Player Matchup

Cerberus
Cerberus
Red_Ghost90_
Cerberus
Level 157
God Stats
15W - 14L
1,319 SR
Queue Stats
295W - 289L
1,518 Elo+
Party 1
Ravana
Ravana
RiseFalco
Ravana
Level 194
God Stats
23W - 20L
1,405 SR
Queue Stats
232W - 227L
1,468 Elo+
Solo
Danzaburou
Danzaburou
Stimpy1904
Danzaburou
Level 104
God Stats
2W - 0L
1,872 SR
Queue Stats
61W - 66L
1,501 Elo+
Party 1
Arachne
Arachne
SynysterSaint092
Arachne
Level 92
God Stats
5W - 6L
1,474 SR
Queue Stats
60W - 69L
1,440 Elo+
Solo
Zeus
Zeus
dooknasty619
Zeus
Level 109
God Stats
5W - 1L
1,684 SR
Queue Stats
39W - 31L
1,538 Elo+
Party 1
Team Averages
Level 131
1,551 SR
1,493 Elo+

VS

Team Averages
Level 132
1,557 SR
1,451 Elo+
Anhur
Anhur
Boss_Tycoon_916
Anhur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,278 Elo+
Party 2
Guan Yu
Guan Yu
DaBayWolfy510
Guan Yu
Level 122
God Stats
1W - 2L
1,557 SR
Queue Stats
147W - 137L
1,538 Elo+
Solo
Mercury
Mercury
MerkK412
Mercury
Level 162
God Stats
1W - 2L
1,187 SR
Queue Stats
70W - 65L
1,503 Elo+
Party 2
Sobek
Sobek
Neon32
Sobek
Level 96
God Stats
1W - 3L
1,784 SR
Queue Stats
42W - 37L
1,503 Elo+
Solo
Ra
Ra
SnoopCuz253
Ra
Level 170
God Stats
1W - 1L
1,755 SR
Queue Stats
43W - 41L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Red_Ghost90_
Cerberus
15
3 / 0 / 6
8,504
532
9,387
10,995
6,681
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
RiseFalco
Ravana
14
3 / 4 / 7
8,460
529
5,883
10,914
6,895
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
Stimpy1904
Danzaburou
14
7 / 5 / 6
9,478
592
12,239
11,383
3,251
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 2 / 4
8,636
540
6,996
11,344
4,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
4 / 1 / 4
9,026
564
10,550
6,600
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
7,378
461
3,989
10,178
3,118
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
14
0 / 3 / 0
8,425
527
5,424
14,660
9,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
MerkK412
Mercury
13
3 / 6 / 4
7,907
494
6,961
16,155
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Neon32
Sobek
12
3 / 4 / 5
7,998
500
7,110
15,134
17,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
4 / 3 / 4
8,670
542
6,270
9,426
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
22
Kills
12
12
Deaths
22
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
Guan Yu
0
3
0
0
L
Mercury
MerkK412
Mercury
3
6
4
0.83
L
Sobek
Neon32
Sobek
3
4
5
1.38
W
Cerberus
Red_Ghost90_
Cerberus
3
0
6
6
W
Ravana
RiseFalco
Ravana
3
4
7
1.63
L
4
3
4
2
W
Danzaburou
Stimpy1904
Danzaburou
7
5
6
2
W
5
2
4
3.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,055
Damage
29,754
51,236
Taken
65,553
23,139
Mitigated
39,091
17,402
Healing
17,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,989
2,267
0
2,215
10,178
3,118
760
1,496
8,682
0
47,703
L
Guan Yu
5,424
685
102
6,651
14,660
9,348
0
8,090
6,570
0
62,469
L
Mercury
MerkK412
Mercury
6,961
2,288
0
2,419
16,155
5,963
0
4,447
11,708
0
53,202
L
Sobek
Neon32
Sobek
7,110
692
0
3,940
15,134
17,406
210
2,955
12,179
28,926
1,099
W
Cerberus
Red_Ghost90_
Cerberus
9,387
285
0
5,834
10,995
6,681
154
512
10,483
58,020
0
W
Ravana
RiseFalco
Ravana
5,883
982
0
1,878
10,914
6,895
0
2,416
8,494
604
38,309
L
6,270
126
350
2,227
9,426
3,256
0
3,261
6,165
54,026
2,214
W
Danzaburou
Stimpy1904
Danzaburou
12,239
6,152
0
3,988
11,383
3,251
1,935
5,084
6,299
0
44,420
W
6,996
5,757
0
2,874
11,344
4,246
520
2,034
9,310
0
49,956
W
10,550
1,971
0
2,828
6,600
2,066
65
2,938
3,618
63,241
1,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,104
Gold Earned
40,378
417
Minions Killed
433
0
Camps Cleared
0
1,581,729
Distance Traveled
1,547,558
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,378
461
77
5
0
257,235
0
L
Guan Yu
8,425
527
112
7
0
329,268
0
L
Mercury
7,907
494
83
5
0
351,140
1
L
Sobek
7,998
500
41
3
0
296,567
0
W
Cerberus
8,504
532
109
7
0
323,327
5
W
Ravana
8,460
529
48
3
0
323,053
2
L
Ra
8,670
542
120
8
0
313,348
4
W
Danzaburou
9,478
592
73
5
0
290,746
0
W
Arachne
8,636
540
75
5
0
338,755
3
W
Zeus
9,026
564
112
7
0
305,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role