Player Matchup

Sol
Sol
BG Spyder
Sol
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 127L
1,517 Elo+
Party 2
Geb
Geb
CSGDoc
Geb
Level 121
God Stats
12W - 6L
1,491 SR
Queue Stats
314W - 238L
1,630 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IKONSwitch
Tsukuyomi
Level 99
God Stats
6W - 5L
1,668 SR
Queue Stats
243W - 170L
1,632 Elo+
Party 2
Team Averages
Level 107
1,553 SR
1,593 Elo+

VS

Team Averages
Level 95
1,554 SR
1,287 Elo+
Cthulhu
Cthulhu
JLP_Audio
Cthulhu
Level 124
God Stats
1W - 1L
1,709 SR
Queue Stats
290W - 281L
1,576 Elo+
Solo
Nemesis
Nemesis
JaySVG
Nemesis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,131 Elo+
Party 1
Neith
Neith
tystackz98
Neith
Level 33
God Stats
1W - 5L
1,452 SR
Queue Stats
1W - 9L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 7
9,776
815
7,216
4,674
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Geb
CSGDoc
Geb
16
4 / 0 / 10
9,962
830
9,179
11,936
12,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
IKONSwitch
Tsukuyomi
15
6 / 1 / 7
10,255
855
10,278
8,627
4,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JLP_Audio
Cthulhu
12
2 / 4 / 0
7,774
648
8,624
15,494
13,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
JaySVG
Nemesis
11
0 / 8 / 1
7,315
610
2,886
10,291
4,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
11
0 / 2 / 0
7,235
603
1,555
5,300
1,462
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
14
Kills
2
2
Deaths
14
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
W
Geb
CSGDoc
Geb
4
0
10
9
W
Tsukuyomi
IKONSwitch
Tsukuyomi
6
1
7
9.5
L
Cthulhu
JLP_Audio
Cthulhu
2
4
0
0.5
L
Nemesis
JaySVG
Nemesis
0
8
1
0.06
L
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,673
Damage
13,065
25,237
Taken
31,085
18,085
Mitigated
19,227
8,335
Healing
3,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,216
2,095
0
2,317
4,674
1,627
795
2,446
1,934
43,716
0
W
Geb
CSGDoc
Geb
9,179
1,519
0
3,620
11,936
12,306
417
2,662
8,331
31,076
4,469
W
Tsukuyomi
IKONSwitch
Tsukuyomi
10,278
1,326
0
2,398
8,627
4,152
0
2,907
5,474
652
45,274
L
Cthulhu
JLP_Audio
Cthulhu
8,624
368
0
2,267
15,494
13,336
0
7,418
7,279
23,462
0
L
Nemesis
JaySVG
Nemesis
2,886
718
0
908
10,291
4,429
0
5,902
4,284
0
14,607
L
Neith
1,555
675
0
488
5,300
1,462
0
2,162
2,878
0
15,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,993
Gold Earned
22,324
178
Minions Killed
68
0
Camps Cleared
0
746,978
Distance Traveled
585,290
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,776
815
71
6
0
232,319
1
W
Geb
9,962
830
41
3
0
257,108
0
W
Tsukuyomi
10,255
855
66
6
0
257,551
0
L
Cthulhu
7,774
648
20
2
0
197,717
2
L
Nemesis
7,315
610
25
2
0
205,712
1
L
Neith
7,235
603
23
2
0
181,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role