Player Matchup

Bellona
Bellona
 
Bellona
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
HolyCat-Smurf
He Bo
Level 63
God Stats
0W - 2L
1,237 SR
Queue Stats
265W - 287L
1,503 Elo+
Party 1
Chiron
Chiron
Legolas_cham
Chiron
Level 100
God Stats
3W - 3L
1,354 SR
Queue Stats
80W - 83L
1,545 Elo+
Party 1
Team Averages
Level 87
1,364 SR
1,516 Elo+

VS

Team Averages
Level 99
1,638 SR
1,535 Elo+
Danzaburou
Danzaburou
CallMeMrJP
Danzaburou
Level 110
God Stats
1W - 0L
1,286 SR
Queue Stats
37W - 30L
1,527 Elo+
Party 2
Baron Samedi
Baron Samedi
Splurgin21
Baron Samedi
Level 106
God Stats
3W - 0L
1,741 SR
Queue Stats
35W - 27L
1,544 Elo+
Party 2
Cthulhu
Cthulhu
ooTNNRoo
Cthulhu
Level 80
God Stats
4W - 0L
1,888 SR
Queue Stats
41W - 32L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 4 / 3
8,646
618
6,859
14,017
14,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 6 / 4
8,789
628
6,058
10,697
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
16
4 / 2 / 1
10,113
722
16,331
13,156
4,832
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CallMeMrJP
Danzaburou
15
3 / 1 / 8
10,213
730
11,575
11,338
4,302
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
Splurgin21
Baron Samedi
17
5 / 1 / 5
10,486
749
13,869
10,599
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
ooTNNRoo
Cthulhu
15
4 / 3 / 6
9,888
706
9,031
17,137
15,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
5
Kills
12
12
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
4
3
0.63
W
Danzaburou
CallMeMrJP
Danzaburou
3
1
8
7
L
0
6
4
0.33
L
Chiron
4
2
1
2.25
W
Baron Samedi
Splurgin21
Baron Samedi
5
1
5
7.5
W
Cthulhu
ooTNNRoo
Cthulhu
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,248
Damage
34,475
37,870
Taken
39,074
22,421
Mitigated
23,836
4,672
Healing
16,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,859
1,484
0
1,015
14,017
14,249
0
9,603
4,383
0
15,748
W
Danzaburou
CallMeMrJP
Danzaburou
11,575
3,948
0
4,888
11,338
4,302
582
1,507
9,377
0
39,296
L
6,058
282
0
726
10,697
3,340
0
6,150
4,413
32,477
1,391
L
Chiron
16,331
4,676
644
2,287
13,156
4,832
0
6,658
6,405
0
55,082
W
Baron Samedi
Splurgin21
Baron Samedi
13,869
771
2,334
5,535
10,599
4,299
51
1,972
8,164
49,698
0
W
Cthulhu
ooTNNRoo
Cthulhu
9,031
801
47
3,241
17,137
15,235
28
1,184
15,027
26,175
1,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,548
Gold Earned
30,587
172
Minions Killed
173
0
Camps Cleared
0
737,768
Distance Traveled
814,528
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,646
618
31
2
0
254,541
0
W
Danzaburou
10,213
730
65
5
0
271,614
5
L
He Bo
8,789
628
57
4
0
240,920
0
L
Chiron
10,113
722
84
6
0
242,307
0
W
Baron Samedi
10,486
749
72
5
0
270,893
0
W
Cthulhu
9,888
706
36
3
0
272,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role