Player Matchup

Janus
Janus
CrazyPerson6469
Janus
Level 124
God Stats
4W - 9L
1,354 SR
Queue Stats
7W - 12L
1,606 Elo+
Party 1
Nike
Nike
Intenti0nal
Nike
Level 67
God Stats
2W - 3L
1,445 SR
Queue Stats
15W - 49L
1,500 Elo+
Party 1
Ares
Ares
LuOwl
Ares
Level 39
God Stats
2W - 9L
1,499 SR
Queue Stats
5W - 15L
1,335 Elo+
Party 2
Chang'e
Chang'e
Sabota165
Chang'e
Level 85
God Stats
47W - 49L
1,541 SR
Queue Stats
300W - 266L
1,565 Elo+
Solo
Neith
Neith
Раня
Neith
Level 42
God Stats
0W - 3L
1,475 SR
Queue Stats
5W - 15L
1,335 Elo+
Party 2
Team Averages
Level 71
1,463 SR
1,468 Elo+

VS

Team Averages
Level 61
1,487 SR
1,472 Elo+
Neith
Neith
IamPers0n
Neith
Level 109
God Stats
6W - 7L
1,501 SR
Queue Stats
85W - 78L
1,538 Elo+
Solo
Sol
Sol
Krans10
Sol
Level 65
God Stats
2W - 5L
1,210 SR
Queue Stats
199W - 177L
1,543 Elo+
Solo
Cthulhu
Cthulhu
Ogbearcub
Cthulhu
Level 48
God Stats
33W - 27L
1,708 SR
Queue Stats
156W - 169L
1,482 Elo+
Party 3
Thanatos
Thanatos
helloworldthisis
Thanatos
Level 34
God Stats
4W - 9L
1,514 SR
Queue Stats
95W - 84L
1,363 Elo+
Solo
Chaac
Chaac
krypticelement
Chaac
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 40L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 1
6,386
491
6,601
8,213
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 4 / 1
7,340
565
8,826
13,219
4,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
LuOwl
Ares
9
1 / 7 / 1
6,651
512
3,779
14,062
9,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Sabota165
Chang'e
3
0 / 1 / 0
4,621
355
690
1,216
222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Раня
Neith
13
5 / 4 / 1
7,898
608
8,117
10,930
3,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IamPers0n
Neith
13
8 / 1 / 8
8,446
650
10,665
8,102
2,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
14
2 / 1 / 10
7,748
596
7,920
8,567
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Ogbearcub
Cthulhu
13
6 / 3 / 5
8,131
625
5,661
10,570
7,940
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
8 / 2 / 4
8,189
630
5,083
13,467
5,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 3
7,525
579
6,277
11,785
4,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
9
Kills
25
25
Deaths
9
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
Neith
IamPers0n
Neith
8
1
8
12
L
2
4
1
0.63
W
Sol
2
1
10
7
L
Ares
LuOwl
Ares
1
7
1
0.21
W
Cthulhu
Ogbearcub
Cthulhu
6
3
5
2.83
L
Chang'e
Sabota165
Chang'e
0
1
0
0
W
8
2
4
5
W
1
2
3
1.25
L
Neith
Раня
Neith
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,013
Damage
35,606
47,640
Taken
52,491
19,403
Mitigated
23,206
7,135
Healing
23,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,601
98
0
230
8,213
1,980
0
1,470
6,743
28,804
0
W
Neith
IamPers0n
Neith
10,665
2,587
0
1,752
8,102
2,618
1,931
3,487
4,245
0
56,972
L
8,826
716
0
4,052
13,219
4,499
0
1,058
12,161
0
52,540
W
Sol
7,920
3,232
0
4,939
8,567
2,501
842
2,158
6,335
55,939
7,540
L
Ares
LuOwl
Ares
3,779
341
0
254
14,062
9,573
0
6,146
7,916
21,592
0
W
Cthulhu
Ogbearcub
Cthulhu
5,661
698
0
2,875
10,570
7,940
0
1,835
8,613
29,830
0
L
Chang'e
Sabota165
Chang'e
690
146
0
396
1,216
222
0
0
1,216
4,114
138
W
5,083
1,792
0
9,567
13,467
5,280
192
2,921
10,398
0
56,728
W
6,277
1,230
0
4,338
11,785
4,867
0
100
11,685
0
45,173
L
Neith
Раня
Neith
8,117
4,426
0
2,203
10,930
3,129
0
4,432
6,498
0
53,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,896
Gold Earned
40,039
282
Minions Killed
400
0
Camps Cleared
0
981,278
Distance Traveled
1,344,336
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,386
491
47
4
0
234,090
0
W
Neith
8,446
650
86
7
0
266,870
4
L
Nike
7,340
565
87
7
0
249,449
0
W
Sol
7,748
596
93
7
0
268,097
0
L
Ares
6,651
512
33
3
0
240,445
0
W
Cthulhu
8,131
625
39
3
0
273,412
0
L
Chang'e
4,621
355
10
1
0
32,403
0
W
Thanatos
8,189
630
94
7
0
286,189
0
W
Chaac
7,525
579
88
7
0
249,768
0
L
Neith
7,898
608
105
8
0
224,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role