Player Matchup

Cthulhu
Cthulhu
BoweryHades21
Cthulhu
Level 51
God Stats
5W - 3L
1,716 SR
Queue Stats
120W - 114L
1,422 Elo+
Party 1
Osiris
Osiris
TheeFiddleKid
Osiris
Level 86
God Stats
2W - 2L
1,758 SR
Queue Stats
273W - 235L
1,437 Elo+
Party 1
Vulcan
Vulcan
winter_656
Vulcan
Level 63
God Stats
19W - 18L
1,429 SR
Queue Stats
204W - 171L
1,389 Elo+
Party 1
Team Averages
Level 67
1,634 SR
1,416 Elo+

VS

Team Averages
Level 57
1,631 SR
1,596 Elo+
Medusa
Medusa
GuyEternal
Medusa
Level 67
God Stats
7W - 2L
1,500 SR
Queue Stats
55W - 36L
1,567 Elo+
Solo
Vulcan
Vulcan
HardToGuard
Vulcan
Level 69
God Stats
37W - 5L
1,892 SR
Queue Stats
350W - 83L
1,930 Elo+
Solo
Poseidon
Poseidon
izaquematias616
Poseidon
Level 36
God Stats
12W - 6L
1,500 SR
Queue Stats
243W - 255L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
3 / 4 / 4
8,588
716
7,948
15,346
15,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
4 / 7 / 4
8,602
717
6,308
13,780
10,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
winter_656
Vulcan
14
2 / 4 / 4
8,579
715
7,442
8,069
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GuyEternal
Medusa
12
3 / 5 / 7
9,012
751
7,739
10,739
2,532
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
16
8 / 2 / 5
10,957
913
17,761
8,025
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
14
4 / 2 / 9
9,390
783
6,481
7,903
2,149
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
9
Kills
15
15
Deaths
9
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
4
4
1.25
W
Medusa
GuyEternal
Medusa
3
5
7
1.3
W
Vulcan
8
2
5
5.25
L
4
7
4
0.86
W
Poseidon
4
2
9
4.25
L
Vulcan
winter_656
Vulcan
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,698
Damage
31,981
37,195
Taken
26,667
27,872
Mitigated
7,127
4,824
Healing
6,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,948
113
117
2,004
15,346
15,344
0
11,056
4,161
29,218
456
W
Medusa
GuyEternal
Medusa
7,739
3,477
0
2,666
10,739
2,532
912
6,778
3,110
0
27,104
W
Vulcan
17,761
737
0
2,591
8,025
2,446
1,314
4,186
3,245
56,616
0
L
6,308
1,513
0
1,828
13,780
10,349
0
8,127
5,587
0
28,586
W
Poseidon
6,481
914
0
1,048
7,903
2,149
480
2,956
4,321
26,366
250
L
Vulcan
winter_656
Vulcan
7,442
0
70
805
8,069
2,179
0
4,803
3,204
33,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,769
Gold Earned
29,359
129
Minions Killed
172
0
Camps Cleared
0
622,709
Distance Traveled
673,608
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,588
716
38
3
0
214,123
0
W
Medusa
9,012
751
37
3
0
194,997
0
W
Vulcan
10,957
913
100
8
0
256,752
0
L
Osiris
8,602
717
25
2
0
192,675
1
W
Poseidon
9,390
783
35
3
0
221,859
0
L
Vulcan
8,579
715
66
6
0
215,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role