Player Matchup

Sol
Sol
FoliagedUncle
Sol
Level 120
God Stats
5W - 6L
1,472 SR
Queue Stats
46W - 63L
1,419 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KingChanChan
Tsukuyomi
Level 91
God Stats
23W - 23L
1,515 SR
Queue Stats
49W - 70L
1,384 Elo+
Party 1
Janus
Janus
MaxximusPr1m
Janus
Level 76
God Stats
3W - 4L
1,315 SR
Queue Stats
44W - 63L
1,385 Elo+
Party 1
Hercules
Hercules
Paintinghail08
Hercules
Level 24
God Stats
7W - 14L
1,359 SR
Queue Stats
8W - 17L
1,353 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ravanessfork213
Cu Chulainn
Level 104
God Stats
11W - 9L
1,565 SR
Queue Stats
57W - 77L
1,434 Elo+
Party 1
Team Averages
Level 83
1,445 SR
1,395 Elo+

VS

Team Averages
Level 108
1,614 SR
1,514 Elo+
Serqet
Serqet
 
Serqet
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Blaystor
King Arthur
Level 121
God Stats
93W - 92L
1,522 SR
Queue Stats
387W - 379L
1,495 Elo+
Solo
Neith
Neith
Tokaveli
Neith
Level 118
God Stats
1W - 3L
1,559 SR
Queue Stats
33W - 37L
1,493 Elo+
Solo
Scylla
Scylla
YoBoiRosie
Scylla
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 78L
1,542 Elo+
Party 2
Baron Samedi
Baron Samedi
tbow5757
Baron Samedi
Level 122
God Stats
1W - 1L
1,989 SR
Queue Stats
81W - 77L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 2
4,203
841
4,268
2,846
613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
KingChanChan
Tsukuyomi
6
1 / 1 / 1
3,465
693
824
2,750
797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 2 / 0
3,941
788
789
1,965
374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
6
1 / 0 / 4
3,978
796
852
3,194
1,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
ravanessfork213
Cu Chulainn
7
1 / 0 / 0
4,269
854
866
2,184
863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
6
0 / 1 / 1
3,271
654
889
3,313
992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Blaystor
King Arthur
2
0 / 1 / 0
2,636
527
266
1,290
593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Neith
Tokaveli
Neith
5
0 / 3 / 0
2,927
585
1,512
3,477
894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
YoBoiRosie
Scylla
7
2 / 1 / 0
3,960
792
1,022
1,895
374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
tbow5757
Baron Samedi
5
0 / 1 / 1
3,165
633
1,285
3,655
1,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
3
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
1
1
0.5
L
King Arthur
Blaystor
King Arthur
0
1
0
0
W
3
0
2
4
W
Tsukuyomi
KingChanChan
Tsukuyomi
1
1
1
1.5
W
1
2
0
0.5
W
Hercules
1
0
4
3
L
Neith
Tokaveli
Neith
0
3
0
0
L
Scylla
YoBoiRosie
Scylla
2
1
0
2
W
Cu Chulainn
ravanessfork213
Cu Chulainn
1
0
0
1
L
Baron Samedi
tbow5757
Baron Samedi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,599
Damage
4,974
12,939
Taken
13,630
4,214
Mitigated
4,716
4,913
Healing
3,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
889
344
0
866
3,313
992
0
488
2,789
0
14,079
L
King Arthur
Blaystor
King Arthur
266
24
0
340
1,290
593
0
0
1,290
0
3,321
W
4,268
2,210
0
2,056
2,846
613
0
595
2,251
26,836
550
W
Tsukuyomi
KingChanChan
Tsukuyomi
824
116
0
372
2,750
797
0
126
2,624
0
15,523
W
789
0
0
165
1,965
374
0
1,022
943
15,826
166
W
Hercules
852
135
0
1,513
3,194
1,567
0
564
2,630
0
8,429
L
Neith
Tokaveli
Neith
1,512
536
0
766
3,477
894
0
2,230
1,247
0
13,012
L
Scylla
YoBoiRosie
Scylla
1,022
55
0
518
1,895
374
0
553
1,268
17,452
0
W
Cu Chulainn
ravanessfork213
Cu Chulainn
866
279
0
807
2,184
863
249
0
2,184
0
24,383
L
Baron Samedi
tbow5757
Baron Samedi
1,285
140
75
1,064
3,655
1,863
0
1,605
2,050
7,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,856
Gold Earned
15,959
163
Minions Killed
106
0
Camps Cleared
0
525,037
Distance Traveled
424,217
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,271
654
33
7
0
116,640
0
L
King Arthur
2,636
527
8
2
0
26,880
0
W
Sol
4,203
841
44
9
0
86,007
0
W
Tsukuyomi
3,465
693
30
6
0
121,451
0
W
Janus
3,941
788
25
5
0
99,275
2
W
Hercules
3,978
796
18
4
0
111,247
0
L
Neith
2,927
585
28
6
0
101,610
0
L
Scylla
3,960
792
29
6
0
84,734
0
W
Cu Chulainn
4,269
854
46
9
0
107,057
0
L
Baron Samedi
3,165
633
8
2
0
94,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role