Player Matchup

Ares
Ares
 
Ares
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Elitedemon
Raijin
Level 209
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 112L
1,551 Elo+
Party 2
Nemesis
Nemesis
MEEEEEEZEEEEEEE
Nemesis
Level 169
God Stats
3W - 3L
1,642 SR
Queue Stats
388W - 383L
1,553 Elo+
Party 2
Erlang Shen
Erlang Shen
ShogunOfPain
Erlang Shen
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 195L
1,412 Elo+
Solo
Nike
Nike
Th34LCh3MI5T
Nike
Level 270
God Stats
2W - 4L
1,479 SR
Queue Stats
490W - 503L
1,442 Elo+
Solo
Team Averages
Level 191
1,524 SR
1,492 Elo+

VS

Team Averages
Level 150
1,613 SR
1,641 Elo+
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Galzerin
Ymir
Level 150
God Stats
2W - 0L
1,696 SR
Queue Stats
106W - 40L
1,749 Elo+
Party 1
Medusa
Medusa
OwenRR
Medusa
Level 187
God Stats
2W - 2L
1,735 SR
Queue Stats
442W - 216L
1,639 Elo+
Solo
Chiron
Chiron
SmallTownGrill
Chiron
Level 154
God Stats
1W - 2L
1,478 SR
Queue Stats
122W - 53L
1,735 Elo+
Party 1
Janus
Janus
masterfonkynob
Janus
Level 104
God Stats
1W - 0L
1,654 SR
Queue Stats
54W - 40L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
0 / 5 / 4
7,616
692
3,333
13,408
14,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Raijin
Elitedemon
Raijin
14
1 / 6 / 4
7,846
713
6,826
10,433
4,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 4
7,311
665
5,767
12,308
6,401
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
ShogunOfPain
Erlang Shen
15
3 / 3 / 1
8,227
748
10,771
13,270
13,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
3 / 5 / 4
8,437
767
8,746
13,239
12,387
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
4 / 0 / 14
9,519
865
11,848
7,844
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
15
3 / 3 / 15
9,629
875
9,231
11,478
9,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
OwenRR
Medusa
15
6 / 3 / 11
9,701
882
12,696
9,327
3,536
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 1 / 10
9,976
907
12,136
5,747
2,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 1 / 12
9,578
871
13,033
5,491
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
85
7
Kills
23
23
Deaths
8
17
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
5
4
0.4
W
Neith
 
Neith
4
0
14
11
L
Raijin
Elitedemon
Raijin
1
6
4
0.5
W
Ymir
3
3
15
3.5
L
0
4
4
0.5
W
Medusa
OwenRR
Medusa
6
3
11
3.83
L
Erlang Shen
ShogunOfPain
Erlang Shen
3
3
1
1.17
W
5
1
10
10
L
3
5
4
1
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,443
Damage
58,944
62,658
Taken
39,887
50,990
Mitigated
20,436
13,429
Healing
13,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,333
45
0
1,749
13,408
14,160
0
4,634
8,774
5,344
563
W
Neith
 
Neith
11,848
2,467
684
3,090
7,844
3,029
694
3,038
4,582
0
27,941
L
Raijin
Elitedemon
Raijin
6,826
246
449
1,022
10,433
4,450
0
3,824
6,609
36,013
0
W
Ymir
9,231
813
1,782
1,338
11,478
9,575
39
4,143
7,054
11,782
1,248
L
5,767
1,360
836
3,569
12,308
6,401
0
4,457
7,851
0
10,624
W
Medusa
OwenRR
Medusa
12,696
3,792
0
1,802
9,327
3,536
945
2,555
6,374
0
24,630
L
Erlang Shen
ShogunOfPain
Erlang Shen
10,771
2,684
980
3,324
13,270
13,592
0
5,285
7,985
471
13,839
W
12,136
3,643
1,691
1,335
5,747
2,328
1,508
1,276
4,296
0
32,400
L
8,746
299
578
922
13,239
12,387
0
3,266
9,973
1,969
12,581
W
13,033
291
955
1,029
5,491
1,968
187
961
4,402
19,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,437
Gold Earned
48,403
107
Minions Killed
139
0
Camps Cleared
0
901,765
Distance Traveled
1,068,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,616
692
4
0
0
168,614
0
W
Neith
9,519
865
37
3
0
229,842
0
L
Raijin
7,846
713
63
6
0
158,160
0
W
Ymir
9,629
875
10
1
0
217,090
0
L
Nemesis
7,311
665
19
2
0
209,522
0
W
Medusa
9,701
882
20
2
0
203,648
0
L
Erlang Shen
8,227
748
12
1
0
185,341
0
W
Chiron
9,976
907
48
4
0
203,006
0
L
Nike
8,437
767
9
1
0
180,128
0
W
Janus
9,578
871
24
2
0
214,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role