Player Matchup

Hercules
Hercules
Artico17
Hercules
Level 77
God Stats
8W - 7L
1,513 SR
Queue Stats
146W - 134L
1,517 Elo+
Party 1
Hun Batz
Hun Batz
Floccss
Hun Batz
Level 47
God Stats
2W - 3L
1,713 SR
Queue Stats
163W - 162L
1,560 Elo+
Party 3
Terra
Terra
RFLSN3
Terra
Level 154
God Stats
20W - 24L
1,325 SR
Queue Stats
374W - 376L
1,365 Elo+
Solo
Apollo
Apollo
molotov08
Apollo
Level 65
God Stats
2W - 5L
1,311 SR
Queue Stats
103W - 83L
1,487 Elo+
Party 1
Janus
Janus
yurkroza
Janus
Level 49
God Stats
2W - 3L
1,479 SR
Queue Stats
63W - 79L
1,506 Elo+
Party 3
Team Averages
Level 78
1,468 SR
1,487 Elo+

VS

Team Averages
Level 88
1,490 SR
1,514 Elo+
Nox
Nox
AndrewFenix05
Nox
Level 66
God Stats
25W - 21L
1,534 SR
Queue Stats
163W - 173L
1,536 Elo+
Solo
Surtr
Surtr
MENEZES1910
Surtr
Level 194
God Stats
19W - 23L
1,410 SR
Queue Stats
403W - 395L
1,485 Elo+
Solo
Thor
Thor
RickDS2006
Thor
Level 67
God Stats
6W - 12L
1,359 SR
Queue Stats
228W - 234L
1,523 Elo+
Party 2
Atlas
Atlas
jake_dorgado
Atlas
Level 48
God Stats
93W - 58L
1,642 SR
Queue Stats
156W - 145L
1,537 Elo+
Party 2
Medusa
Medusa
lIR_as
Medusa
Level 65
God Stats
19W - 17L
1,507 SR
Queue Stats
156W - 162L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Artico17
Hercules
13
5 / 2 / 5
7,751
517
10,703
14,160
10,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Floccss
Hun Batz
13
1 / 3 / 5
7,620
508
5,192
13,151
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
RFLSN3
Terra
11
0 / 2 / 0
6,901
460
2,969
11,940
7,936
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Apollo
molotov08
Apollo
14
3 / 6 / 4
8,082
539
4,105
10,139
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
yurkroza
Janus
13
1 / 5 / 3
7,613
508
3,351
7,848
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 3
10,016
668
7,219
6,906
2,960
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
2 / 0 / 0
9,510
634
8,122
9,831
5,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 2 / 8
8,377
558
9,331
12,099
4,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 5 / 12
7,879
525
7,624
14,261
12,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Medusa
lIR_as
Medusa
14
5 / 2 / 6
8,913
594
9,594
7,586
3,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
10
Kills
18
18
Deaths
10
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
Hercules
Artico17
Hercules
5
2
5
3.75
L
Hun Batz
Floccss
Hun Batz
1
3
5
1.17
W
2
0
0
2
L
Terra
RFLSN3
Terra
0
2
0
0
W
5
2
8
4.5
W
0
5
12
1.2
W
Medusa
lIR_as
Medusa
5
2
6
4
L
Apollo
molotov08
Apollo
3
6
4
0.83
L
Janus
yurkroza
Janus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,320
Damage
41,890
57,238
Taken
50,683
26,797
Mitigated
28,843
16,212
Healing
18,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,219
217
0
2,651
6,906
2,960
25
377
6,489
72,871
2,713
L
Hercules
Artico17
Hercules
10,703
3,491
0
2,897
14,160
10,133
343
4,449
9,711
0
41,161
L
Hun Batz
Floccss
Hun Batz
5,192
819
0
4,829
13,151
3,514
0
3,719
9,354
0
49,774
W
8,122
3,596
0
7,202
9,831
5,708
1,505
1,895
7,206
2,395
70,261
L
Terra
RFLSN3
Terra
2,969
214
0
6,724
11,940
7,936
0
1,285
9,974
38,160
2,475
W
9,331
2,447
0
5,009
12,099
4,451
0
847
11,184
0
61,515
W
7,624
2,143
0
1,682
14,261
12,517
170
1,669
12,534
20,964
888
W
Medusa
lIR_as
Medusa
9,594
2,888
0
2,035
7,586
3,207
488
1,037
6,439
0
69,902
L
Apollo
molotov08
Apollo
4,105
1,944
0
1,322
10,139
2,946
696
2,160
7,979
0
47,678
L
Janus
yurkroza
Janus
3,351
115
0
440
7,848
2,268
0
3,167
4,681
46,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,967
Gold Earned
44,695
409
Minions Killed
473
0
Camps Cleared
0
1,494,648
Distance Traveled
1,512,376
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,016
668
123
8
0
314,952
2
L
Hercules
7,751
517
60
4
0
330,552
0
L
Hun Batz
7,620
508
91
6
0
340,684
0
W
Surtr
9,510
634
124
8
0
267,979
0
L
Terra
6,901
460
83
6
0
229,712
0
W
Thor
8,377
558
92
6
0
329,880
0
W
Atlas
7,879
525
20
1
0
282,015
6
W
Medusa
8,913
594
114
8
0
317,550
2
L
Apollo
8,082
539
81
5
0
307,313
0
L
Janus
7,613
508
94
6
0
286,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role