Player Matchup

Ne Zha
Ne Zha
Cybertectonic
Ne Zha
Level 157
God Stats
3W - 2L
1,748 SR
Queue Stats
16W - 13L
1,654 Elo+
Party 2
Fafnir
Fafnir
DanceBradda
Fafnir
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,615 Elo+
Party 2
Apollo
Apollo
SLAYAOFTHEDEAD
Apollo
Level 143
God Stats
2W - 3L
1,482 SR
Queue Stats
12W - 9L
1,673 Elo+
Party 2
Nike
Nike
SilverSpartan19
Nike
Level 156
God Stats
1W - 0L
1,323 SR
Queue Stats
35W - 29L
1,550 Elo+
Party 2
Anubis
Anubis
ghinny
Anubis
Level 48
God Stats
4W - 3L
1,585 SR
Queue Stats
6W - 5L
1,852 Elo+
Party 2
Team Averages
Level 124
1,528 SR
1,669 Elo+

VS

Team Averages
Level 128
1,509 SR
1,505 Elo+
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
AbyssCaptain
Janus
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,332 Elo+
Solo
Sun Wukong
Sun Wukong
CrankDatLangboy
Sun Wukong
Level 149
God Stats
0W - 1L
1,715 SR
Queue Stats
61W - 47L
1,638 Elo+
Party 3
Mercury
Mercury
Solomon4Awesome
Mercury
Level 152
God Stats
0W - 3L
1,329 SR
Queue Stats
307W - 403L
1,453 Elo+
Party 1
Ymir
Ymir
WarOnBread
Ymir
Level 148
God Stats
5W - 5L
1,500 SR
Queue Stats
80W - 76L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
6,615
551
5,135
6,459
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
10
0 / 1 / 3
6,734
561
2,402
6,472
5,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
1 / 3 / 1
5,664
472
3,362
7,918
2,457
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
6 / 1 / 0
8,191
683
7,746
7,017
4,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anubis
ghinny
Anubis
11
2 / 1 / 4
6,588
549
2,510
2,801
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 1 / 0
6,912
576
6,585
6,848
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 6 / 1
5,355
446
1,605
6,075
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
CrankDatLangboy
Sun Wukong
8
1 / 2 / 1
5,332
444
2,811
5,821
2,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 2 / 0
6,630
553
2,640
8,132
3,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
1 / 1 / 1
5,774
481
3,031
8,224
5,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
12
Kills
7
7
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
1
0
3
L
0
6
1
0.08
L
Sun Wukong
CrankDatLangboy
Sun Wukong
1
2
1
0.75
W
3
1
5
5.5
W
Fafnir
0
1
3
1.5
W
1
3
1
0.5
W
6
1
0
6
L
2
2
0
1
L
1
1
1
1.5
W
Anubis
ghinny
Anubis
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,155
Damage
16,672
30,667
Taken
35,100
15,123
Mitigated
13,472
11,725
Healing
8,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,585
2,380
0
4,110
6,848
1,811
284
1,269
5,579
50,909
4,243
L
1,605
30
0
285
6,075
1,263
0
1,184
4,846
17,823
0
L
Sun Wukong
CrankDatLangboy
Sun Wukong
2,811
295
0
1,819
5,821
2,004
0
0
5,409
0
19,641
W
5,135
1,128
0
3,023
6,459
1,867
71
1,649
4,770
0
37,257
W
Fafnir
2,402
267
0
2,706
6,472
5,706
2
3,536
2,856
15,312
1,950
W
3,362
2,297
0
2,284
7,918
2,457
0
5,079
2,799
0
34,551
W
7,746
1,284
0
2,527
7,017
4,186
0
0
6,969
0
54,087
L
2,640
1,649
0
624
8,132
3,207
0
371
7,663
0
59,234
L
3,031
731
92
1,377
8,224
5,187
0
1,929
6,247
14,638
0
W
Anubis
ghinny
Anubis
2,510
200
0
1,185
2,801
907
548
606
2,085
27,630
1,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,792
Gold Earned
30,003
307
Minions Killed
301
0
Camps Cleared
0
1,216,281
Distance Traveled
1,081,411
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,912
576
93
8
0
221,499
0
L
Janus
5,355
446
44
4
0
209,412
1
L
Sun Wukong
5,332
444
42
4
0
146,238
0
W
Ne Zha
6,615
551
68
6
0
277,930
0
W
Fafnir
6,734
561
36
3
0
230,823
3
W
Apollo
5,664
472
52
4
0
253,160
0
W
Nike
8,191
683
101
8
0
225,819
0
L
Mercury
6,630
553
108
9
0
261,631
0
L
Ymir
5,774
481
14
1
0
242,631
2
W
Anubis
6,588
549
50
4
0
228,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role