Player Matchup

Izanami
Izanami
BlissfulCard
Izanami
Level 200
God Stats
2W - 2L
1,421 SR
Queue Stats
139W - 131L
1,603 Elo+
Solo
Pele
Pele
Daviezz
Pele
Level 208
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 16L
1,977 Elo+
Solo
Sobek
Sobek
blackhawksr1
Sobek
Level 154
God Stats
10W - 4L
1,681 SR
Queue Stats
162W - 151L
1,520 Elo+
Solo
Hercules
Hercules
cbake2
Hercules
Level 158
God Stats
7W - 7L
1,430 SR
Queue Stats
296W - 258L
1,628 Elo+
Solo
Tiamat
Tiamat
sCyanite
Tiamat
Level 149
God Stats
1W - 0L
1,934 SR
Queue Stats
49W - 37L
1,626 Elo+
Solo
Team Averages
Level 174
1,593 SR
1,671 Elo+

VS

Team Averages
Level 168
1,583 SR
1,600 Elo+
Baron Samedi
Baron Samedi
Gilgamesh0831
Baron Samedi
Level 160
God Stats
0W - 1L
1,689 SR
Queue Stats
182W - 226L
1,534 Elo+
Solo
Merlin
Merlin
Incoact
Merlin
Level 185
God Stats
1W - 1L
1,535 SR
Queue Stats
161W - 139L
1,589 Elo+
Solo
Ratatoskr
Ratatoskr
JUANCHORRO
Ratatoskr
Level 136
God Stats
18W - 14L
1,623 SR
Queue Stats
329W - 284L
1,570 Elo+
Solo
Cupid
Cupid
NYANderthawl
Cupid
Level 209
God Stats
8W - 5L
1,511 SR
Queue Stats
307W - 294L
1,651 Elo+
Solo
Mulan
Mulan
PachuLord
Mulan
Level 149
God Stats
4W - 6L
1,557 SR
Queue Stats
233W - 218L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlissfulCard
Izanami
15
3 / 5 / 4
9,072
567
6,813
11,613
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
Daviezz
Pele
17
8 / 0 / 8
9,893
618
12,935
13,560
5,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
4 / 1 / 10
9,461
591
9,475
16,647
19,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
cbake2
Hercules
17
5 / 1 / 5
10,641
665
16,929
14,039
15,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
sCyanite
Tiamat
17
6 / 0 / 5
10,287
643
10,135
9,570
5,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gilgamesh0831
Baron Samedi
10
1 / 5 / 2
7,088
443
6,069
15,628
11,880
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Incoact
Merlin
13
0 / 3 / 0
7,399
462
6,283
8,050
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ratatoskr
JUANCHORRO
Ratatoskr
15
2 / 6 / 0
8,652
541
6,678
17,417
9,933
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 5 / 2
9,154
572
13,512
15,476
5,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
PachuLord
Mulan
12
1 / 7 / 0
6,770
423
7,560
18,942
9,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
26
Kills
7
7
Deaths
26
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
BlissfulCard
Izanami
3
5
4
1
W
Pele
Daviezz
Pele
8
0
8
12
L
Baron Samedi
Gilgamesh0831
Baron Samedi
1
5
2
0.4
L
Merlin
Incoact
Merlin
0
3
0
0
L
Ratatoskr
JUANCHORRO
Ratatoskr
2
6
0
0.33
L
3
5
2
0.8
L
Mulan
PachuLord
Mulan
1
7
0
0.14
W
4
1
10
9
W
Hercules
cbake2
Hercules
5
1
5
7.5
W
Tiamat
sCyanite
Tiamat
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,287
Damage
40,102
65,429
Taken
75,513
50,129
Mitigated
39,983
26,764
Healing
22,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BlissfulCard
Izanami
6,813
4,306
0
2,748
11,613
3,890
262
1,365
10,248
0
71,257
W
Pele
Daviezz
Pele
12,935
2,865
0
5,589
13,560
5,858
0
2,298
11,262
0
93,327
L
Baron Samedi
Gilgamesh0831
Baron Samedi
6,069
628
734
5,293
15,628
11,880
0
7,184
8,444
17,452
777
L
Merlin
Incoact
Merlin
6,283
257
0
1,670
8,050
2,728
0
2,838
5,115
55,021
0
L
Ratatoskr
JUANCHORRO
Ratatoskr
6,678
818
0
4,134
17,417
9,933
0
328
16,228
0
63,438
L
13,512
8,571
115
7,497
15,476
5,803
634
5,141
10,335
0
84,147
L
Mulan
PachuLord
Mulan
7,560
1,290
0
2,817
18,942
9,639
0
4,206
14,348
0
59,325
W
9,475
910
0
7,014
16,647
19,446
24
5,079
11,568
33,182
0
W
Hercules
cbake2
Hercules
16,929
4,788
0
8,241
14,039
15,156
61
1,019
13,020
0
76,563
W
Tiamat
sCyanite
Tiamat
10,135
566
0
3,172
9,570
5,779
44
3,253
6,317
70,565
3,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,354
Gold Earned
39,063
597
Minions Killed
485
0
Camps Cleared
0
1,769,284
Distance Traveled
1,625,312
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,072
567
144
9
0
316,968
7
W
Pele
9,893
618
130
8
0
383,062
0
L
Baron Samedi
7,088
443
29
2
0
317,281
6
L
Merlin
7,399
462
128
8
0
322,097
2
L
Ratatoskr
8,652
541
115
7
0
343,788
4
L
Cupid
9,154
572
136
9
0
293,745
0
L
Mulan
6,770
423
77
5
0
348,401
0
W
Sobek
9,461
591
32
2
0
371,366
0
W
Hercules
10,641
665
131
8
0
336,419
2
W
Tiamat
10,287
643
160
10
0
361,469
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role