Player Matchup

Neith
Neith
 
Neith
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
DirtyCorgi
Ullr
Level 128
God Stats
0W - 2L
1,337 SR
Queue Stats
294W - 359L
1,476 Elo+
Party 1
Hun Batz
Hun Batz
FuhckYew
Hun Batz
Level 118
God Stats
0W - 3L
1,671 SR
Queue Stats
162W - 168L
1,470 Elo+
Party 1
Charybdis
Charybdis
RelativeTrain49
Charybdis
Level 120
God Stats
2W - 3L
1,651 SR
Queue Stats
303W - 296L
1,460 Elo+
Solo
Heimdallr
Heimdallr
king337
Heimdallr
Level 63
God Stats
1W - 3L
1,534 SR
Queue Stats
104W - 97L
1,541 Elo+
Solo
Team Averages
Level 99
1,539 SR
1,490 Elo+

VS

Team Averages
Level 99
1,513 SR
1,500 Elo+
Thoth
Thoth
Chuckernut70
Thoth
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 97L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
JeromeAuChalet
Sun Wukong
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,503 Elo+
Solo
Sol
Sol
Skysoldier44
Sol
Level 129
God Stats
3W - 2L
1,480 SR
Queue Stats
148W - 136L
1,463 Elo+
Solo
Bastet
Bastet
XXstankypantsXX
Bastet
Level 108
God Stats
2W - 0L
1,333 SR
Queue Stats
88W - 73L
1,524 Elo+
Solo
Nemesis
Nemesis
wanderingby
Nemesis
Level 109
God Stats
8W - 4L
1,752 SR
Queue Stats
126W - 143L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 3 / 7
7,632
763
10,567
6,884
2,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 7 / 9
7,718
772
4,733
10,599
3,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
FuhckYew
Hun Batz
12
2 / 6 / 9
7,648
765
8,914
13,115
12,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
RelativeTrain49
Charybdis
10
1 / 7 / 4
6,803
680
4,964
9,539
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
king337
Heimdallr
15
6 / 4 / 4
8,869
887
15,205
9,442
4,934
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 13
10,440
1,044
11,119
6,581
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
JeromeAuChalet
Sun Wukong
15
7 / 4 / 12
9,496
950
8,903
12,935
10,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 1 / 14
10,004
1,000
11,162
8,839
8,347
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
1 / 4 / 18
8,663
866
9,625
10,841
3,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
wanderingby
Nemesis
13
4 / 3 / 12
9,333
933
6,027
10,194
9,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
96
13
Kills
27
27
Deaths
13
33
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
7
2.17
W
7
1
13
13.5
L
1
7
9
0.79
L
Hun Batz
FuhckYew
Hun Batz
2
6
9
1.08
W
Sun Wukong
JeromeAuChalet
Sun Wukong
7
4
12
3.25
L
Charybdis
RelativeTrain49
Charybdis
1
7
4
0.43
W
8
1
14
15
W
1
4
18
2.5
L
Heimdallr
king337
Heimdallr
6
4
4
2
W
Nemesis
wanderingby
Nemesis
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,383
Damage
46,836
49,579
Taken
49,390
25,393
Mitigated
34,513
8,519
Healing
18,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,567
1,264
238
1,239
6,884
2,309
0
3,486
3,318
0
14,477
W
11,119
535
602
2,080
6,581
2,284
2,359
0
6,449
30,702
1,289
L
4,733
1,171
126
420
10,599
3,341
0
5,284
5,191
0
11,502
L
Hun Batz
FuhckYew
Hun Batz
8,914
734
558
2,656
13,115
12,345
0
5,110
7,618
0
18,467
W
Sun Wukong
JeromeAuChalet
Sun Wukong
8,903
1,145
922
1,835
12,935
10,618
910
0
12,656
0
17,255
L
Charybdis
RelativeTrain49
Charybdis
4,964
1,921
383
1,028
9,539
2,464
0
4,129
5,201
0
11,927
W
11,162
3,315
1,203
5,243
8,839
8,347
2,257
0
8,542
20,012
0
W
9,625
2,067
399
2,012
10,841
3,778
1,045
0
10,711
0
12,776
L
Heimdallr
king337
Heimdallr
15,205
4,520
200
1,671
9,442
4,934
0
4,187
5,206
0
26,952
W
Nemesis
wanderingby
Nemesis
6,027
1,486
1,185
2,802
10,194
9,486
28
0
9,925
0
11,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,670
Gold Earned
47,936
102
Minions Killed
113
0
Camps Cleared
0
770,117
Distance Traveled
1,169,405
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,632
763
16
2
0
150,324
0
W
Thoth
10,440
1,044
57
6
0
255,250
0
L
Ullr
7,718
772
15
2
0
180,337
0
L
Hun Batz
7,648
765
29
3
0
167,915
0
W
Sun Wukong
9,496
950
14
1
0
199,816
0
L
Charybdis
6,803
680
17
2
0
116,483
0
W
Sol
10,004
1,000
21
2
0
250,388
0
W
Bastet
8,663
866
11
1
0
226,010
0
L
Heimdallr
8,869
887
25
3
0
155,058
0
W
Nemesis
9,333
933
10
1
0
237,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role