Player Matchup

Ares
Ares
 
Ares
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
BRENDA AUDITORE
Chiron
Level 163
God Stats
2W - 1L
1,654 SR
Queue Stats
312W - 285L
1,560 Elo+
Party 3
Arachne
Arachne
Jeαn
Arachne
Level 173
God Stats
6W - 3L
1,613 SR
Queue Stats
304W - 278L
1,567 Elo+
Party 3
Chaac
Chaac
Krackahtoa
Chaac
Level 110
God Stats
4W - 3L
1,918 SR
Queue Stats
236W - 205L
1,522 Elo+
Party 2
Tiamat
Tiamat
Rheri
Tiamat
Level 149
God Stats
2W - 3L
1,135 SR
Queue Stats
168W - 136L
1,514 Elo+
Party 2
Team Averages
Level 150
1,564 SR
1,533 Elo+

VS

Team Averages
Level 62
1,507 SR
1,533 Elo+
He Bo
He Bo
FTOmugiwara
He Bo
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 43L
1,513 Elo+
Party 1
Kuzenbo
Kuzenbo
JustHi
Kuzenbo
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
11W - 28L
1,500 Elo+
Party 4
Atlas
Atlas
Mrtheifzer
Atlas
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 25L
1,512 Elo+
Party 1
Zeus
Zeus
UnKnown-500KD
Zeus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 112L
1,534 Elo+
Solo
Hou Yi
Hou Yi
UrDadsSidebabe
Hou Yi
Level 30
God Stats
1W - 2L
1,536 SR
Queue Stats
45W - 31L
1,604 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
3 / 1 / 6
6,214
621
5,402
8,882
6,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 1
5,147
515
3,445
3,932
1,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Arachne
Jeαn
Arachne
12
4 / 1 / 1
6,276
628
3,382
7,978
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Chaac
12
2 / 0 / 1
6,574
657
3,260
5,733
3,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Rheri
Tiamat
12
5 / 1 / 3
6,485
649
6,308
5,213
3,142
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
4,622
462
1,237
7,911
1,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
JustHi
Kuzenbo
8
0 / 2 / 0
4,789
479
2,455
8,211
5,202
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Atlas
10
0 / 2 / 0
5,261
526
1,961
6,121
4,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 0
5,304
530
4,228
6,078
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 0
6,094
609
2,690
4,757
1,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
15
Kills
3
4
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
6
6
W
1
1
1
1.5
L
0
6
1
0.08
W
Arachne
Jeαn
Arachne
4
1
1
4.5
L
Kuzenbo
JustHi
Kuzenbo
0
2
0
0
W
Chaac
2
0
1
2.5
L
Atlas
0
2
0
0
W
Tiamat
Rheri
Tiamat
5
1
3
6.5
L
1
4
0
0.25
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,797
Damage
12,571
31,738
Taken
33,078
17,155
Mitigated
14,079
12,302
Healing
9,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,402
782
0
2,577
8,882
6,538
0
3,206
5,565
16,779
1,421
W
3,445
1,133
285
923
3,932
1,069
0
172
3,760
0
37,263
L
1,237
99
0
2,145
7,911
1,699
0
2,218
5,693
25,037
0
W
Arachne
Jeαn
Arachne
3,382
2,034
0
4,583
7,978
2,898
0
1,444
6,402
0
45,006
L
Kuzenbo
JustHi
Kuzenbo
2,455
1,125
0
2,045
8,211
5,202
0
4,317
3,894
12,594
0
W
Chaac
3,260
224
0
1,873
5,733
3,508
0
1,915
3,475
0
44,380
L
Atlas
1,961
611
0
1,950
6,121
4,247
0
0
6,121
26,448
0
W
Tiamat
Rheri
Tiamat
6,308
310
0
2,061
5,213
3,142
0
2,131
2,859
39,405
0
L
4,228
407
0
1,143
6,078
1,444
0
4,456
1,622
28,122
1,169
L
2,690
1,281
0
1,835
4,757
1,487
0
606
4,151
0
45,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,696
Gold Earned
26,070
334
Minions Killed
294
0
Camps Cleared
0
1,025,059
Distance Traveled
977,483
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,214
621
25
3
0
193,485
1
W
Chiron
5,147
515
65
7
0
177,229
0
L
He Bo
4,622
462
51
5
0
218,578
0
W
Arachne
6,276
628
77
8
0
246,597
0
L
Kuzenbo
4,789
479
17
2
0
208,661
0
W
Chaac
6,574
657
83
8
0
204,073
1
L
Atlas
5,261
526
67
7
0
185,233
0
W
Tiamat
6,485
649
84
8
0
203,675
1
L
Zeus
5,304
530
70
7
0
173,381
0
L
Hou Yi
6,094
609
89
9
0
191,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role