Player Matchup

Cthulhu
Cthulhu
DI SpAzZ CK
Cthulhu
Level 108
God Stats
18W - 9L
1,661 SR
Queue Stats
131W - 125L
1,489 Elo+
Party 2
Danzaburou
Danzaburou
SilenttR0NiN
Danzaburou
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 63L
1,485 Elo+
Party 2
Fenrir
Fenrir
TRCHawk
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,197 Elo+
Party 2
Bellona
Bellona
Th3Bagg3rr
Bellona
Level 56
God Stats
17W - 14L
1,561 SR
Queue Stats
113W - 121L
1,480 Elo+
Party 2
Tiamat
Tiamat
gamerxl2
Tiamat
Level 104
God Stats
1W - 6L
1,072 SR
Queue Stats
156W - 156L
1,476 Elo+
Party 2
Team Averages
Level 74
1,459 SR
1,425 Elo+

VS

Team Averages
Level 126
1,481 SR
1,481 Elo+
Awilix
Awilix
 
Awilix
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Bcjohn819
Neith
Level 114
God Stats
15W - 12L
1,621 SR
Queue Stats
158W - 136L
1,508 Elo+
Party 3
Janus
Janus
ShisuiUchiha14_
Janus
Level 140
God Stats
15W - 17L
1,388 SR
Queue Stats
176W - 167L
1,446 Elo+
Party 1
Surtr
Surtr
fragout52
Surtr
Level 115
God Stats
8W - 7L
1,362 SR
Queue Stats
208W - 190L
1,440 Elo+
Party 1
Atlas
Atlas
jtklipka
Atlas
Level 125
God Stats
23W - 21L
1,535 SR
Queue Stats
354W - 318L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DI SpAzZ CK
Cthulhu
10
0 / 2 / 1
5,840
449
4,278
9,647
5,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
SilenttR0NiN
Danzaburou
10
0 / 4 / 0
5,589
430
2,819
9,015
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
TRCHawk
Fenrir
10
1 / 4 / 1
6,104
470
2,764
9,926
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Th3Bagg3rr
Bellona
13
3 / 3 / 1
7,238
557
5,731
10,773
8,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
gamerxl2
Tiamat
12
0 / 2 / 0
6,868
528
2,950
5,340
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
7 / 0 / 3
7,960
612
7,938
9,883
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Neith
Bcjohn819
Neith
14
5 / 0 / 2
8,022
617
7,155
5,482
1,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 1 / 3
8,047
619
3,166
5,426
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
fragout52
Surtr
13
1 / 1 / 3
7,421
571
4,333
5,844
3,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
jtklipka
Atlas
11
2 / 2 / 5
7,544
580
7,093
10,020
8,077
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
15
15
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
7
0
3
8.5
W
Neith
Bcjohn819
Neith
5
0
2
6
L
Cthulhu
DI SpAzZ CK
Cthulhu
0
2
1
0.25
W
0
1
3
1.5
L
Danzaburou
SilenttR0NiN
Danzaburou
0
4
0
0
L
Fenrir
TRCHawk
Fenrir
1
4
1
0.38
L
Bellona
Th3Bagg3rr
Bellona
3
3
1
1.17
W
Surtr
fragout52
Surtr
1
1
3
2.5
L
Tiamat
gamerxl2
Tiamat
0
2
0
0
W
Atlas
jtklipka
Atlas
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,542
Damage
29,685
44,701
Taken
36,655
22,542
Mitigated
18,912
12,377
Healing
8,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,938
3,250
0
2,402
9,883
4,128
0
1,864
8,019
0
54,573
W
Neith
Bcjohn819
Neith
7,155
3,406
0
1,784
5,482
1,999
0
1,330
4,152
0
56,439
L
Cthulhu
DI SpAzZ CK
Cthulhu
4,278
0
977
2,759
9,647
5,240
0
2,766
6,881
25,269
0
W
3,166
315
0
980
5,426
1,613
367
1,982
3,444
61,449
1,719
L
Danzaburou
SilenttR0NiN
Danzaburou
2,819
729
163
1,334
9,015
2,864
372
2,287
6,728
0
31,342
L
Fenrir
TRCHawk
Fenrir
2,764
756
0
2,128
9,926
3,531
0
725
9,118
0
31,689
L
Bellona
Th3Bagg3rr
Bellona
5,731
2,275
0
3,513
10,773
8,946
0
1,467
8,908
0
39,146
W
Surtr
fragout52
Surtr
4,333
1,844
0
1,551
5,844
3,095
243
0
5,844
1,448
39,317
L
Tiamat
gamerxl2
Tiamat
2,950
141
0
1,503
5,340
1,961
0
2,519
2,571
51,235
0
W
Atlas
jtklipka
Atlas
7,093
2,921
0
1,510
10,020
8,077
44
2,052
7,968
26,889
1,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,639
Gold Earned
38,994
318
Minions Killed
437
0
Camps Cleared
0
1,241,891
Distance Traveled
1,332,351
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,960
612
78
6
0
324,882
0
W
Neith
8,022
617
101
8
0
256,335
6
L
Cthulhu
5,840
449
42
3
0
222,625
0
W
Janus
8,047
619
148
11
0
242,225
0
L
Danzaburou
5,589
430
49
4
0
248,269
0
L
Fenrir
6,104
470
55
4
0
290,260
0
L
Bellona
7,238
557
70
5
0
263,635
0
W
Surtr
7,421
571
83
6
0
279,379
3
L
Tiamat
6,868
528
102
8
0
217,102
0
W
Atlas
7,544
580
27
2
0
229,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role