
2
0
281,451
4
W
Artemis
8,153
582
98
7
0
245,213
0
L
Janus
6,512
465
67
5
0
178,613
2
W
Surtr
8,934
638
128
9
0
287,730
2
L
Hachiman
8,793
628
152
11
0
251,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role