Player Matchup

Ullr
Ullr
PutDipinmyLip
Ullr
Level 140
God Stats
4W - 1L
1,500 SR
Queue Stats
76W - 88L
1,418 Elo+
Solo
Nike
Nike
ToxicPowerPlant_
Nike
Level 144
God Stats
5W - 2L
1,694 SR
Queue Stats
133W - 157L
1,362 Elo+
Party 1
Thanatos
Thanatos
g0d-_-Mordecai
Thanatos
Level 46
God Stats
19W - 23L
1,211 SR
Queue Stats
208W - 231L
1,421 Elo+
Party 1
Bacchus
Bacchus
kevingonzxlez666
Bacchus
Level 125
God Stats
6W - 6L
1,696 SR
Queue Stats
391W - 371L
1,457 Elo+
Solo
Merlin
Merlin
sangeputin
Merlin
Level 124
God Stats
2W - 3L
1,075 SR
Queue Stats
57W - 56L
1,496 Elo+
Solo
Team Averages
Level 116
1,435 SR
1,431 Elo+

VS

Team Averages
Level 82
1,542 SR
1,437 Elo+
Anhur
Anhur
AetherrGod
Anhur
Level 56
God Stats
8W - 12L
1,414 SR
Queue Stats
179W - 191L
1,453 Elo+
Solo
Tyr
Tyr
CauliflowerEEPew
Tyr
Level 62
God Stats
4W - 6L
1,499 SR
Queue Stats
181W - 175L
1,473 Elo+
Solo
Hercules
Hercules
Foxwardin
Hercules
Level 64
God Stats
1W - 1L
1,735 SR
Queue Stats
141W - 112L
1,478 Elo+
Solo
Anubis
Anubis
Ryanbabb0525
Anubis
Level 114
God Stats
17W - 11L
1,500 SR
Queue Stats
74W - 88L
1,364 Elo+
Solo
Ares
Ares
epitafio_17
Ares
Level 115
God Stats
1W - 1L
1,560 SR
Queue Stats
328W - 340L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,338
634
3,572
4,851
1,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 0
6,043
604
3,869
7,507
5,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
11
2 / 2 / 1
5,683
568
3,205
9,110
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 0 / 4
6,458
646
4,825
4,325
2,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
sangeputin
Merlin
9
1 / 3 / 2
5,047
505
2,685
4,867
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
1 / 2 / 0
5,488
549
2,446
7,007
2,225
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 1
6,207
621
4,849
8,529
6,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Foxwardin
Hercules
7
1 / 0 / 0
4,577
458
1,192
3,062
937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
11
2 / 3 / 3
6,055
606
5,623
6,536
2,481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 3 / 2
5,697
570
1,726
7,401
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
10
Kills
6
7
Deaths
10
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
2
0
0.5
L
0
2
1
0.25
L
Hercules
Foxwardin
Hercules
1
0
0
1
W
2
1
2
3
L
Anubis
2
3
3
1.17
W
2
1
0
2
L
2
3
2
1
W
Thanatos
2
2
1
1.25
W
3
0
4
5
W
Merlin
sangeputin
Merlin
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,156
Damage
15,836
30,660
Taken
32,535
12,107
Mitigated
16,591
13,124
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
2,446
1,252
0
2,772
7,007
2,225
0
2,072
4,935
0
33,583
L
4,849
919
0
3,459
8,529
6,433
0
0
7,973
0
45,088
L
Hercules
Foxwardin
Hercules
1,192
293
0
1,998
3,062
937
0
547
2,515
0
16,789
W
3,572
925
0
720
4,851
1,411
672
0
4,851
0
44,794
L
Anubis
5,623
161
0
2,302
6,536
2,481
92
3,113
3,423
40,617
0
W
3,869
536
0
1,503
7,507
5,054
0
0
7,507
0
34,748
L
1,726
373
0
764
7,401
4,515
0
1,778
5,623
16,467
849
W
Thanatos
3,205
487
0
7,876
9,110
2,598
0
3,032
6,078
0
40,002
W
4,825
350
0
1,618
4,325
2,165
0
1,190
3,135
20,876
0
W
Merlin
sangeputin
Merlin
2,685
463
0
1,407
4,867
879
0
3,121
1,746
23,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,569
Gold Earned
28,024
269
Minions Killed
270
0
Camps Cleared
0
935,791
Distance Traveled
881,782
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,488
549
55
6
0
173,666
0
L
Tyr
6,207
621
84
8
0
222,261
2
L
Hercules
4,577
458
38
4
0
127,300
0
W
Ullr
6,338
634
72
7
0
178,581
0
L
Anubis
6,055
606
67
7
0
157,364
0
W
Nike
6,043
604
57
6
0
181,969
1
L
Ares
5,697
570
26
3
0
201,191
1
W
Thanatos
5,683
568
68
7
0
200,612
0
W
Bacchus
6,458
646
32
3
0
223,563
3
W
Merlin
5,047
505
40
4
0
151,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role