Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
AltAccount4Smite
Baron Samedi
Level 8
God Stats
1W - 1L
1,713 SR
Queue Stats
1W - 3L
1,310 Elo+
Party 1
Rama
Rama
CrimzonStar
Rama
Level 21
God Stats
1W - 2L
1,485 SR
Queue Stats
32W - 41L
1,230 Elo+
Party 1
Lancelot
Lancelot
FatsoDaFrog
Lancelot
Level 32
God Stats
21W - 25L
1,423 SR
Queue Stats
25W - 30L
1,440 Elo+
Party 2
Ymir
Ymir
PrinceOfTroyKris
Ymir
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 9L
1,684 Elo+
Party 2
Team Averages
Level 23
1,524 SR
1,433 Elo+

VS

Team Averages
Level 45
1,602 SR
1,435 Elo+
Fenrir
Fenrir
Izukanee
Fenrir
Level 41
God Stats
46W - 52L
1,515 SR
Queue Stats
57W - 71L
1,413 Elo+
Party 3
Anubis
Anubis
LER1C1085-_-
Anubis
Level 62
God Stats
19W - 8L
1,658 SR
Queue Stats
107W - 114L
1,461 Elo+
Party 3
Charon
Charon
LtCdr Third
Charon
Level 36
God Stats
87W - 71L
1,601 SR
Queue Stats
151W - 171L
1,395 Elo+
Solo
Bellona
Bellona
Npc72435
Bellona
Level 38
God Stats
4W - 1L
1,747 SR
Queue Stats
138W - 160L
1,433 Elo+
Solo
Jing Wei
Jing Wei
ShinobiX990X
Jing Wei
Level 49
God Stats
146W - 125L
1,489 SR
Queue Stats
190W - 187L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 5 / 0
6,907
628
4,870
10,308
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
AltAccount4Smite
Baron Samedi
8
1 / 1 / 3
5,088
463
4,243
6,322
1,908
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 8 / 2
4,538
413
3,759
8,540
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
FatsoDaFrog
Lancelot
10
1 / 3 / 1
5,375
489
3,335
8,416
2,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
2 / 8 / 6
5,781
526
6,442
11,489
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Izukanee
Fenrir
12
5 / 4 / 7
6,812
619
4,473
7,256
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
12
8 / 4 / 6
7,691
699
11,382
7,832
2,752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon
10
1 / 2 / 6
6,653
605
3,021
8,778
3,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Npc72435
Bellona
11
2 / 2 / 3
6,901
627
5,527
8,179
7,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jing Wei
ShinobiX990X
Jing Wei
12
8 / 0 / 3
7,565
688
7,872
5,409
1,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
12
Kills
24
25
Deaths
12
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
5
0
1.6
L
Baron Samedi
AltAccount4Smite
Baron Samedi
1
1
3
2.5
L
0
8
2
0.13
L
Lancelot
FatsoDaFrog
Lancelot
1
3
1
0.5
W
Fenrir
Izukanee
Fenrir
5
4
7
2.13
W
Anubis
8
4
6
2.75
W
Charon
1
2
6
2
W
Bellona
Npc72435
Bellona
2
2
3
1.75
L
2
8
6
0.63
W
Jing Wei
ShinobiX990X
Jing Wei
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,649
Damage
32,275
45,075
Taken
37,454
11,804
Mitigated
17,571
7,670
Healing
12,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,870
1,826
0
2,886
10,308
3,016
0
2,579
7,729
0
32,028
L
Baron Samedi
AltAccount4Smite
Baron Samedi
4,243
776
124
523
6,322
1,908
0
1,581
4,741
21,980
552
L
3,759
3,379
0
737
8,540
1,845
0
2,390
6,150
0
17,647
L
Lancelot
FatsoDaFrog
Lancelot
3,335
519
0
1,798
8,416
2,282
0
862
7,554
0
26,020
W
Fenrir
Izukanee
Fenrir
4,473
1,236
0
618
7,256
2,431
0
1,328
5,824
0
30,801
W
Anubis
11,382
474
0
3,013
7,832
2,752
0
4,134
3,220
45,450
700
W
Charon
3,021
465
1,089
1,864
8,778
3,825
130
2,616
6,122
15,517
60
W
Bellona
Npc72435
Bellona
5,527
1,689
0
3,348
8,179
7,204
319
0
8,179
0
36,408
L
6,442
1,284
0
1,602
11,489
2,753
0
6,763
4,726
21,876
0
W
Jing Wei
ShinobiX990X
Jing Wei
7,872
6,451
0
2,652
5,409
1,359
1,523
1,758
3,605
0
51,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,689
Gold Earned
35,622
211
Minions Killed
295
0
Camps Cleared
0
1,065,434
Distance Traveled
1,033,325
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,907
628
61
6
0
224,416
0
L
Baron Samedi
5,088
463
39
4
0
221,163
0
L
Rama
4,538
413
24
2
0
214,756
0
L
Lancelot
5,375
489
44
4
0
210,339
0
W
Fenrir
6,812
619
51
5
0
231,489
0
W
Anubis
7,691
699
72
7
0
202,213
5
W
Charon
6,653
605
21
2
0
219,978
0
W
Bellona
6,901
627
68
6
0
189,986
0
L
Ymir
5,781
526
43
4
0
194,760
0
W
Jing Wei
7,565
688
83
8
0
189,659
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role