Player Matchup

Chaac
Chaac
Gold II
ButtahLIVE
Chaac
Gold II
Level 117
God Stats
4W - 6L
1,527 SR
Queue Stats
312W - 327L
1,377 MMR
Party 1
Bacchus
Bacchus
Silver IV
CBDYoungBoy
Bacchus
Silver IV
Level 38
God Stats
5W - 6L
1,484 SR
Queue Stats
14W - 22L
1,239 MMR
Solo
Thoth
Thoth
Silver II
MonokumaLIVE
Thoth
Silver II
Level 120
God Stats
6W - 4L
1,647 SR
Queue Stats
313W - 328L
1,099 MMR
Party 1
Kali
Kali
Silver V
RepulsiveCarrot
Kali
Silver V
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,223 MMR
Solo
Neith
Neith
Silver II
hattaka23
Neith
Silver II
Level 66
God Stats
6W - 7L
1,519 SR
Queue Stats
500W - 524L
1,224 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 91
1,536 SR
1,232 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,470 SR
1,370 MMR
Janus
Janus
Silver I
 
Janus
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bake Kujira
Bake Kujira
Silver I
Hayzen3
Bake Kujira
Silver I
Level 60
God Stats
7W - 8L
1,551 SR
Queue Stats
42W - 53L
1,271 MMR
Party 3
Anhur
Anhur
Gold III
Tw1stInFate
Anhur
Gold III
Level 147
God Stats
21W - 13L
1,589 SR
Queue Stats
306W - 310L
1,357 MMR
Party 2
Cerberus
Cerberus
Silver I
bobacoco
Cerberus
Silver I
Level 127
God Stats
2W - 2L
1,212 SR
Queue Stats
195W - 212L
1,221 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 5 / 1
7,963
498
8,142
12,553
5,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
CBDYoungBoy
Bacchus
14
3 / 2 / 6
9,196
575
9,403
12,067
8,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 2 / 4
9,054
566
7,158
6,695
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 3 / 1
6,145
384
2,359
7,003
2,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
hattaka23
Neith
11
6 / 5 / 0
7,225
452
8,682
9,803
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ao KuangCharonMedusaThanatos

VS

Bans
EsetAthenaSkadiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 3 / 1
9,502
594
6,015
7,595
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ravana
 
Ravana
16
6 / 2 / 4
8,960
560
8,163
10,670
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bake Kujira
Hayzen3
Bake Kujira
13
1 / 4 / 4
8,067
504
3,243
12,122
8,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 4 / 2
8,577
536
7,170
9,423
3,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
bobacoco
Cerberus
16
4 / 1 / 2
9,983
624
8,302
12,633
11,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
13
Kills
17
17
Deaths
14
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
3
1
1.17
W
Ravana
 
Ravana
6
2
4
4
L
Chaac
0
5
1
0.1
L
Bacchus
CBDYoungBoy
Bacchus
3
2
6
3
W
Bake Kujira
Hayzen3
Bake Kujira
1
4
4
0.75
L
3
2
4
2.5
L
1
3
1
0.5
W
3
4
2
1
W
Cerberus
bobacoco
Cerberus
4
1
2
5
L
Neith
hattaka23
Neith
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,744
Damage
32,893
48,121
Taken
52,443
20,994
Mitigated
28,626
10,336
Healing
14,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,015
235
0
1,444
7,595
2,253
260
4,621
2,562
76,260
0
W
Ravana
 
Ravana
8,163
2,679
0
3,974
10,670
4,124
0
2,969
7,552
0
70,156
L
Chaac
8,142
1,608
0
1,085
12,553
5,810
0
7,848
4,705
0
58,416
L
Bacchus
CBDYoungBoy
Bacchus
9,403
920
0
3,024
12,067
8,929
0
4,186
7,669
36,876
2,261
W
Bake Kujira
Hayzen3
Bake Kujira
3,243
1,410
0
2,557
12,122
8,061
0
4,097
7,765
24,012
2,093
L
7,158
205
0
1,377
6,695
1,952
0
2,125
4,484
55,560
1,319
L
2,359
1,318
0
2,998
7,003
2,138
0
939
5,948
0
28,660
W
7,170
4,149
0
4,146
9,423
3,048
0
1,896
7,487
0
62,143
W
Cerberus
bobacoco
Cerberus
8,302
986
0
2,790
12,633
11,140
0
1,223
11,410
68,436
899
L
Neith
hattaka23
Neith
8,682
2,915
0
1,852
9,803
2,165
0
2,002
7,768
0
46,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,583
Gold Earned
45,089
422
Minions Killed
601
0
Camps Cleared
0
1,381,191
Distance Traveled
1,566,945
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,502
594
166
10
0
313,133
0
W
Ravana
8,960
560
100
6
0
364,555
2
L
Chaac
7,963
498
118
7
0
286,411
0
L
Bacchus
9,196
575
58
4
0
339,373
2
W
Bake Kujira
8,067
504
43
3
0
325,694
2
L
Thoth
9,054
566
124
8
0
305,490
0
L
Kali
6,145
384
49
3
0
173,157
0
W
Anhur
8,577
536
110
7
0
305,639
8
W
Cerberus
9,983
624
182
11
0
257,924
0
L
Neith
7,225
452
73
5
0
276,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role