Player Matchup

Ymir
Ymir
Boopah2790
Ymir
Level 39
God Stats
5W - 5L
1,504 SR
Queue Stats
31W - 34L
1,405 Elo+
Party 1
Nemesis
Nemesis
Dynamic42069
Nemesis
Level 29
God Stats
0W - 3L
1,145 SR
Queue Stats
28W - 34L
1,393 Elo+
Party 1
Discordia
Discordia
floid8469
Discordia
Level 29
God Stats
9W - 10L
1,566 SR
Queue Stats
28W - 34L
1,393 Elo+
Party 1
Team Averages
Level 32
1,405 SR
1,397 Elo+

VS

Team Averages
Level 47
1,508 SR
1,555 Elo+
Hercules
Hercules
YordenDerSteig
Hercules
Level 28
God Stats
9W - 8L
1,496 SR
Queue Stats
42W - 39L
1,534 Elo+
Party 2
Heimdallr
Heimdallr
alex148196
Heimdallr
Level 67
God Stats
3W - 4L
1,527 SR
Queue Stats
55W - 50L
1,610 Elo+
Party 2
Kukulkan
Kukulkan
jerdan1234
Kukulkan
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 38L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,598
660
3,022
10,941
7,950
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Dynamic42069
Nemesis
11
3 / 4 / 0
7,283
728
4,926
11,592
7,400
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
floid8469
Discordia
7
0 / 2 / 2
5,855
586
3,473
3,803
749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
3 / 2 / 4
7,853
785
5,433
9,414
7,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
alex148196
Heimdallr
12
2 / 1 / 6
8,002
800
5,662
6,525
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kukulkan
jerdan1234
Kukulkan
13
3 / 1 / 5
8,119
812
10,521
4,061
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
8
8
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Nemesis
Dynamic42069
Nemesis
3
4
0
0.75
W
Hercules
3
2
4
2.5
W
Heimdallr
alex148196
Heimdallr
2
1
6
5
L
Discordia
floid8469
Discordia
0
2
2
0.5
W
Kukulkan
jerdan1234
Kukulkan
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,421
Damage
21,616
26,336
Taken
20,000
16,099
Mitigated
11,109
4,482
Healing
3,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,022
55
0
700
10,941
7,950
0
3,728
6,937
17,307
0
L
Nemesis
Dynamic42069
Nemesis
4,926
1,308
0
2,680
11,592
7,400
0
5,191
6,027
0
15,962
W
Hercules
5,433
1,358
0
1,962
9,414
7,282
613
2,343
7,071
0
9,697
W
Heimdallr
alex148196
Heimdallr
5,662
2,506
0
1,363
6,525
2,215
1,579
2,175
4,350
0
32,034
L
Discordia
floid8469
Discordia
3,473
41
0
1,102
3,803
749
0
1,582
2,221
6,977
0
W
Kukulkan
jerdan1234
Kukulkan
10,521
479
0
471
4,061
1,612
315
2,021
2,040
35,078
553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,736
Gold Earned
23,974
56
Minions Killed
118
0
Camps Cleared
0
427,653
Distance Traveled
579,089
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,598
660
27
3
0
148,889
0
L
Nemesis
7,283
728
22
2
0
215,931
0
W
Hercules
7,853
785
18
2
0
204,908
0
W
Heimdallr
8,002
800
44
4
0
185,376
3
L
Discordia
5,855
586
7
1
0
62,833
0
W
Kukulkan
8,119
812
56
6
0
188,805
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role