Player Matchup

Cabrakan
Cabrakan
Jąhn
Cabrakan
Level 159
God Stats
1W - 0L
1,933 SR
Queue Stats
115W - 43L
1,752 Elo+
Party 1
Odin
Odin
OnionRingsPlease
Odin
Level 147
God Stats
3W - 0L
1,821 SR
Queue Stats
172W - 37L
1,876 Elo+
Party 1
Loki
Loki
PipeSabe
Loki
Level 155
God Stats
28W - 17L
1,589 SR
Queue Stats
446W - 408L
1,471 Elo+
Solo
Artemis
Artemis
Trignuh
Artemis
Level 292
God Stats
10W - 0L
2,069 SR
Queue Stats
807W - 375L
1,679 Elo+
Party 1
Medusa
Medusa
Zoxame
Medusa
Level 198
God Stats
16W - 5L
1,784 SR
Queue Stats
357W - 168L
1,765 Elo+
Party 1
Team Averages
Level 190
1,839 SR
1,709 Elo+

VS

Team Averages
Level 139
1,498 SR
1,464 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
SithLordTenno
Ix Chel
Level 162
God Stats
3W - 3L
1,603 SR
Queue Stats
186W - 183L
1,484 Elo+
Party 3
Nu Wa
Nu Wa
T W I Z T I D X
Nu Wa
Level 245
God Stats
2W - 6L
1,353 SR
Queue Stats
400W - 462L
1,383 Elo+
Solo
Medusa
Medusa
blixwastaken
Medusa
Level 66
God Stats
6W - 5L
1,587 SR
Queue Stats
203W - 207L
1,461 Elo+
Party 2
Yemoja
Yemoja
razeeveeous
Yemoja
Level 68
God Stats
2W - 3L
1,447 SR
Queue Stats
40W - 37L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Jąhn
Cabrakan
11
8 / 1 / 10
6,493
649
7,974
4,427
2,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 1 / 11
5,997
600
4,862
7,228
4,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Loki
10
1 / 4 / 2
5,836
584
2,339
6,210
4,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Trignuh
Artemis
11
12 / 1 / 8
6,899
690
9,370
5,321
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
Zoxame
Medusa
11
8 / 0 / 5
7,179
718
9,730
5,555
1,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 7 / 0
5,391
539
2,744
9,341
2,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ix Chel
7
0 / 10 / 2
4,485
449
1,318
9,230
2,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 1 / 0
6,141
614
4,700
5,608
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
6
0 / 8 / 0
4,244
424
2,156
8,489
1,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yemoja
7
0 / 5 / 0
4,629
463
2,890
9,853
3,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
7
31
Kills
5
7
Deaths
31
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
7
0
0.14
W
Cabrakan
Jąhn
Cabrakan
8
1
10
13
W
2
1
11
7.5
W
Loki
1
4
2
0.5
L
Ix Chel
0
10
2
0.1
L
4
1
0
4
W
Artemis
Trignuh
Artemis
12
1
8
16
W
Medusa
Zoxame
Medusa
8
0
5
10.5
L
Medusa
0
8
0
0
L
Yemoja
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,275
Damage
13,808
28,741
Taken
42,521
14,718
Mitigated
10,949
9,481
Healing
5,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,744
441
0
160
9,341
2,425
0
3,792
5,248
0
23,563
W
Cabrakan
Jąhn
Cabrakan
7,974
1,593
0
899
4,427
2,596
0
773
3,633
29,578
0
W
4,862
1,411
0
1,847
7,228
4,371
0
1,156
6,022
0
20,181
W
Loki
2,339
718
0
1,759
6,210
4,124
0
3,311
2,620
0
27,575
L
Ix Chel
1,318
74
112
663
9,230
2,367
0
2,987
5,953
18,234
0
L
4,700
1,574
0
2,270
5,608
1,294
0
0
5,608
31,445
0
W
Artemis
Trignuh
Artemis
9,370
3,316
0
3,185
5,321
1,794
0
1,258
4,041
0
36,802
W
Medusa
Zoxame
Medusa
9,730
4,051
0
1,791
5,555
1,833
220
1,901
3,579
0
50,826
L
Medusa
2,156
205
0
682
8,489
1,575
0
0
8,489
0
16,906
L
Yemoja
2,890
523
478
1,193
9,853
3,288
0
558
9,249
13,441
359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,404
Gold Earned
24,890
274
Minions Killed
204
0
Camps Cleared
0
996,696
Distance Traveled
905,872
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,391
539
56
6
0
213,256
0
W
Cabrakan
6,493
649
57
6
0
208,545
0
W
Odin
5,997
600
35
4
0
199,898
7
W
Loki
5,836
584
44
4
0
190,284
2
L
Ix Chel
4,485
449
38
4
0
167,062
0
L
Nu Wa
6,141
614
62
6
0
171,549
3
W
Artemis
6,899
690
71
7
0
198,398
0
W
Medusa
7,179
718
67
7
0
199,571
0
L
Medusa
4,244
424
22
2
0
180,918
0
L
Yemoja
4,629
463
26
3
0
173,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role