Player Matchup

Nox
Nox
 
Nox
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
AVP21
Heimdallr
Level 65
God Stats
6W - 3L
1,870 SR
Queue Stats
49W - 42L
1,483 Elo+
Party 1
Ymir
Ymir
MoonChild726158
Ymir
Level 29
God Stats
10W - 3L
1,768 SR
Queue Stats
31W - 24L
1,474 Elo+
Party 1
Team Averages
Level 74
1,713 SR
1,485 Elo+

VS

Team Averages
Level 119
1,409 SR
1,547 Elo+
Lancelot
Lancelot
ENZO_SSJ-1
Lancelot
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
NoT_F3R_
Amaterasu
Level 101
God Stats
2W - 2L
1,395 SR
Queue Stats
19W - 16L
1,599 Elo+
Party 2
He Bo
He Bo
nachonahuel1
He Bo
Level 149
God Stats
0W - 1L
1,331 SR
Queue Stats
20W - 13L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
4 / 1 / 6
9,225
769
6,513
6,847
2,616
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
AVP21
Heimdallr
16
6 / 0 / 4
9,185
765
13,476
6,378
2,752
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 9
7,659
638
2,438
8,604
6,982
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ENZO_SSJ-1
Lancelot
12
0 / 5 / 1
7,329
611
4,379
9,374
4,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Amaterasu
NoT_F3R_
Amaterasu
13
0 / 3 / 2
7,585
632
5,675
11,961
6,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 2 / 0
8,533
711
5,396
7,659
2,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
1
6
7
W
Heimdallr
AVP21
Heimdallr
6
0
4
8
L
Lancelot
ENZO_SSJ-1
Lancelot
0
5
1
0.1
W
0
1
9
4.5
L
Amaterasu
NoT_F3R_
Amaterasu
0
3
2
0.33
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,427
Damage
15,450
21,829
Taken
28,994
12,350
Mitigated
13,198
6,739
Healing
6,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
6,513
949
0
2,642
6,847
2,616
110
1,732
4,904
48,697
1,357
W
Heimdallr
AVP21
Heimdallr
13,476
6,423
0
2,609
6,378
2,752
684
947
4,885
0
37,781
L
Lancelot
ENZO_SSJ-1
Lancelot
4,379
228
0
1,447
9,374
4,199
0
2,757
6,600
0
23,225
W
2,438
507
0
1,488
8,604
6,982
0
2,819
5,418
10,534
2,195
L
Amaterasu
NoT_F3R_
Amaterasu
5,675
1,622
0
4,214
11,961
6,805
0
3,022
8,933
0
21,535
L
5,396
131
0
348
7,659
2,194
0
2,806
4,839
32,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,069
Gold Earned
23,447
159
Minions Killed
135
0
Camps Cleared
0
660,147
Distance Traveled
732,234
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,225
769
75
6
0
227,873
5
W
Heimdallr
9,185
765
69
6
0
208,849
3
L
Lancelot
7,329
611
32
3
0
259,783
0
W
Ymir
7,659
638
15
1
0
223,425
1
L
Amaterasu
7,585
632
40
3
0
252,794
0
L
He Bo
8,533
711
63
5
0
219,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role