Player Matchup

He Bo
He Bo
Silver V
 
He Bo
Silver V
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
Eli_justsleep06
Charybdis
Gold IV
Level 122
God Stats
5W - 4L
1,563 SR
Queue Stats
235W - 226L
1,391 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Sticktry
Amaterasu
Gold IV
Level 129
God Stats
18W - 18L
1,542 SR
Queue Stats
56W - 68L
1,388 MMR
Solo
Nemesis
Nemesis
Gold V
king rivers5631
Nemesis
Gold V
Level 165
God Stats
3W - 5L
1,342 SR
Queue Stats
259W - 286L
1,375 MMR
Solo
Ares
Ares
Silver I
qwalp
Ares
Silver I
Level 106
God Stats
8W - 6L
1,576 SR
Queue Stats
67W - 71L
1,206 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,505 SR
1,372 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 124
1,497 SR
1,192 MMR
Danzaburou
Danzaburou
Bronze III
Bansheesheild
Danzaburou
Bronze III
Level 153
God Stats
0W - 1L
1,354 SR
Queue Stats
2W - 4L
1,489 MMR
Party 1
Hercules
Hercules
Silver IV
Drowsyfnz
Hercules
Silver IV
Level 126
God Stats
0W - 4L
1,398 SR
Queue Stats
25W - 40L
1,454 MMR
Solo
Nu Wa
Nu Wa
Bronze III
RaebridarSuzuki
Nu Wa
Bronze III
Level 163
God Stats
43W - 30L
1,492 SR
Queue Stats
392W - 483L
77 MMR
Solo
Ymir
Ymir
Bronze IV
Skadi2Belleza
Ymir
Bronze IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,442 MMR
Party 1
Susano
Susano
Bronze III
UrDadsSidebabe
Susano
Bronze III
Level 30
God Stats
0W - 1L
1,743 SR
Queue Stats
4W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
7 / 1 / 3
7,569
582
9,012
5,322
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Eli_justsleep06
Charybdis
12
1 / 3 / 3
6,812
524
5,799
8,884
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Sticktry
Amaterasu
14
3 / 2 / 2
8,521
655
8,141
13,124
7,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 0 / 5
6,786
522
4,562
11,271
4,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ares
qwalp
Ares
12
3 / 1 / 6
7,219
555
6,501
13,831
9,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
CthulhuAthenaMulanThanatos

VS

Bans
BellonaAwilixAgniIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bansheesheild
Danzaburou
12
3 / 2 / 1
7,351
565
5,910
9,756
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Drowsyfnz
Hercules
12
1 / 3 / 1
6,917
532
6,665
10,323
9,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 5 / 1
6,285
483
7,016
7,057
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 2
5,961
459
5,690
11,591
7,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 3 / 1
6,860
528
6,353
11,679
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
14
Kills
7
7
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
1
3
8.5
L
Danzaburou
Bansheesheild
Danzaburou
3
2
1
1.75
L
Hercules
Drowsyfnz
Hercules
1
3
1
0.5
W
Charybdis
Eli_justsleep06
Charybdis
1
3
3
0.83
L
1
5
1
0.3
L
1
2
2
1
W
Amaterasu
Sticktry
Amaterasu
3
2
2
2
L
1
3
1
0.5
W
0
0
5
2.5
W
Ares
qwalp
Ares
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,015
Damage
31,634
52,432
Taken
50,406
24,715
Mitigated
26,280
20,380
Healing
16,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,012
97
0
908
5,322
1,115
0
1,635
3,344
38,358
0
L
Danzaburou
Bansheesheild
Danzaburou
5,910
3,014
0
4,585
9,756
3,254
661
1,078
8,678
0
56,079
L
Hercules
Drowsyfnz
Hercules
6,665
2,028
0
4,615
10,323
9,875
0
0
10,323
0
48,038
W
Charybdis
Eli_justsleep06
Charybdis
5,799
3,233
0
2,421
8,884
2,448
0
1,331
7,433
0
51,326
L
7,016
1,277
0
325
7,057
1,965
3
4,454
2,275
36,436
2,728
L
5,690
812
157
2,808
11,591
7,466
0
5,971
5,355
14,590
1,205
W
Amaterasu
Sticktry
Amaterasu
8,141
4,010
0
8,762
13,124
7,223
866
760
11,305
0
66,227
L
6,353
1,630
0
4,332
11,679
3,720
0
2,777
8,690
0
55,180
W
4,562
1,984
0
3,899
11,271
4,205
0
1,943
9,198
0
63,642
W
Ares
qwalp
Ares
6,501
560
0
4,390
13,831
9,724
0
6,917
6,570
26,246
1,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,907
Gold Earned
33,374
426
Minions Killed
373
0
Camps Cleared
0
1,301,890
Distance Traveled
1,224,819
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,569
582
76
6
0
273,907
2
L
Danzaburou
7,351
565
98
8
0
197,588
2
L
Hercules
6,917
532
93
7
0
254,894
0
W
Charybdis
6,812
524
91
7
0
226,480
0
L
Nu Wa
6,285
483
69
5
0
236,029
0
L
Ymir
5,961
459
21
2
0
245,162
4
W
Amaterasu
8,521
655
124
10
0
263,775
1
L
Susano
6,860
528
92
7
0
291,146
0
W
Nemesis
6,786
522
99
8
0
279,682
4
W
Ares
7,219
555
36
3
0
258,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role