Player Matchup

Danzaburou
Danzaburou
DuH PiN ToE
Danzaburou
Level 141
God Stats
19W - 7L
1,770 SR
Queue Stats
624W - 599L
1,505 Elo+
Solo
Atlas
Atlas
ProblemPlay
Atlas
Level 121
God Stats
6W - 0L
1,701 SR
Queue Stats
343W - 329L
1,495 Elo+
Solo
Merlin
Merlin
Supremacy
Merlin
Level 146
God Stats
27W - 24L
1,614 SR
Queue Stats
428W - 374L
1,613 Elo+
Solo
Ne Zha
Ne Zha
TerryU
Ne Zha
Level 149
God Stats
11W - 10L
1,590 SR
Queue Stats
515W - 466L
1,555 Elo+
Solo
Lancelot
Lancelot
ZeoBro
Lancelot
Level 168
God Stats
2W - 2L
1,660 SR
Queue Stats
213W - 226L
1,463 Elo+
Solo
Team Averages
Level 145
1,667 SR
1,526 Elo+

VS

Team Averages
Level 112
1,509 SR
1,632 Elo+
Cerberus
Cerberus
DrDune
Cerberus
Level 109
God Stats
0W - 4L
1,368 SR
Queue Stats
148W - 152L
1,504 Elo+
Party 1
Ymir
Ymir
Squirtleblade22
Ymir
Level 145
God Stats
2W - 3L
1,519 SR
Queue Stats
56W - 44L
1,663 Elo+
Party 2
Heimdallr
Heimdallr
Zandreal
Heimdallr
Level 101
God Stats
1W - 2L
1,472 SR
Queue Stats
116W - 133L
1,506 Elo+
Party 1
Vulcan
Vulcan
gameboywinner
Vulcan
Level 138
God Stats
2W - 3L
1,688 SR
Queue Stats
45W - 36L
1,698 Elo+
Party 2
Ao Kuang
Ao Kuang
sureyesok
Ao Kuang
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,789 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DuH PiN ToE
Danzaburou
13
3 / 1 / 2
7,150
596
4,861
4,633
1,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 0 / 7
6,410
534
3,214
7,034
5,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Supremacy
Merlin
14
4 / 0 / 1
7,892
658
5,179
3,966
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
TerryU
Ne Zha
12
5 / 0 / 6
6,983
582
6,808
9,209
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
ZeoBro
Lancelot
13
4 / 1 / 2
7,227
602
6,098
7,791
3,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DrDune
Cerberus
11
1 / 4 / 0
5,943
495
2,393
9,759
6,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 4 / 0
5,517
460
1,842
10,061
5,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
Zandreal
Heimdallr
11
1 / 1 / 0
6,205
517
3,322
5,147
1,619
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 0
6,764
564
4,897
6,200
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ao Kuang
sureyesok
Ao Kuang
10
0 / 4 / 0
5,350
446
2,414
9,854
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
16
Kills
2
2
Deaths
16
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DrDune
Cerberus
1
4
0
0.25
W
Danzaburou
DuH PiN ToE
Danzaburou
3
1
2
4
W
0
0
7
3.5
L
0
4
0
0
W
Merlin
Supremacy
Merlin
4
0
1
4.5
W
Ne Zha
TerryU
Ne Zha
5
0
6
8
L
Heimdallr
Zandreal
Heimdallr
1
1
0
1
W
Lancelot
ZeoBro
Lancelot
4
1
2
5
L
0
3
0
0
L
Ao Kuang
sureyesok
Ao Kuang
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,160
Damage
14,868
32,633
Taken
41,021
14,642
Mitigated
17,967
14,259
Healing
9,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DrDune
Cerberus
2,393
204
0
3,534
9,759
6,203
0
439
8,799
31,073
0
W
Danzaburou
DuH PiN ToE
Danzaburou
4,861
1,685
0
2,143
4,633
1,576
0
341
4,292
0
54,057
W
3,214
529
162
2,101
7,034
5,288
0
2,595
4,426
23,956
1,917
L
1,842
384
0
1,201
10,061
5,622
0
2,407
7,472
13,796
0
W
Merlin
Supremacy
Merlin
5,179
173
0
999
3,966
1,190
0
2,975
933
50,186
0
W
Ne Zha
TerryU
Ne Zha
6,808
2,527
0
6,673
9,209
3,112
0
3,016
6,161
0
52,873
L
Heimdallr
Zandreal
Heimdallr
3,322
2,033
0
2,146
5,147
1,619
0
168
4,979
0
45,456
W
Lancelot
ZeoBro
Lancelot
6,098
862
0
2,181
7,791
3,476
0
2,060
5,302
0
38,451
L
4,897
37
0
515
6,200
1,674
0
2,905
2,910
52,071
1,141
L
Ao Kuang
sureyesok
Ao Kuang
2,414
883
0
2,152
9,854
2,849
0
1,536
8,140
25,071
8,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,662
Gold Earned
29,779
419
Minions Killed
353
0
Camps Cleared
0
1,311,968
Distance Traveled
1,154,160
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,943
495
61
5
0
229,504
1
W
Danzaburou
7,150
596
108
9
0
246,531
0
W
Atlas
6,410
534
22
2
0
252,671
6
L
Ymir
5,517
460
14
1
0
224,867
2
W
Merlin
7,892
658
132
11
0
246,493
3
W
Ne Zha
6,983
582
78
7
0
300,477
0
L
Heimdallr
6,205
517
97
8
0
207,964
3
W
Lancelot
7,227
602
79
7
0
265,796
0
L
Vulcan
6,764
564
121
10
0
245,138
0
L
Ao Kuang
5,350
446
60
5
0
246,687
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role