Player Matchup

Chaac
Chaac
Platinum IV
AmasMilkies
Chaac
Platinum IV
Level 181
God Stats
1W - 0L
1,345 SR
Queue Stats
58W - 34L
1,824 MMR
Party 2
Bacchus
Bacchus
Gold III
JacquesStrahp
Bacchus
Gold III
Level 147
God Stats
13W - 4L
1,751 SR
Queue Stats
52W - 32L
1,659 MMR
Party 2
Medusa
Medusa
Platinum IV
jMadAvenger
Medusa
Platinum IV
Level 158
God Stats
8W - 5L
1,798 SR
Queue Stats
59W - 33L
1,819 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,631 SR
1,767 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,502 SR
1,532 MMR
Sol
Sol
Bronze III
CrazyDelion94
Sol
Bronze III
Level 127
God Stats
0W - 1L
1,373 SR
Queue Stats
5W - 16L
1,511 MMR
Party 1
Hachiman
Hachiman
Bronze III
ThunderWolf1263
Hachiman
Bronze III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,468 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
YungTerra44
Kumbhakarna
Gold II
Level 159
God Stats
7W - 7L
1,632 SR
Queue Stats
259W - 314L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 8
8,997
750
7,753
9,553
6,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bacchus
13
2 / 0 / 9
8,874
740
6,716
9,037
9,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
15
8 / 2 / 3
9,949
829
11,278
6,943
2,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
VulcanAchillesThothNe ZhaSobek

VS

Bans
MulanAh PuchOdinArtemisCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,477
623
6,331
9,545
2,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
10
0 / 6 / 2
6,754
563
4,049
11,099
2,827
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
YungTerra44
Kumbhakarna
13
2 / 0 / 1
7,777
648
3,244
7,925
7,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
3
3
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
L
1
5
1
0.3
W
Bacchus
2
0
9
6.5
L
Hachiman
0
6
2
0.17
L
Kumbhakarna
YungTerra44
Kumbhakarna
2
0
1
2.5
W
Medusa
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,747
Damage
13,624
25,533
Taken
28,569
19,045
Mitigated
12,707
10,331
Healing
5,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,753
506
0
5,295
9,553
6,909
346
3,898
5,655
5,734
28,846
L
6,331
1,354
0
3,043
9,545
2,617
0
2,388
6,699
31,780
2,941
W
Bacchus
6,716
431
0
3,291
9,037
9,707
423
2,700
5,568
25,173
0
L
Hachiman
4,049
2,027
0
448
11,099
2,827
0
3,410
7,117
0
16,162
L
Kumbhakarna
YungTerra44
Kumbhakarna
3,244
253
0
2,261
7,925
7,263
0
1,234
6,276
7,138
0
W
Medusa
11,278
3,425
0
1,745
6,943
2,429
1,533
3,189
3,754
0
56,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,820
Gold Earned
22,008
166
Minions Killed
93
0
Camps Cleared
0
692,701
Distance Traveled
582,222
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,997
750
57
5
0
249,551
0
L
Sol
7,477
623
50
4
0
200,259
0
W
Bacchus
8,874
740
27
2
0
213,557
0
L
Hachiman
6,754
563
35
3
0
205,705
1
L
Kumbhakarna
7,777
648
8
1
0
176,258
10
W
Medusa
9,949
829
82
7
0
229,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role