Player Matchup

Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
IAmBigSsnek
Shiva
Level 137
God Stats
2W - 5L
1,420 SR
Queue Stats
163W - 156L
1,501 Elo+
Party 1
Baron Samedi
Baron Samedi
NarukamiYu
Baron Samedi
Level 124
God Stats
3W - 0L
1,826 SR
Queue Stats
287W - 242L
1,572 Elo+
Party 1
Olorun
Olorun
Sloth Jerky4000
Olorun
Level 145
God Stats
3W - 2L
1,320 SR
Queue Stats
170W - 171L
1,530 Elo+
Solo
Da Ji
Da Ji
chirish1999
Da Ji
Level 126
God Stats
2W - 1L
1,514 SR
Queue Stats
39W - 29L
1,620 Elo+
Solo
Team Averages
Level 132
1,516 SR
1,544 Elo+

VS

Team Averages
Level 131
1,556 SR
1,534 Elo+
Mulan
Mulan
Chorea
Mulan
Level 143
God Stats
67W - 44L
1,697 SR
Queue Stats
465W - 408L
1,616 Elo+
Solo
Danzaburou
Danzaburou
DoritosGaming_
Danzaburou
Level 104
God Stats
61W - 46L
1,577 SR
Queue Stats
146W - 168L
1,464 Elo+
Party 2
Yu Huang
Yu Huang
ExileEzrah
Yu Huang
Level 157
God Stats
8W - 11L
1,453 SR
Queue Stats
121W - 104L
1,629 Elo+
Solo
Bellona
Bellona
LoboRBG
Bellona
Level 143
God Stats
22W - 22L
1,551 SR
Queue Stats
475W - 448L
1,524 Elo+
Solo
Khepri
Khepri
xSmil07
Khepri
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 219L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
3 / 1 / 1
6,503
650
7,047
10,959
5,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 8
6,097
610
4,119
5,953
2,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
NarukamiYu
Baron Samedi
11
3 / 2 / 1
6,129
613
3,294
8,123
2,337
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 2 / 2
6,697
670
4,816
5,289
1,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
6 / 0 / 5
6,689
669
5,980
8,761
2,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Chorea
Mulan
10
0 / 4 / 1
5,557
556
6,596
12,804
6,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
DoritosGaming_
Danzaburou
9
1 / 5 / 1
5,050
505
3,158
6,310
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
ExileEzrah
Yu Huang
10
1 / 2 / 1
5,731
573
5,729
4,322
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
LoboRBG
Bellona
11
3 / 2 / 1
6,090
609
3,426
7,579
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Khepri
xSmil07
Khepri
8
0 / 4 / 2
5,085
509
1,602
7,862
4,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
17
Kills
5
5
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
1
1
3.5
L
Mulan
Chorea
Mulan
0
4
1
0.13
L
Danzaburou
DoritosGaming_
Danzaburou
1
5
1
0.3
L
Yu Huang
ExileEzrah
Yu Huang
1
2
1
0.75
W
0
0
8
4
L
Bellona
LoboRBG
Bellona
3
2
1
1.75
W
Baron Samedi
NarukamiYu
Baron Samedi
3
2
1
1.75
W
5
2
2
3
W
6
0
5
8.5
L
Khepri
xSmil07
Khepri
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,256
Damage
20,511
39,085
Taken
38,877
15,284
Mitigated
17,351
16,426
Healing
12,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,047
1,110
0
4,590
10,959
5,417
0
0
10,959
0
40,007
L
Mulan
Chorea
Mulan
6,596
421
0
4,091
12,804
6,260
0
0
12,804
0
39,462
L
Danzaburou
DoritosGaming_
Danzaburou
3,158
305
0
1,297
6,310
1,586
0
1,918
4,392
0
24,436
L
Yu Huang
ExileEzrah
Yu Huang
5,729
32
0
844
4,322
1,217
0
2,396
1,926
38,360
0
W
4,119
728
0
1,539
5,953
2,780
0
1,394
4,481
0
19,280
L
Bellona
LoboRBG
Bellona
3,426
1,260
0
3,436
7,579
3,496
0
1,115
6,464
0
28,986
W
Baron Samedi
NarukamiYu
Baron Samedi
3,294
379
117
4,072
8,123
2,337
0
3,629
4,126
42,506
0
W
4,816
2,073
60
1,777
5,289
1,925
191
702
4,587
41,286
581
W
5,980
1,399
0
4,271
8,761
2,825
0
1,032
7,657
0
43,968
L
Khepri
xSmil07
Khepri
1,602
52
117
2,726
7,862
4,792
0
2,495
5,367
15,596
276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,115
Gold Earned
27,513
322
Minions Killed
263
0
Camps Cleared
0
975,854
Distance Traveled
983,030
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,503
650
74
7
0
208,020
0
L
Mulan
5,557
556
65
7
0
179,872
0
L
Danzaburou
5,050
505
46
5
0
183,508
2
L
Yu Huang
5,731
573
76
8
0
209,587
3
W
Shiva
6,097
610
22
2
0
182,073
0
L
Bellona
6,090
609
63
6
0
220,054
0
W
Baron Samedi
6,129
613
63
6
0
166,084
0
W
Olorun
6,697
670
88
9
0
164,830
2
W
Da Ji
6,689
669
75
8
0
254,847
4
L
Khepri
5,085
509
13
1
0
190,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role