Player Matchup

Nut
Nut
 
Nut
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
MrHacks24
Tyr
Level 129
God Stats
2W - 3L
1,296 SR
Queue Stats
36W - 30L
1,468 Elo+
Party 2
Ra
Ra
ban_2089
Ra
Level 100
God Stats
8W - 6L
1,724 SR
Queue Stats
103W - 114L
1,476 Elo+
Party 2
Kumbhakarna
Kumbhakarna
fanorelcayan11
Kumbhakarna
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
vPushiinP
Bakasura
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,401 Elo+
Solo
Team Averages
Level 122
1,504 SR
1,469 Elo+

VS

Team Averages
Level 111
1,496 SR
1,353 Elo+
Surtr
Surtr
LF_JOKER
Surtr
Level 160
God Stats
26W - 30L
1,523 SR
Queue Stats
253W - 270L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
devinthaduuude
Kuzenbo
Level 102
God Stats
8W - 7L
1,476 SR
Queue Stats
12W - 16L
1,166 Elo+
Party 1
Nu Wa
Nu Wa
mbeezy1957
Nu Wa
Level 99
God Stats
58W - 59L
1,318 SR
Queue Stats
189W - 205L
1,343 Elo+
Party 1
Loki
Loki
trololol761
Loki
Level 76
God Stats
4W - 5L
1,406 SR
Queue Stats
141W - 138L
1,498 Elo+
Solo
Artemis
Artemis
whoisdatguy
Artemis
Level 119
God Stats
7W - 8L
1,757 SR
Queue Stats
259W - 280L
1,264 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
0 / 3 / 0
6,782
424
4,712
9,432
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
2 / 2 / 2
7,918
495
10,155
18,359
13,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
2 / 3 / 0
9,161
573
7,500
9,673
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
fanorelcayan11
Kumbhakarna
12
0 / 1 / 0
7,218
451
2,925
15,392
8,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
vPushiinP
Bakasura
13
4 / 8 / 1
8,017
501
6,903
17,020
5,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
LF_JOKER
Surtr
15
4 / 2 / 1
9,497
594
12,783
15,424
17,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
3 / 0 / 2
8,601
538
5,834
8,158
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
15
4 / 2 / 4
8,885
555
12,210
9,527
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
6 / 4 / 2
8,745
547
9,067
12,735
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artemis
whoisdatguy
Artemis
14
0 / 0 / 6
7,797
487
10,709
8,528
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
8
Kills
17
17
Deaths
8
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
3
0
0
W
Surtr
LF_JOKER
Surtr
4
2
1
2.25
L
2
2
2
1.5
L
2
3
0
0.67
W
3
0
2
4
L
Kumbhakarna
fanorelcayan11
Kumbhakarna
0
1
0
0
W
Nu Wa
4
2
4
3
W
6
4
2
1.75
L
Bakasura
vPushiinP
Bakasura
4
8
1
0.56
W
Artemis
whoisdatguy
Artemis
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,195
Damage
50,603
69,876
Taken
54,372
33,022
Mitigated
35,341
20,458
Healing
18,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
4,712
1,726
0
2,720
9,432
3,175
0
2,917
6,515
0
45,362
W
Surtr
LF_JOKER
Surtr
12,783
3,057
0
6,756
15,424
17,122
0
974
13,950
5,039
58,383
L
10,155
593
0
8,512
18,359
13,195
0
3,985
12,963
0
57,814
L
7,500
371
237
2,128
9,673
2,440
303
5,407
4,118
82,129
613
W
5,834
2,143
0
2,305
8,158
7,538
205
786
7,325
31,987
975
L
Kumbhakarna
fanorelcayan11
Kumbhakarna
2,925
419
0
2,732
15,392
8,951
0
4,222
11,170
32,377
0
W
Nu Wa
12,210
2,173
0
1,235
9,527
3,320
0
5,221
4,044
61,067
3,295
W
9,067
2,178
0
4,213
12,735
4,160
116
1,544
10,954
0
61,292
L
Bakasura
vPushiinP
Bakasura
6,903
4,817
0
4,129
17,020
5,261
0
3,518
13,409
0
50,522
W
Artemis
whoisdatguy
Artemis
10,709
3,229
0
3,777
8,528
3,201
756
1,749
6,718
35
68,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,096
Gold Earned
43,525
495
Minions Killed
457
0
Camps Cleared
0
1,626,012
Distance Traveled
1,556,725
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,782
424
90
6
0
285,021
0
W
Surtr
9,497
594
113
7
0
310,953
0
L
Tyr
7,918
495
105
7
0
378,003
3
L
Ra
9,161
573
163
10
0
306,001
0
W
Kuzenbo
8,601
538
54
3
0
331,612
0
L
Kumbhakarna
7,218
451
51
3
0
326,394
4
W
Nu Wa
8,885
555
108
7
0
283,466
0
W
Loki
8,745
547
80
5
0
355,840
5
L
Bakasura
8,017
501
86
5
0
330,593
0
W
Artemis
7,797
487
102
6
0
274,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role