Player Matchup

Guan Yu
Guan Yu
Dont Hard Reset
Guan Yu
Level 253
God Stats
14W - 14L
1,409 SR
Queue Stats
725W - 691L
1,501 Elo+
Solo
Ymir
Ymir
WindFoxAlu
Ymir
Level 155
God Stats
1W - 3L
1,288 SR
Queue Stats
191W - 201L
1,422 Elo+
Party 1
Bastet
Bastet
dontyeetmebro
Bastet
Level 127
God Stats
4W - 4L
1,537 SR
Queue Stats
77W - 86L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
sryifedagain
Danzaburou
Level 125
God Stats
11W - 12L
1,467 SR
Queue Stats
58W - 71L
1,458 Elo+
Party 1
Nu Wa
Nu Wa
swagdaddysimpboi
Nu Wa
Level 158
God Stats
2W - 6L
1,033 SR
Queue Stats
218W - 227L
1,444 Elo+
Party 1
Team Averages
Level 164
1,347 SR
1,456 Elo+

VS

Team Averages
Level 144
1,466 SR
1,506 Elo+
Hera
Hera
Aldruon
Hera
Level 158
God Stats
2W - 11L
1,283 SR
Queue Stats
469W - 418L
1,591 Elo+
Party 2
Arachne
Arachne
Coralcwayla
Arachne
Level 147
God Stats
4W - 5L
1,520 SR
Queue Stats
228W - 220L
1,472 Elo+
Party 2
Horus
Horus
CreepyGiraffe63
Horus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
Sgt_Odd-Ballx
Ullr
Level 144
God Stats
16W - 16L
1,587 SR
Queue Stats
218W - 202L
1,468 Elo+
Solo
Kuzenbo
Kuzenbo
YUCKJACK
Kuzenbo
Level 125
God Stats
7W - 9L
1,442 SR
Queue Stats
231W - 209L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,337
634
4,195
7,010
4,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 0 / 1
5,595
560
2,371
8,215
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
6 / 0 / 1
6,516
652
5,547
6,420
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
sryifedagain
Danzaburou
9
0 / 1 / 2
5,276
528
4,985
5,835
1,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 5
6,023
602
4,973
3,271
756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Aldruon
Hera
10
0 / 3 / 0
5,458
546
4,182
5,398
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Coralcwayla
Arachne
10
0 / 1 / 1
4,968
497
1,281
6,925
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

8
0 / 2 / 0
4,922
492
3,623
7,948
5,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 1 / 0
4,759
476
2,917
4,991
1,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
YUCKJACK
Kuzenbo
8
0 / 2 / 1
4,931
493
3,504
10,118
7,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
1
1
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hera
Aldruon
Hera
0
3
0
0
L
Arachne
Coralcwayla
Arachne
0
1
1
0.5
L
0
2
0
0
W
1
0
2
2
L
1
1
0
1
W
1
0
1
1.5
L
Kuzenbo
YUCKJACK
Kuzenbo
0
2
1
0.25
W
6
0
1
6.5
W
Danzaburou
sryifedagain
Danzaburou
0
1
2
1
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,071
Damage
15,507
30,751
Taken
35,380
13,064
Mitigated
18,318
15,637
Healing
13,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
Aldruon
Hera
4,182
1,089
0
1,471
5,398
1,469
0
1,595
3,803
46,498
0
L
Arachne
Coralcwayla
Arachne
1,281
865
0
3,080
6,925
2,119
0
875
6,050
0
34,416
L
3,623
1,496
40
3,157
7,948
5,442
0
917
7,031
0
23,498
W
4,195
772
324
4,194
7,010
4,006
257
524
6,065
0
39,798
L
2,917
845
0
399
4,991
1,393
0
696
4,295
0
26,508
W
2,371
555
0
2,319
8,215
4,635
0
2,229
5,926
15,753
0
L
Kuzenbo
YUCKJACK
Kuzenbo
3,504
1,605
1,560
4,070
10,118
7,895
0
3,153
6,965
13,755
0
W
5,547
1,793
0
5,202
6,420
1,901
0
866
5,462
0
38,046
W
Danzaburou
sryifedagain
Danzaburou
4,985
1,964
0
2,957
5,835
1,766
460
1,790
4,045
0
40,957
W
4,973
1,150
0
641
3,271
756
234
1,961
1,115
36,312
1,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,747
Gold Earned
25,038
308
Minions Killed
273
0
Camps Cleared
0
968,479
Distance Traveled
903,999
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,458
546
101
10
0
190,141
2
L
Arachne
4,968
497
67
7
0
186,065
0
L
Horus
4,922
492
41
4
0
142,871
0
W
Guan Yu
6,337
634
79
8
0
168,612
0
L
Ullr
4,759
476
48
5
0
183,012
3
W
Ymir
5,595
560
26
3
0
186,744
2
L
Kuzenbo
4,931
493
16
2
0
201,910
0
W
Bastet
6,516
652
65
7
0
256,347
0
W
Danzaburou
5,276
528
73
7
0
165,545
0
W
Nu Wa
6,023
602
65
7
0
191,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role