Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BagofChips32
Ishtar
Level 69
God Stats
7W - 7L
1,589 SR
Queue Stats
33W - 36L
1,429 Elo+
Party 2
Osiris
Osiris
Ffrechette_2016
Osiris
Level 86
God Stats
2W - 8L
1,284 SR
Queue Stats
84W - 83L
1,460 Elo+
Solo
Ix Chel
Ix Chel
HUAPA456
Ix Chel
Level 118
God Stats
3W - 1L
1,886 SR
Queue Stats
55W - 59L
1,453 Elo+
Party 2
Kukulkan
Kukulkan
WilliamFiappin
Kukulkan
Level 139
God Stats
4W - 6L
1,500 SR
Queue Stats
869W - 847L
1,474 Elo+
Solo
Team Averages
Level 92
1,552 SR
1,463 Elo+

VS

Team Averages
Level 69
1,506 SR
1,348 Elo+
Danzaburou
Danzaburou
AggBert
Danzaburou
Level 58
God Stats
2W - 0L
1,619 SR
Queue Stats
28W - 35L
1,158 Elo+
Party 1
Nu Wa
Nu Wa
KALLIMAA
Nu Wa
Level 47
God Stats
39W - 28L
1,662 SR
Queue Stats
93W - 97L
1,475 Elo+
Solo
Geb
Geb
Shockwavefull
Geb
Level 89
God Stats
21W - 14L
1,558 SR
Queue Stats
530W - 525L
1,438 Elo+
Solo
Kuzenbo
Kuzenbo
TrueZ16
Kuzenbo
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 6L
1,177 Elo+
Party 1
Ravana
Ravana
broly72406
Ravana
Level 144
God Stats
5W - 4L
1,192 SR
Queue Stats
266W - 238L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 4 / 2
5,079
508
2,648
8,014
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
9
4 / 1 / 0
5,697
570
2,181
4,476
1,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
3 / 4 / 0
5,621
562
5,457
10,480
5,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ix Chel
HUAPA456
Ix Chel
9
0 / 2 / 4
5,534
553
3,798
7,210
3,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
10
0 / 4 / 0
5,498
550
2,097
5,753
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AggBert
Danzaburou
7
1 / 1 / 1
4,737
474
3,400
3,399
934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
KALLIMAA
Nu Wa
12
5 / 2 / 4
6,593
659
4,813
4,460
1,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
4 / 2 / 0
6,454
645
6,342
8,606
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
TrueZ16
Kuzenbo
7
1 / 3 / 1
4,945
495
3,044
5,919
5,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
broly72406
Ravana
11
4 / 0 / 4
6,118
612
5,373
5,736
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
8
Kills
15
15
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
2
0.5
W
Danzaburou
AggBert
Danzaburou
1
1
1
1.5
L
Ishtar
4
1
0
4
L
3
4
0
0.75
L
Ix Chel
HUAPA456
Ix Chel
0
2
4
1
W
Nu Wa
KALLIMAA
Nu Wa
5
2
4
3.5
W
4
2
0
2
W
Kuzenbo
TrueZ16
Kuzenbo
1
3
1
0.5
L
Kukulkan
0
4
0
0
W
Ravana
broly72406
Ravana
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,181
Damage
22,972
35,933
Taken
28,120
15,614
Mitigated
13,468
11,131
Healing
8,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,648
1,063
0
818
8,014
3,002
0
1,707
6,307
0
33,674
W
Danzaburou
AggBert
Danzaburou
3,400
591
0
740
3,399
934
0
1,293
2,106
0
19,930
L
Ishtar
2,181
1,200
0
1,170
4,476
1,309
0
1,700
2,776
0
27,138
L
5,457
3,746
0
3,956
10,480
5,907
0
6,589
3,891
0
29,550
L
Ix Chel
HUAPA456
Ix Chel
3,798
593
1,455
3,162
7,210
3,816
0
1,998
5,212
17,624
353
W
Nu Wa
KALLIMAA
Nu Wa
4,813
1,106
0
630
4,460
1,065
728
407
4,053
29,855
802
W
6,342
1,829
0
3,975
8,606
3,801
0
0
8,606
38,270
2,939
W
Kuzenbo
TrueZ16
Kuzenbo
3,044
1,612
0
2,334
5,919
5,354
0
2,406
3,513
10,807
0
L
Kukulkan
2,097
402
0
570
5,753
1,580
0
1,831
3,922
40,791
1,386
W
Ravana
broly72406
Ravana
5,373
1,406
0
1,000
5,736
2,314
0
1,602
4,134
0
48,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,429
Gold Earned
28,847
267
Minions Killed
245
0
Camps Cleared
0
940,692
Distance Traveled
994,342
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,079
508
52
5
0
223,397
1
W
Danzaburou
4,737
474
33
3
0
197,350
0
L
Ishtar
5,697
570
59
6
0
164,081
0
L
Osiris
5,621
562
50
5
0
183,475
2
L
Ix Chel
5,534
553
25
3
0
186,641
0
W
Nu Wa
6,593
659
63
6
0
178,058
0
W
Geb
6,454
645
57
6
0
182,302
0
W
Kuzenbo
4,945
495
13
1
0
193,676
0
L
Kukulkan
5,498
550
81
8
0
183,098
0
W
Ravana
6,118
612
79
8
0
242,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role