Player Matchup

Ymir
Ymir
DopieDopeMan7934
Ymir
Level 43
God Stats
30W - 33L
1,431 SR
Queue Stats
262W - 289L
1,393 Elo+
Solo
Serqet
Serqet
Thegodcotyjr
Serqet
Level 63
God Stats
3W - 3L
1,727 SR
Queue Stats
131W - 118L
1,442 Elo+
Party 1
Baron Samedi
Baron Samedi
keep a bliq
Baron Samedi
Level 45
God Stats
12W - 6L
1,723 SR
Queue Stats
40W - 27L
1,532 Elo+
Party 1
Team Averages
Level 50
1,627 SR
1,456 Elo+

VS

Team Averages
Level 50
1,519 SR
1,418 Elo+
Fenrir
Fenrir
ElGamble
Fenrir
Level 64
God Stats
2W - 1L
1,517 SR
Queue Stats
12W - 7L
1,588 Elo+
Solo
Sol
Sol
NETINHOGAMES
Sol
Level 69
God Stats
6W - 1L
1,515 SR
Queue Stats
18W - 17L
1,364 Elo+
Party 2
Guan Yu
Guan Yu
jeffdoarrasta
Guan Yu
Level 16
God Stats
7W - 1L
1,523 SR
Queue Stats
15W - 18L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,296
663
4,506
9,117
7,912
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
10
0 / 3 / 1
6,851
623
5,670
8,101
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Baron Samedi
keep a bliq
Baron Samedi
13
0 / 3 / 1
7,387
672
8,628
8,616
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ElGamble
Fenrir
14
5 / 1 / 5
8,743
795
9,380
10,699
6,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 7
8,189
744
8,449
7,159
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
14
3 / 0 / 7
8,217
747
4,931
9,767
10,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
10
10
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Fenrir
ElGamble
Fenrir
5
1
5
7.5
W
2
0
7
5.5
L
Serqet
0
3
1
0.17
W
Guan Yu
3
0
7
6.5
L
Baron Samedi
keep a bliq
Baron Samedi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,804
Damage
22,760
25,834
Taken
27,625
15,562
Mitigated
19,462
4,210
Healing
9,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,506
650
117
166
9,117
7,912
0
3,720
5,207
19,900
417
W
Fenrir
ElGamble
Fenrir
9,380
1,493
0
1,600
10,699
6,529
450
4,485
5,581
0
26,987
W
8,449
2,268
0
2,553
7,159
2,528
921
3,912
3,235
37,061
0
L
Serqet
5,670
735
0
824
8,101
3,611
0
2,020
5,840
0
22,976
W
Guan Yu
4,931
1,164
2,369
2,933
9,767
10,405
279
4,742
4,753
0
14,225
L
Baron Samedi
keep a bliq
Baron Samedi
8,628
366
778
2,325
8,616
4,039
0
2,718
5,698
31,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,534
Gold Earned
25,149
124
Minions Killed
116
0
Camps Cleared
0
602,404
Distance Traveled
608,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,296
663
34
3
0
187,507
0
W
Fenrir
8,743
795
27
2
0
197,435
0
W
Sol
8,189
744
64
6
0
184,450
0
L
Serqet
6,851
623
35
3
0
225,046
0
W
Guan Yu
8,217
747
25
2
0
226,785
0
L
Baron Samedi
7,387
672
55
5
0
189,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role